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Ardeth Offline OP
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Here are some short suggestions


I think dual wielding weapons should be allowed.
There should be a casting failure for armors.
Potions should have a delay
Using bow at close range should have some penalties to defense and offense.
Arcane magic and divine magic should be seperated or in other words a seperate class for cleric (healing and necromency spells etc) (maybe this is not a good suggestion but it seems right to me)
Flails please and with their own graphics <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
NPC: I don't know if you are doing this but allow to get more than just one npc(that demonic knight)


<img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


I have read the interview and saw the requirements

I have a PIII 550mhz and 256 mb ram and the card it TNT 32mb. That card is not so quite good but it has 3d accelerator you suppose it would work fine on my computer? Because even in Divine Divinty sometimes in Verdists my computer slowed down. Besides it also says the game is likely to come out Q4 of this year? What does that mean <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


''''He who fights with monsters should look to he him-self does not become a monster. And if you gaze long into the abyss, the abyss also gazes into you.'' -Friedrich Nietzsche
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Q4 means the last few months of this year eg: Sept,Oct,Nov,Dec....... <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


[color:"#33cc3"]Jurak'sRunDownShack!
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Here are some short suggestions


I think dual wielding weapons should be allowed.
[color:"blue"] indeed [/color]
There should be a casting failure for armors.
[color:"blue"] I doubt they'll do it. Don't mind if they will, though. [/color]
Potions should have a delay
[color:"blue"] Maybe they should do it like the restoration spell. [/color]
Using bow at close range should have some penalties to defense and offense.
[color:"blue"] Why not to make bow unsusable in point blank rainge? It is actually difficult to shoot whe someone's wildly waving his sword in front of your face. [/color]
Arcane magic and divine magic should be seperated or in other words a seperate class for cleric (healing and necromency spells etc) (maybe this is not a good suggestion but it seems right to me)
[color:"blue"] I... Don't think so. No use. There's no classes anyway, so why bother? [/color]
Flails please and with their own graphics <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
[color:"blue"] Yeah, but I didn't see a flair [/color]
NPC: I don't know if you are doing this but allow to get more than just one npc(that demonic knight)
[color:"blue"] It was mentioned in interviews that there will be many NPCs [/color]

<img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


I have read the interview and saw the requirements

I have a PIII 550mhz and 256 mb ram and the card it TNT 32mb. That card is not so quite good but it has 3d accelerator you suppose it would work fine on my computer?
[color:"blue"] Well, the good people of Larian claim that the requirements for <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> will be same as DD. I would reccomend to get at least a Geforce 2 GTS or something, but I know that often it's difficult to get the $ for upgrades. [/color]
Because even in Divine Divinty sometimes in Verdists my computer slowed down. Besides it also says the game is likely to come out Q4 of this year? What does that mean <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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So, you're a D&D player?

I agree with most of your points.

Dual Wielding: definately. I like axes (plural).

Spell failure is a bit of a cop out. It was in D&D to prevent magic-users from wrapping themselves up in a titanium shell, given that they don't have to move anyway, and casting to their hearts content. Magic-users are meant to be weak. Many people play Battle-Mages though which require a balance of both spells and steel. Attribute pre-requisits help solve this.

The potion delay was just brought up in another thread. I agree that they should be gradual, not instantanious: Combat Systems.

Bows should be penalised at close range, but only for Offence. At the moment, weapon has no part of Defence, but that idea has been put forward too: Parry.

Magics need not be separated. In RiftRunner, there are no classes. You have two characters and develop them as you see fit. You can create your own classes or cross-classes just by selecting attributes and skills. Attribute scores play a big part in determining your class.

More graphics are wanted by all. They may beef