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Press coverage - 2003
Press coverage - 2002
Press coverage - 2001
Press coverage - 2000
Press coverage - 2003

[March 25th, 2003]

ReviewOutpost reviewed Divine Divinity and had a lot of fun playing the game. They gave it a score of 86% and awarded the game with a Reviewer’s Choice.

Here’s their conclusion:

“Divine Divinity sports a large amount of game play, a familiar interface, expansive character choices, an interesting plot line, detailed graphics and environments, and nice audio to keep you pulled into the game. Divine Divinity is a must have action/RPG game that has managed to get the mix just right.”

Read the full article here

[March 7th, 2003]

QuandaryLand sent word that they reviewed Divinity and rather liked what they saw – click here for the full review. Here’s a quote:

"I find that it's crept onto my list of 5 favourite RPGs of all time. And that's one tough list to get on, believe me!"

[February 20th, 2003]

Have a look at what Gameboomers had to say about Divine Divinity in their very well written review of the game. They gave it 5 out of 5.

"Divine Divinity stands head and shoulders above the competition in sheer good heartedness. And if any RPG stands a chance of bringing new fans to the genre, this is the one. Never taking itself too seriously, the story draws you into the game, and never lets you go. A gentle learning curve, an easy inventory interface, a virtually seamless world to play in, and dozens of quests and hundreds of choices in how to handle them. Dialogs are spiced with humor; monsters have their own quirky personalities; there are parodies of real life situations and historical events, all backed with a musical score that could be a bestseller all by itself."

[February 7th, 2003]

Somehow we missed this but recently someone pointed out to us that IGN awarded Divine Divinity with two more awards.
One for "Outstanding Achievement in Music" and one for "Surprise of the Year". In their words:

About the music:

"With the quality of game music continuing to surge, this category had far more worthy candidates than ever before. While it was very difficult to select just one, our choice is the Divine Divinity soundtrack. Composed and created by Kirill Pokrovsky, it very proficiently supports the changing moods and locations in the game, never becoming either overwhelming or repetitive."

About it being a surprise hit:

“Since we focus our attention on CRPGs and online worlds, games in these categories seldom manage to stay outside our radar enough for us to be truly surprised. Nonetheless, there are titles released each year that exceed the expectations of the broader gaming audience. In 2002, we felt Divine Divinity was the biggest sleeper among the various candidates.”

[January 24th, 2003]

Just-RPG let us know that Divine Divinity scored 2nd in their line up of best RPG's of 2002. Here is some of what they wrote:

"The big-hearted developers at Larian Studios took the extreme interactivity of the world of Ultima VII, added the rich story, character development and dialog from any Bioware game, and married with the quick ease and playability of Diablo. The result is a game that's hard not to play with a stupid smile plastered on your face."

[January 13th, 2003]

IGN's RPGVault gave Divine Divinity an honorouble mention for PC RPG of the year 2002.
Click here to see the entire article.

[January 10th, 2003]
RPGDOT's readership put us on third place for best RPG of 2002, a mere 0.2% votes from the second place. The editors at RPGDOT however put Divine Divinity on the second place. Here's a snippet:

"With a fantastic musical score, excellent gameplay and a solid story Divine Divinity has surprised and treated gamers to an old school game world reminiscent of the Ultimas."

Click here to read the full award article.

[January 7th, 2003]
Both RPGDot's readership and editors awarded Divine Divinity the RPG Surprise of the Year 2002 award. Here's some of their conclusion:

"Many people expressed disappointment this year over over-hyped games that did not deliver on what the developers or publishers promised. As an virtual unknown, Divine Divinity was certainly free of that burden. The great thing about the game is that it did deliver what the developers said it would. This probably explains everyone's surprise."

Press coverage - 2002

[December 30th, 2002]
GameAxis reviewed Divine Divinity and came to the conclusion that they too liked it a lot. Their score: 93%. Here's an excerpt from the review:

"Divine Divinity is one of the best RPG's I have ever came across. To be frank, I am someone very particular about story plots when it comes to games, and I placed more emphasis on a story rather than, say, graphics. This game has never failed to absorb me into its world whenever I play, and the excellent music has not once failed to heighten my emotions. Be it tension, excitement or even a sense of urgency. I will highly recommend this game to any RPG lovers, or anyone who is just looking for something fun to play."

[December 24th, 2002]
RPGCodex had 4 of their editors name their Must-Play CRPG of 2002. Two of them named Divine Divinity. Here's what both of them had to say:

"My choice for Divine Divinity as one of my top picks this year is quite simply based on the fact that I played it, and that I quite liked it. What interested me most about the game was the interactivity. Simply put, you can do a lot of things in it that most RPG developers these days don't even consider to implement. To top it off, that's not even the gist of why I like Divine Divinity. If I were you, I'd put Divine Divinity on my holiday list."

"While some will cringe at the thought of *another* isometric high-fantasy CRPG, this game actually has a lot more to offer in the fun-factor department than most of its rivals."

[December, 2002]
RPGFan reviewed Divine Divinity too and rated it 96%.

"Everyone plays games differently, and it is refreshing to come across a game that knows that. And while it is difficult to maintain a level of professionalism while saying such things as "Oh my God! Get this game!" I am afraid I will miss making my point if I do not. So, in closing: Oh my God! Get this game! Divine Divinity will undoubtedly be proudly shown on your shelves for a great length of time (even if its name is not)."

[December 23th, 2002]
We didn't make first place, but second isn't that bad either. We're very proud to announce that the world's largest online gaming site Gamespy awarded Divine Divinity the runner up award for PC RPG game of 2002! Here's what they had to say:

"Divine Divinity wasn't a game many of us were anticipating -- or had even heard of -- at the beginning of the year, but for Ultima and Diablo fans, Divine Divinity provided a LOT of old-school fun."

[December 16th, 2002]
We're proud to announce that we received Loadedinc.com's 2002 PC game of the year award. This is what they had to say:

"Amongst a barrage of other RPG’s (Neverwinter Nights, Icewind Dale II, Morrowind…), Divine Divinity managed to break through and offer some of the deepest and most rewarding gameplay I’ve experienced in a PC RPG for quite some time. Divine Divinity takes the best bits of Diablo II, the overall feel of Ultima VII, adds some great dialogue, and throws in more quests than you can shake a stick at… and winds up with what is, in my opinion, the PC Game of the Year."

[December 9th, 2002]
Firing Squad rates Divine Divinity 85%.
Here are some quotes from the article but be sure to go and read it here.

"Divine Divinity, quite possibly, has the best 2D artwork I’ve seen in an RPG in years."
"Divine Divinity’s learning curve is about as smooth as they come."
"Divine Divinity will more than whet the appetites of those gamers looking for a new world to immerse themselves in."

[November 14th, 2002]
Popular gaming site GoneGold.com awarded Divine Divinity their Gold Award giving the game a rating of 84%

Quite some quotes in the accompanying review but there's one that screams to be picked up:
"This is exactly the kind of game that gamers should be voting for with their wallets".

Read the full review here

[November 14th, 2002]
IGN.com awarded Divine Divinity with the Editor's Choice Award giving a score of 8.5/10

San Francisco, CA, November 12, 2002 – IGN Entertainment (Nasdaq: IGNX) – home to IGN.com, the web’s largest information and entertainment destination for gamers – announced that CDV’s “Divine Divinity” game for the PC has received an IGN Editors’ Choice Award.

The Editors’ Choice Award is a sign of excellence reserved for only the best products that have IGN’s unequivocal recommendation. IGN editors consider many aspects of a game when making their selections, including a game’s entertainment value, performance, design, originality and lasting appeal.

“Divine Divinity is a very easy game to get into and enjoy,” said Barry Brenesal, contributing editor to IGN PC. “It has atmosphere, tons of quests, and a great deal of variety to offer. Above all, it’s plain fun to play.”

Read the full review here. For a complete list of current and past winners, click here and click on the “Editors’ Choice” section link at the left.

[November 13th, 2002]
PC Gameworld gave Divine Divinity a staggering 91% and said “If you’re a fan of action/RPG’s, this one is about as good as it gets. Go to the store and buy Divine Divinity – you’ll thank me as you’re slouching over your computer at 3:30 in the morning.”

Click here for the full article

[November, 2002]
The Swedish version of PC Gamer decided to rate Divine Divinity 86%, and wrote all kinds of nice Swedish things about it. We’ve ordered a dictionary and will let you know exactly what it was that they said in a next newspost.

[November 6th, 2002]
French online site RPGFrance plainly stated “un jeu à recommander à tout amateur de jeu de rôle” without rating it.

Click here for the full article.

[October 30th, 2002]
Ukrainian print magazine PC For Home aka Domashny PK gave Divine Divinity an Editor's Choice Award

Click here to read the online-review

[October 30th, 2002]
Evil Avatar reviewed Divine Divinity and didn't offer a numerical rating but here's part of their summary:

"...if you want to see the best conventions of the genre rolled into a tight and fun gaming experience then Divinity may be your best buy of the year. Reminiscent of the great games that built the CRPG foundations, Divine Divinity is the kind of great game you never see coming, and are glad you’ve finally discovered."

Read the full review here

[October 30th, 2002]
Player of Games reviewed Divine Divinity and while they do not offer a rating, they came to the following conclusion:

"Divine Divinity is the best RPG I have ever played... This is one game I would recommend to anyone no matter what his or her gaming preference may be. Larian deserve a round of applause for making an RPG, which is totally addictive, and the most important of all - fun to play."

Read the full review here

[October 28th, 2002]
The Daily Telefrag awarded Divine Divinity an Editor's Choice Award. We didn't understand much of what they were writing, but all the stars gave us an indication they liked it a lot. After doing some intelligence work we figured out that the reviewer's score is 5 out of 5 stars.

Read the full review here

[October 28th, 2002]
IGN's RPGVault just reviewed Divine Divinity. While they do not offer a numerical rating, their overall impression is pretty good. Here's a little bit of what they had to say:

"Divine Divinity has surprising depth and variety, astonishing when one considers the developer is a relatively small company (reportedly 17 people) and did all this without a budget resembling those of other games of comparable scope. Every trip to the forum, I learned a new tactic suggested by other players, one I would never have thought of myself."

Read the full review here

[October 28th, 2002]
Gamer.nl rated Divine Divinity 9/10, saying

"Dat DD vergeleken wordt als een kruising tussen Baldur’s Gate en Diablo is waar op het punt dat het spel met eenzelfde niveau van vakmanschap gemaakt is. Verder kan ik nog pagina’s door gaan ratelen over Divine Divinity maar liever ga ik gewoon verder spelen. Koop dit spel als je van RPG’s houdt en verrast wil worden Ook als je nog nooit een RPG gespeeld hebt en het eens wil proberen kan ik je DD aanraden"

Read the full review here

[October 24th, 2002]
Schattenjaeger hosts a review written by none other than Nemisis Dragon, and while there is no rating, he does seems to have liked the game. Here's some of what he had to say :

"Wie Ihr als Leser bereits erkannt haben solltet, hat mir das Spiel durchaus gefallen. Ich würde es wirklich jedem RPG Fan ans Herz legen und es ist eine absolute Kaufempfehlung meinerseits."

Read the full review here

[October 24th, 2002]
Belgium's major gaming site Telenet awarded our massive RPG 89%, telling readers that

"Divine Divinity is een RPG die de beste factoren uit de geschiedenis van het genre naar bovenhaalt. Wie dacht dat een 2D-RPG in het tijdperk waar 3D centraal staat niet meer hooggeprezen kon worden, heeft reden genoeg zijn mening te herzien. Het bewijs dat gameplay nog steeds HET belangrijste aspect voor een game is, is hierbij geleverd. Een pareltje is afgeleverd en we zijn enorm fier dat het voor een keer van Belgische makelij is. Mijn complimenten Larian!"

Read the full review here

[October 21st, 2002]
PC Gamer US rates Divine Divinity 84%

The world's biggest PC gaming magazine just gave Divine Divinity an 84% score, saying that

"With its top-notch art direction, DD serves as an example of a 2D game that looks better than many 3D titles"
"In many ways, DD is the Diablo II that a lot of us wanted but didn't get."
"As an action/RPG, it's a full-on blast..."

[October 18th, 2002]
JustRPG awards Divine Divinity 95%

Dedicated RPG site Just-RPG just awarded Divine Divinity 95% saying that

"Divine Divinity is a definite winner in transporting the player to a world in which story, gameplay, art, and music are successfully combined to produce an unforgettable RPG gaming experience!"

Click here for the full review.

[October 15th, 2002]
Gamespy rated Divine Divinity 84% which equals "very good" and said

"...Divine Divinity is such a terrific experience, reminiscent of the roleplaying games of old, that hours upon hours would pass with no knowledge of the passage of time. If you like the idea of playing a roleplaying game that gives you such an incredible amount of freedom to do what you want when you want it, you'll want to rush out and buy the game right away."

Click here for the full review.

[October 15th, 2002]
Madgamers reviewed Divine Divinity and gave it 9/10 stating that

"Divine Divinity is a fantastic RPG: the developers have worked really hard to make sure the game is a success.
And what a great job they have done."

Click here for the full review.

[October 11th, 2002]
PTGamers (portugese site) rates Divine Divinity 18/20 !!!

Not that we understand much of what was said, but portugese site ptgamers rated Divine Divinity 18/20.
Click here to check out what they had to say. You'll have to excuse us for not writing down any quotes, but we guess that given the score, they are pretty good.

[October 8th, 2002]
Divine Divinity is awarded the RPGdot platinum award !!!

It is with great pride that we report to you that Divine Divinity received the RPGdot platinum award, scoring a massive 92%. Here is some of what they had to say:

"This game is fun. This game is addicting. What more needs to be said? Well, I suppose I should convince you its fun. Okay, I can do that. I've been playing nonstop in every spare moment I have since I tore off the packaging and installed this game. With fast-paced action and interesting quests that aren't your normal fed-ex types this game puts a fun little twist on everything. How can you not like a game that gives you quests to wash dishes, blow up supply trains, solve murder mysteries and poison wells?"

"Overlooking this game would be a disservice to yourself. Larian has done what they set out to do. They've given you simple, fun gameplay and the depth that makes the roleplaying genre great. They have blended the best of both hardcore and simple action roleplaying games. The possibility of creating your own adventure is here. The possibility of playing the game the way you want is here. Hey Origin, this is what Ultima 8 should have been."

Click here if you want the full and lengthy article.

[October 4th, 2002]
Interview at Gamezone
Gamezone posted an interview with Lar. Here's a snippet for you:

Q: What was the most difficult part of this game vision to render, and what is your favorite aspect of the game?

Lar:"The complexity was really hard to manage. There's so much you can do in Divinity, and coping with that and the fact that eventually the player still had to be able to finish the game hasn't been a cakewalk."

[October 2nd, 2002]
Gamez.nl reviews Divinity

Intent on rectifying things, Dutch gaming site gamez.nl decided to see why their Belgian counterparts got so excited - the result, a 90% score. Go check it out here. Here's a part of what they had to say in Dutch:

"Larian Studios heeft zichzelf overtroffen. Divine Divinity is heerlijk verslavend. Voor zowel nieuwelingen als veteranen is het spel goed te spelen, al zul je in het begin van het spel nogal eens een keertje het loodje leggen. Divine is gigantisch groot, is prachtig, zit vol met details, en bevat ook heerlijke humor waar ik geen genoeg van kan krijgen."

[October 2nd, 2002]
Actiontrip reviews Divinity

Actiontrip then had a look at Divine Divinity, and decided to award it an 81% score which is very good on their scale. Their conclusion :

"This is one of the rare successful attempts to combine two extremely opposed approaches to computer RPG's. Every second of the game, it vibrates with the desire of programmers to make you feel the pure, clean fun of the adventuring."

[October 1st, 2002]
Loadedinc recommends Divinity

Loadedinc just reviewed Divine Divinity and gives it a solid 8.7/10 together with a recommendation. Here's some of what they had to say:

"The game’s interface has been brilliantly designed, everything is available at the touch of a hotkey or the click of a mouse and it looks fantastic to boot. It’s easy to check your inventory, skill stats, flick through the journals and the map is extravagant with the ability to add you own notes to the map areas as you discover them."

Click here to read the full article.

[October 1st, 2002]
Gamespot Benelux does Divine Divinity too

After Gamespot US who gave it 86%, Gamespot Benelux had a look at Divinity too and decided their US brethren had spotted a good thing.

Their score: 88%.

Here's what they had to say in Dutch:

"Divine Divinity is een van de beste rollenspelen van dit jaar, en verdient ongetwijfeld de aandacht van iedere liefhebber van het genre. Het spel moet het blijkbaar hebben van mond-tot-mond reclame, en wij kunnen het niet genoeg zeggen: het is een dijk van een spel! Koop het als je genoeg tijd veil hebt, want dit spel zou wel eens al je winteravonden kunnen domineren! Good job, Larian!"

Read the full review here

[September 30th, 2002]
French print magazine Loading reviews Divine Divinity

French print magazine Loading rates Divine Divinity and decides that they like it a lot, rating it 17/20. Here's some of what they had to say:

"Rhâââ ! Impossible de déscotcher depuis plusieurs jours ! Vous aimez Diablo mais vous le considérez un peu léger côté aventure. Divine Divinity est en quelque sorte le chainon manquant entre Diablo et Baldur's Gate. Optez sans hésitation pour Divine Divinity!"

[September 30th, 2002]
Gamespot thinks Divine Divinity is great !!!

And we agree. Rating it 86% (great on their scale), this is what they had to say :

"Divine Divinity from Belgian developer Larian Studios is a well-designed, open-ended, lengthy role-playing game sporting impressive graphics and sound and a lot of replay value. Combining many of the best aspects both of action-driven RPGs like the Diablo series and epic, open-ended RPGs like the classic Ultima series, Divine Divinity is a real pleasure to play."

"Divine Divinity simply is one of this year's best efforts at capturing all the best qualities of the role-playing genre: the experience of growing more and more powerful while leaving an undeniable impression on a memorable, richly detailed world."

If you want to read the full article, click here

[September 27th, 2002]
Jeuxvideo reviews Divine Divinity

One of France’s major gaming websites, JeuxVideo, just reviewed Divine Divinity and gave it 16/20. If you are interested in acquiring the French version of Divine Divinity, then you definitely need to check out this review. Here’s a snippet of what they had to say:

"Divine Divinity parvient admirablement à nous surprendre en proposant un monde vivant et cohérent, une quête passionnante et surtout un gameplay novateur qui devrait réconcilier les adeptes de Diablo et les fans de Baldur's Gate."

[September 26th, 2002]
One of Belgium's major gaming sites, Spelletjesgarnaal a.k.a. the Gameshrimp, has reviewed Divine Divinity and gave it a whopping 89%.

For all you Belgian and Dutch people out there, here's what the shrimp had to say :

"Ik heb zelden in een RPG zo originele en verfrissende mogelijkheden gezien als in Divinity."

"Men heeft bij Larian duidelijk hun best gedaan om van de quests meer te maken dan de simpele 'kill that monster and save the girl'-jobs."

"Divinity is de ultieme kruising tussen Diablo en Baldur's Gate."

"De humor van Divinity is van het beste soort."

"Je zal toch al ver moeten gaan zoeken om zo goed afgewerkte 2D graphics te vinden als in Divinity."

"Van alle rpg's die dit jaar uitgekomen zijn (Neverwinter Nights, Morrowind, Icewind Dale 2), heeft Divinity mij al het langst kunnen bezighouden en het slaagt er telkens opnieuw in mij te verrassen."

Check out the full article at www.spelletjesgarnaal.be

[September 18th, 2002]
Divine Divinity Review at StaticPlay

StaticPlay reviewed Divine Divinity. They don't mention an explicit score, but they liked what they saw, here's their conclusion:
"Divine Divinity is one of the great 2D isometric RPGs and shows that the genre can still hold it’s own in a world of 3D role-playing titles".

[September 18th, 2002]
PC Zone UK reviewed Divine Divinity and gave it a score of 85% together with the PC Zone Essential award!
Read the online article at CVG.

Here are some of their quotes :

“While you can find many of the elements of Divine Divinity in other RPG’s, its rare to find one that combines them as Successfully and surprisingly as this one does”

“The list of possible character profiles is virtually endless”

“Detail is something DivDiv thrives on. As soon as you step outside you’re hit by it”

“As for the music, never before in an isometric RPG has the score been so atmospheric that its raised my blood pressure to dangerously high levels”

"An impressive RPG"

[September 17th, 2002]
Divine Divinity Review at GamesXtreme.net

Imagine our surprise when we learnt that Divine Divinity got a 98% review score. Didn’t really believe it ourselves, don’t expect that you do either, but nonetheless it’s true – click here and have a look for yourself why Games Xtreme decided to give Divine Divinity 98% and a Games Xtreme editors choice award.

Here's there conclusion:"Final comment: This game rocks, there's no doubt about it, so show your support for a fine fine game and go and buy it. It won't let you down, keep at it and you'll be engrossed. Be pure, Be Vigilant, Behave!".

[September 16th, 2002]
Divine Divinity Review at The Guardian

The Guardian rated Divine Divinity four out of five stars and thinks that

"The games that dress themselves up in flashy technology, while trying to hide the fact that gameplay and story-wise they are naked, should take heed [of Divine Divinity]".

[September 16th, 2002]
Divine Divinity Review at PC Gaming.com

PC Gaming rated Divine Divinity 5 out of 5 and gave it a Perfect Score Award.

They write that "Once you start you’ll not want to stop because the game is brilliant".

[August 30th, 2002]
With the imminent release of Divine Divinity in several territories across Europe, the first reviews in those territories are starting to surface.
Here’s a small overview:

Gen 4 (France) – 91%: Full of superlatives, the reviewer lauds the exceptional gameplay you find in Divine Divinity.

PC Gameplay (Benelux) – 85%: Deeply in love with the nature you find in Divine Divinity, the reviewer calls the engine driving the game one of the best 2D engines ever.

Power Unlimited (Benelux) – 84%: Unable to resist making fun of the name of the game, the reviewer nonetheless likes everything he saw and states that Divine Divinity will keep you glued to your screen for a very long time.

[August 27th, 2002]
Divine Divinity Preview at Just-RPG

Just RPG has previewed Divine Divinity, basing themselves on the demo. Here's their conclusion:

“Divine Divinity is an RPG that once you start playing you can't stop because it is so addictive!”

[August 19th, 2002]
Divine Divinity Review at ProGamerz.com

The German gaming site Progamerz.com awards Divine Divinity 85%. Here's a snippet of the personal opinion of the reviewer:

"All die Spiele (die andere Rollenspiele) haben ihre Stärken und Schwächen, aber mit Divine Divinity liegt nun ein Rollenspiel vor, dass erstens den Namen "Rollenspiel" wirklich verdient und sich zweitens nicht nur auf moderne 3D-Engines und prozessorintensive Darstellungsalgorithmen stützt, sondern die Erfahrungen aus den Klassikern zusammenführt. All dies, angereichert mit vielen neuen Ideen und einer facettenreichen Geschichte, fügt sich zu einem Abenteuer zusammen, das ich um nichts in der Welt verpassen möchte"

[August 8th, 2002]
ComputerBildSpiele reviews Divine Divinity

Germany's largest computer magazine Computer Bild Spiele took a very close look at Divine Divinity and found that they too liked the game a lot. Here's what they had to say:

"Divine Divinity bietet so ziemlich alles, was man von einem Rollenspiel erwartet. Besonders die vielschichtigen Aufgaben, die sich Stück für Stück zu einer komplexen Geschichte verweben, können begeistern... Die einfache Bedienung und die vielen Freiheiten in der riesigen Spielumgebung sorgen für unthaltsame Stunden am PC. Ein solides Spiel das COMPUTERBILD SPIELE mit einer "guten" Bewertung belohnt."

[August 6th, 2002]
Divinity First Impressions at RPGDot.com

RPGdot did their first impressions on Divine Divinity and seemed to like it. A lot.
Here's what Rendelius, head honcho at RPGdot had to say :

"If you live in Germany or speak German, go and buy this game now. If you are somewhere else, look forward to it. It kept me from playing Morrowind lately, and you know what that means in my case..."

[August 6th, 2002]
Divine Divinity Review at Krawall.de

German website www.krawall.de reviewed Divine Divinity and liked what they saw, giving it a solid 83%. Here's a snippet:

"Trotzdem ist „Divine Divinity“ ein äußerst gelungenes, extrem motivierendes Abenteuer geworden.
Ohne viele Worte: alle Genrefans müssen zugreifen!"

[August 5th, 2002]
Divine Divinity Review at GameZone.de

Gamezone awarded Divine Divinity with a "Silver Award", giving it a score of 85%.

"Wer eine gute Mischung aus Diablo2, Ultima und Dungeon Siege sucht, bekommt mit Divine Divinity einiges geboten. Die schön gezeichnete Grafik, der wunderbare Sound und das zwar bekannte, aber dennoch neue Gameplay machen das Spiel zu einem kleinen Hit. Gerade die Vielzahl der Fähigkeiten und Quests bescheren auch dem erfahrenen Dungeon-Metzler etliche Stunden an Spielspaß. Wer also diesen Sommer nicht immer in der Sonne liegen will, der sollte sich mal mit Divine Divinity befassen!"

[August 2nd, 2002]
Divinity Hands-On Preview at Gamespy

"There are a lot of words that could be used to describe Divine Divinity. Among other things, the upcoming roleplaying game from Belgium-based developer Larian Studios is massive, ambitious and exciting. However, the more I think about it, I keep coming back to one word in particular: epic!"

[August 2nd, 2002]
Divinity Preview at RPGVault

Their conclusion:
"With close to 100 diverse skills for 6 distinct character types, thousands of monsters and hundreds of NPCs over some 20000 screens of real estate in a fully fleshed out fantasy world, Larian Studios' RPG is looking to make a big splash sometime soon in the next few months."

[August 2nd, 2002]
Divinity Preview at Gamespot

"Judging by the other games that have been released already, you could say that 2002 has been the year of the epic role-playing game. And if Divine Divinity's great variety of character skills, items, magic spells, and quests is any indication, then Larian Studios' upcoming game is all set to follow suit."

[August 1st, 2002]
Divinity Preview at PC.IGN

"A stealthy component to the game promises to round general play out. Dousing torches and pinching candles will give gamers a better chance of not being seen in the shadows, as will doing things like initiating the necroshift spell, which actually allows players to take on the form of nearby corpses, be it rabbit or raging goblin. Noise, light, sight. Think about these things when rummaging through the drawers of a noble."

[June 27th, 2002]
Divinity Demo Preview at Video Game News

"The quantity of options available, the taste of what promises to be an epic story, the graphics, the sound, there’s more packed into this demo then there is in most games. According to the site currently it takes up 3 disks and should be released sometime in September. For anyone who is a fan of Diablo, Baldur’s Gate or Dungeon Siege give this demo a try, you won’t be disappointed. CDV has what seems to be a monster hit on their hands."

[May 27th, 2002]
Divinity Preview at RPG France

"If Divine Divinity does'nt look that revolutionnary to you, it however seems to combine all the existing qualities. It would be a mistake to compare Divinity with Diablo, since they do not fit at all in the same category. When you want to be accurate, you can say that Diablo 2 pratically doesn't contain any RPG element, whereas Divinity, with its dialogues, the reputation and its consequences, seems to contain much more RPG elements."

[May 27th, 2002]
E3 Award: Best Fantasy RPG 2nd Runner Up for Divine Divinity at RPGDot

"If you are looking for an epic RPG in the likes of the old Ultima games, Divine Divinity is your game."

[May 22nd, 2002]
Divine Divinity E3 Impressions at Gamespot

"At the same time, your own play style dictates the kind of game you experience. If you spend more time fighting monsters and less time interacting with nonplayer characters, you won't develop relationships with the story characters, and your physical attributes will rapidly evolve. Thus, you won't need many spells or weapon upgrades, but you'll also experience an action game. Conversely, those who talk to villagers and help them with their own side quests will observe Divine Divinity from the prototypically literary vantage point common in traditional RPGs--and they'll also require their help more as well."

[May 7th, 2002]
Divinity Demo: First Impressions at RPGDot

"Divine Divinity integrates components from many games. The story and dialogue trees appear as good as anything Ultima or Baldur's Gate has offered. The graphics are crisp and detailed enough for an isometric RPG. The combat combines the wild massacre abandonment of Diablo (I bagged me well over a hundred monsters in 5 levels of a dungeon) with the real-time-pause functionality of Baldur's Gate. This stops it from becoming an all out potion chugging hack-fest as you can issue orders and use some basic tactics without having to have highly developed reflexes."

[May 5th, 2002]
Divine Divinity Hands-on look at Gamespy

"What Divine Divinity shows is that with a bit of innovative flair and a solid, compelling story, it is possible to create a rival to the mighty Baldur's Gate series without becoming just another clone. Where it really excels is in giving the player the choice to ignore the rich world and just hack and slash their way through a demon entrenched kingdom fit for any Diablo veteran. This two-tiered system seems sure to open up Divine Divinity to both casual and hardcore players and ensure that CDV have yet another hit in the making."

[May 4th, 2002]
Divine Divinity Preview at Eurogamer

"There are three character classes to choose from when you start out - warrior, mage and survivor - but once the game is underway you can develop skills from any of these three "ways", giving you a wider range of abilities to pick from. For example, if you choose to focus on your survivor skills you can learn how to sneak past guards, lay traps and mines to kill pursuers, and release scorpions to distract your enemies. Following other career paths may allow you to make yourself temporarily invisible, teleport short distances, or view and manipulate objects through walls. This means that killing monsters with a large blunt instrument is not the only way to get past them and complete the game."

"However you choose to approach Divine Divinity, the variety and sheer quantity of options on offer should keep you busy for weeks, with an epic storyline to follow and dozens of optional side quests to divert you along the way."

[May 2nd, 2002]
Divine Divinity Preview and screenshots at Actiontrip

"Unlike other titles of this genre, this game carries consequences for almost every action you perform. So that means if you enter a barn and kill a pig, the owner will be pretty pissed and he will kick your ass for any damage you may have caused him. The same thing goes for stealing - you may enter anybody's house at any time, you can move objects around the living room and bedroom, but if you take something that doesn't rightfully belong to you, your character will develop a really bad reputation among the villagers. On the other hand, if you decide to be righteous and you start helping people in need, you'll quickly become a highly respected individual."

[May 1st, 2002]
Divine Divinity Preview at GamesDomain

"Many aspects of the world will be familiar to fantasy gamers, since its aspects are derived from many common sources. "Oh, we nicked things from everywhere," laughed Vincke. "Lots of fantasy books, it goes from Raymond Feist, Terry Brooks, Tolkien of course. We looked at Diablo, Baldur's Gate, Ultima - all these kinds of things, they inspired us to create this universe. We basically took the things we liked and said, 'we gotta have that, we gotta have that, we gotta have that,' put it all in a big pot, stirred it, and out came Divinity."

"Divinity is much, much, much more than Diablo. Just in the amount of things you can do, it's actually unfair to compare it to Diablo, because Divinity is a typical RPG in the style of Ultima, with more than 400 quests, 400 NPCs with which you can interact, and a universe which is so vast with so much depth in it."

[April 24th, 2002]
Divine Divinity Hands-On Preview and exclusive interview at Computer and Videogames

"The big question: what does Divine Divinity have to offer over the Baldur's Gate series?

Vincke: Well, we're not really scared about that. One of the main points is the depth of the storyline, which really grips you at certain points and makes you want to continue. Interface-wise, it's dead easy to get into and has a very easy learning curve. Even people who have never played RPGs before liked it.
One of the things that it definitively has over Baldur's Gate is that it doesn't force you to go down the hardcore RPG route. You don't have to go through all the statistics and stuff, you can just pick it up and play and go and fight. If you play it this way then you can develop your character in this way."

[April 12th, 2002]
Divine Divinity Interview and 5 new screenshots at Avault

How much content will the final game have?
"At the latest count there were over 350 different monsters and character types. There’s also nearly 200,000 lines of dialogs, over 300 quests, 20,000 individual screens, 60 music and ambient tracks, 2,400 voice recordings, three cinematics, 96 skills, 7,000 object types -- you get the picture... Divinity is huge !"

[March 1st, 2002]
Divine Divinity Kickstart at Spelletjesgarnaal.be

The guys over at Spelletjesgarnaal were playing a preview version of the demo and made a movie out of it. The movie is available in downloadable (19.4 MB) or streaming Windows Media Player format and sports about 12 minutes of gameplay footage.

[February 28th, 2002]
Divine Divinity Video coverage and photospecial at Telenet.be

We got a visit of the Telenet crew, weaponed with a camera and a photo apparatus. All this resulted in a huge photospecial and in-game sequences of Divine Divinity. You can grab the video (a low quality and high quality version - scroll down) from the Telenet website.

[February 20th, 2002]
Divine Divinity preview at Gamesweb.com (German)

"If you liked 'Diablo 2' and want to play a similar game with an appealing story, you should prick up the ears."

[February 11th, 2002]
Divine Divinity preview at Overgame.com (French)

"...Divine Divinity is inspired by Diablo and Baldur's Gate: the action of Diablo and the adventures of Baldur's Gate..."
"...much more interaction with the objects and the environment..."
"The character development in particularly is well thought and at the same time flexible and complete."
"The interface is also astute: each skill, weapon,... is quickly accessible through icons."

[February 10th, 2002]
Divine Divinity preview at RPGPlayer (Italian)

[February 6th, 2002]
Divine Divinity preview at Gamekult.com (French)

"Divine Divinity est l'oeuvre d'un studio peu connu mais qui vient sans sourciller se frotter aux ténors de la discipline. Un titre prometteur, donc, que tous les fans de jeux de rôles micro devront surveiller du coin de l'oeil pendant les prochains mois."

[February, 2002]
Check out the Divine Divinity preview in this month's issue of PC Games.
This issue holds also a video feature on its cover CD and DVD.

"Divine Divinity combines the best parts of other role playing games into a funny cocktail."

[February, 2002]
In the latest issue of Power Unlimited there's a preview on Divine Divinity. Here's what they had to say:

"The Belgian game Divine Divinity looks to become a nice tribute to Diablo II and Blizzard. A very entertaining and good-looking hack 'n slash rpg with huge interaction and tons of skills."

[February 4th, 2002]
Divine Divinity preview at Gamecaptain.de

"Divine Divinity is a very promising title. Let's wait and see if it can dethrone Diablo 2."

[January 19th, 2002]
Divine Divinity preview at Eurogamer.net

"From what we've seen so far Divine Divinity seems to be shaping up to be a solid role-playing game, with a nice mixture of fast-paced RPG-lite combat and more involved character interaction. With the game hopefully emerging during the summer we should know more soon, but at this point our biggest criticism of Divine Divinity is that goofy title... "


Press coverage - 2001

[December, 2001]
In the latest issue of PC Zone UK there's a preview on Divine Divinity. Here's what they had to say:

"Divine Divinity looks like it is shaping up to be a surprising treat for RPG fans, a world that you can play with, rather than just play across"

[December, 2001]
Check out the Divine Divinity preview in this month's issue of PC Format.

"Divine Divinity is one of the most graphically accomplished 2D RPG's we've seen yet on the PC"

[1 November, 2001]
I always wondered how you would write "Divine Divinity" in Korean. Thanks to the Divinity preview in PC Player Korea my problem is solved. Unfortunately I am not capable to translate some quotes, not yet ;)

[5 October, 2001]
Divine Divinity preview at Rollenspielewelt.de

"Wer Diablo 2 mag wird an Divine Divinity nicht vorbeikommen. CDV Software präsentiert ein ausgereiftes Action-Fantasy-Rollenspiel das problemlos in der Oberklasse des Genre mitmischt. Tolle Grafik, bezaubernde Effekte, tolle Story epischen Ausmaßes und riesige Interaktionsmöglichkeiten im Spiel. Alles was das Rollenspieler-Herz begehrt!"

[26 September, 2001]
Divine Divinity preview at www.Gbase.ch

"Hui, mit Divine Divinity wird uns ein heisser, wenn auch verspäteter Winter bevor stehen. Neben einer sehr guten Grafik Engine und einigen sehr schönen spielerischen Details, soll auch der Rest des Spiels überzeugen. In unserer Preview Version hatten wir schon jetzt einen grandiosen Einblick in die Fantasy Welt von Divine Divinity bekommen und konnten einige Spielstunden in einer völlig andere Welt abtauchen."

[21 September, 2001]
Those nice chaps at PC Gameplay UK also decided to write something about Divine Divinity in their current issue. Here's what they had to say:

"The level of interaction with the background scenery is leaps and bounds above any other role-playing game we've enjoyed recently"
"It's all rather excellent"
"Hot or not ? Hot !"

[20 September, 2001]
In the latest issue of PC Zone UK, there's a "top story" on Divine Divinity. Here's a quote of what they had to say:
"Beautifully detailed and immersive, with a much more interactive world than has previously been seen in an RPG, together with the enhanced AI, this could well produce a new breed of role-player"

PC Format also put out the message saying:
"Possibly the best thing to come out of Belgium after beer, Larian Studios' RPG is a real charmer that look like a hit for German publisher CDV"

[September, 2001]
Having recovered from a very succesful and rather hectic ECTS, we had a look at what the press had to write about Divine Divinity. It seems they liked it. We picked out the best quotes for you here, but if you really want to have an overview of all that was written, go to our press section by clicking here.

RPGDot - Divine Divinity preview part 1 and part 2:
"I think it will be hard to find a 3D RPG that looks better than Divinity"
"I believe that both the Hack&Slash and the true RPG players will find what they want in Divinity so it should be on every RPG players list. It sure as hell is on mine" and
"I wish all games were as intuitive as Divinity when it comes to controls"

PC Games Germany (One of the largest gaming magazines in Germany):
"The mix between action rich combat and a broad complex story works. Divine Divinity is no secret tip anymore and has proven that it will appeal to a large audience"

Computer Bild Spiele (Largest gaming magazine in Germany with over 600000 buyers):
"Divine Divinity left a very good impression on our reviewers"

Tucows Games - Divine Divinity preview (English):
“I haven't really been this hyped about a RPG since Diablo II. Icewind Dale did it to me for a while, but I think I want this one even more”

Spelletjesgarnaal - ECTS 2001 (Dutch):
"This game will break pots, people ! It's the perfect mix between Baldur's Gate and Diablo 2, spiced in splendid graphics. "

Infolder - Belgians at ECTS with Divinity (Dutch):
"Hits like Diablo 2 en Baldur's Gate meet each other in Divine Divinity"
"This game doesn't only look very good (think about the real-time reflections in the water), the gameplay is nice and the sound is also very good. In addition there's a large dose of humour which will please a lot of players when seeing the different NPC's and their actions"

Art Of Gaming - Divine Divinity ECTS impression (Dutch):
"I was treated to the intro which looked really spectacular" "Rpg lovers can look forward to some beautiful days"

Game Captain - Divine Divinity preview (German):
“A promising title with chances to dethrone Diablo 2 but only a future review could tell for sure"

Games Domain - Divine Divinity ECTS preview (English):

Game Rush - ECTS 2001: Divine Divinity screenshots

Quite a few magazines are going to be writing about Divine Divinity in the near future, so stay tuned for more coverage.

Additionally if you want to check out the Divinity booth, click here.

[24 August, 2001]
Divine Divinity preview at Art Of Gaming

[20 August, 2001]
Divine Divinity preview at Duga.be
Divine Divinity preview at Gate to Games

[17 July, 2001]
Divine Divinity preview at CG Online

"Toss in a day and night cycle, weather effects, a full journal, 3D positional audio, and 1024 by 768 3D accelerated graphics that do, at least in the screenshots, look impressive, and Divine Divinity has the potential to be, if not actually god-like, then at least angelic. Larian is even promising a highly developed AI for the monsters, where the baddies will communicate and use tactics when battling you-something games like Diablo certainly lack. We'll have to wait a month or two however to see if this will be the next great Belgian import, after beer and chocolates!"

[12 July, 2001]
Divine Divinity preview at Gamespot.be

"...We could fill pages and pages with fascinating info about Divinity (...) The "attitude system" (NPC's remember your behaviour), (...), the extraordinary interface, the clever use of the "field of view" for friend and enemy, the absence of loading screens, the -never before seen- interactivity with the environment(...)
Roleplayers of all countries: Divinity is THE game to look forward to!"

[9 June, 2001]
Divine Divinity preview at Berserk.sk

"It looks like the story and plot will be the strongest parts of the game. It's hard to talk about something I haven't seen myself yet, but I can tell you: it's gonna be something outstanding, something we havent's seen at least from Baldur's Gate 2!"

"Regarding the graphics Divine Divinity belongs to the world top class!"

[9 June, 2001]
Divine Divinity screenshots at Voodoo Extreme

Voodoo Extreme postet a short Divine Divinity preview together with 9 screenshots.

[7 June, 2001]
Divine Divinity preview at The Daily Telefrag (Russian game site)

"Divine Divinity has the potential to bring the CRPG close to the true-RPG (table and field RPG)!".

[29 May, 2001]
Divine Divinity movie at Spelletjesgarnaal.be

[11 May, 2001]
Divine Divinity preview and screenshots at PC Games

"Divine Divinity soll Action, gute Dramaturgie, viele Abenteuer, Unmengen an Gegenständen und Freiheit beim Charakterformen so geschickt verknoten, dass es sich zwischen Diablo 2 und Baldur's Gate 2 drängeln kann."

[5 May, 2001]
Divine Divinity preview in PC Games Germany

"The best of the second parts of Baldur's Gate and Diablo brought together"

[2 May, 2001]
Divine Divinity preview in PC Player Germany

"Divine Divinity offers many very interesting features and aspects - we are eagerly waiting for the demo which we can expect in a couple of weeks."

[5 March, 2001]
Read the interview with Patrick Grieser (Quest programmer and Story writer for Divine Divinity) at RPGDot.

[5 February, 2001]
New details on the development of Divine Divinity at The Adrenaline Vault

[February, 2001]
Interview in the Belgian Computer Magazine


Press coverage - 2000

[25 Oktober, 2000]
Divinity preview at www.eUniverseGames.com
Based on a personal demonstration.

"From the demo I was given of the game I'd have to say I think their promises are attainable. The AI, the NPC behavior, the pathfinding routines, the interaction with the game world, and the continuous world with no loading screens are all features that are a notch above what the competion is offering in my book."

"I've only seen the tip of the iceberg for what Divinity will be about, but if what I've seen is representative of what will be in the final game (and I believe it is) then this should be a great game. I for one can't wait to see the final product."

[5 Oktober, 2000]
Interview and exclusive screenshots at Mystics.de

Some time ago, Mystics.de had an interview with us about Divinity, The Sword Of Lies.

[2 Oktober, 2000]
First Look about Divinity and exclusive screenshots at GA-RPG

"If a detailed, immersive, reactive gameworld, with story-driven gameplay that allows for non-linear exploration wrapped up in a snazzy graphical bundle aren't enough to get you into a feeding frenzy over this game, then you're probably not an RPG fan."

[13 September, 2000]
Larian Boards summary - part five at RPGDot
Once again RPGDot summarized the information released through our forum. Check it out for yourself.

[12 September, 2000]
Divinity preview and 9 new screenshots at Spelletjesgarnaal

"What we saw here was damned... and I repeat damned good"

"The graphics are spectacular, they are way better than those of Diablo II and even better than those of Baldur's Gate. You don't really see it in the screenshots, but when you see the entire thing in motion, you'll believe me"

"What Lar showed me, was gameplay of a very high level indeed... yeah this is fun !"

"Divinity always looks better and better, nice graphics in combination with original gameplay, a top game for which I'm eagerly waiting"

[13 August, 2000]
Larian Boards summary part four at RPGDOT
Once again www.rpgdot.com summarized the information released through our forum. Check it out for yourself.

[8 August, 2000]
At Gildenweb you can read a Divinity preview.

[8 August, 2000]
Check out the new mp3 at RPGDot and let us know in our forum what you think about it.

[31 July, 2000]
RPG Planet has posted three new screenshots of Larian Studios' role-playing game, Divinity, The Sword of Lies.

[21 July, 2000]
Interview and new Divinity screenshots at RPG Planet
RPG Planet has published an in-depth interview with Larian Studios about their role-playing game in development, Divinity, The Sword of Lies.

"Divinity, formerly known as "Project C" looks and sounds as if it has a similar style that of some of the Ultima classics. We have six exclusive screenshots of Divinity that accompany the interview."

[19 July, 2000]
Divinity, The Sword of Lies preview at www.actiontrip.com
Actiontrip has put a preview of Larian Studios' upcoming RPG, Divinity... Some exclusive info and a couple of exclusive shots inside...

"The engine is new and specifically developed for the game, and it will be used for making sequels, add-ons and new games. The graphics are in 2D with the support for 3D accelerator light effects support. Very detailed scenes, big characters and breath-taking special effects, will compensate this."

[19 July, 2000]
Larian Boards summary + a new screenshot at RPGDOT
Once again www.rpgdot.com summarized the information released through our forum. Check it out for yourself. They also have a new screenshot on the same page.

[25 June, 2000]
New mpeg of Divinity at RPGDOT
RPGdot has released a new mpeg of Divinity. It features several exploration scenes, examples of object usage and some combat.

[29 May, 2000]
Mini-interview and 6 new Divinity screenshots at GA-RPG

"Project Leader Swen Vincke from Larian Studios took the time to answer a few of our questions about his gorgeous looking isometric 3D enhanced CRPG Divinity, The Sword of Lies. Swen manages to give us a progress update on the title, and six exclusive new screenshots that have me eagerly awaiting this one..."

[18 May, 2000]
Divinity preview at WorldOnline

"The interaction between the different characters is also amazing. Characters decide for themselves where to roam in the existing world. They visit each other and perform several tasks. You even notice if somebody is at home or not because they open/close their doors."

"The interface is very easy to use and data driven. This means players can fully configure it themselves."

[2 May, 2000]
Divinity preview at pc.ign.com

"What is really noticeable and exciting about the game’s visuals is the amount of meticulous details featured in the characters and backgrounds design."

"Larian Studios is also very much committed to creating a thrilling musical background and sound effects for the game."

"Also, Larian is cherishing a few “RPG gaming commandments” that they refer to as guidelines for creating an immersive experience. Divinity should be as interactive, non-linear, player-oriented, and believable as possible."

"Finally, we should mention the unique character development system, which will no doubt heighten the immersion factor and bring even more nuances and fun into the gameplay."

"Divinity so far sounds like a well-rounded product, with a ton of improvements being implemented almost daily, and certainly packing some wonderful gameplay features. It seems like Larian Studios developers are really putting their hearts and souls into this one..."

[26 April, 2000]
Seven new Divinity screenshots at Spelletjesgarnaal
Go and check them out !

[25 April, 2000]
Divinity First Look at RPGPlanet
"The Sword of Lies a game worth watching for RPG fans looking for a hard-core RPG with some fresh features that could add up to innovative gameplay."

[23 April, 2000]
Interview at www.fragland.net

"Graphically, Divinity is a masterpiece. The effects they are making aren't all finished yet, but what I saw at this stage allready made me love it. Great real-time reflections in water, lightning that looks like it's gonna kill you and not like it's some white line on your screen and egg-explosions as egg-explosions should look like (not like an atomb bomb that is). Even the environment is made like it could exist in real life, with rats, butterflies, and even killer-bee's :p "

"If you like playing your own games or stories, there will be a very powerfull editor included that helps you create your own worlds. Whether you want a slasher-map in the dungeon or more of an RPG-map above the ground, everything can be made, and the editor will create a world around it as you want."

"No-one that likes Role-Playing Games or Adventures should leave this title aside when it's released since it will give you hours and hours of fun."

[23 April, 2000]
Preview at www.infolder.com with a special part on the music in Divinity and some more screenshots.

"The effect of these two spells in the middle of the night, against the background of the pouring rain and the reflections in the water, is really unprecedented ! And then to think that they're doing all of this using their in-game engine ! I for one was really impressed !"

"If you are not convinced about the quality of this team after reading this preview, I suggest you wait until the demo is out, but now that I've had a shot at playing Divinity, it's hard for me to think of anything else than "We want Divinity, we want Divinity, we want Divinity!!!" Clear enough for you ?"

"The graphical beauty, the rich detail, the AI of the opponents, the scope of the world, the interactivity of the world and the story assure Larian of its first hit."

"The first thing you notice is the interface, which is rather different from other RPG's. It is quite obvious that everything about this interface has been carefully balanced to make the player's life as easy as possible."

"The interaction with the environment is excellent, something that is accentuated by the high quality sound effects. "

[22 April, 2000]
Preview at 3dgaming.net

"The game's focus will be on story and character development ; and more specifically, the development of your main character."

"Larian is taking an interesting approach to skill development, which they adoringly refer to as the "research plate."

"One of the most interesting aspects of Divinity will be the AI system."

"The team at Larian, however, genuinely seems to care about what they're doing. If you go to the forums on their main page, they actually listen to fan/reader feedback and respond to what people have to say. These are the kind of people I want developing my games. And yes… I still am anxiously awaiting the other single player RPGs I mentioned above, but right now I have high hopes for Divinity and Larian's success, so don't go and ruin my mood."

[12 April, 2000]
Interview with Lar at www.exxtreme3d.com

"... Deciding who is good and bad will be up to you, the player, especially at some dramatic moment in the game where the choice really will not be that easy. But then again, such emotional choices increase immersion. I know for sure that a lot of players will curse at us at some point, when they figure out some particular thing. They’ll like it, yet they’ll curse. It’s like the movie the Usual Suspects. You know you’ll be tricked, you are on the lookout, yet still you’re tricked. I’m actually looking forward to the reactions of the players to that particular thing..."

[4 April, 2000]
Divinity, The Sword Of Lies on the Gamers Unite! cover (Belgian game magazine)

"We are talking about epic with capital 'E' and immersing with capital 'I'..."

"A fully customizable interface, an interactive environment, revolutionary lighting, height differences and strong magic lift this game to the top of the genre"

[22 March, 2000]
Interview with Lar at rpgvault.ign.com

"We put quite a lot focus on the AI in that we try to give every monster and NPC a different behavior. To say the least, the AI can be quite challenging at times. You have guys who try to lure you and lock you up in a cage for instance. You have dudes who ambush you, monsters who put traps at crucial locations, a lot of group AI also where the enemies cooperate, monsters who take healing potions, who take the treasure away before your nose, run for help when they're in trouble, monsters that patrol and investigate and so on."

[17 March, 2000]
Divinity preview at www.gamerscentral.net

"Divinity is an isometric role playing game filled with fantasy creatures, powerful magic and an intriguing storyline. The game can best be described as a healthy mix between Diablo and Baldur's Gate with just a hint of Ultima. It features a couple of unexpected role playing elements that make playing Divinity quite different from anything you have played before.
"

[5 February, 2000]

[25 January, 2000]
You can read a preview of "Divinity, The Sword of Lies" on www.avault.com


"Any resemblances to traditional RPGs end here, however, as all other aspects of Divinity hint at a level of innovative ambition that has not been seen in this genre for a long time."

"Immersion is also critical to the enjoyment of any good RPG, and Divinity promises to have it in spades... In terms of action and reaction, Divinity's immersion owes a debt to its natural and original gameplay."

"Divinity: Sword of Lies" stands to employ enough traditional role-playing elements while offering plenty of unique innovation to make for an exciting prospect."

"This particular title is bound to be on the tip of everybody's tongue come release time. Between its revolutionary AI and dream-like immersion, Divinity promises to be a groundbreaking, standard-setting addition to the genre."

[25 January, 2000]
You can follow the designers diary of Divinity at www.gamespot.be

"What they showed me of the world was breathtaking..."

"They showed me some locations which can easily be put next to the best in the genre..."

"Despite all the praise I've been giving, I think the story is probably one of the strongest aspects of Project C. We are talking about epic with capital 'E' and immersing with capital 'I'..." (translated from Dutch)

You can find an English translation in the forum in the "Development Questions"-topic.

[25 January, 2000]
www.gzone.de

"Divinity will RPG-Freunde vor allem mit einer lebendigen Spielwelt überzeugen, die von realistisch animierter Flora und Fauna, Wettereffekten und geschäftigen NPCs inszeniert wird."



Copyright 1999-2001 by Larian Studios
All rights reserved.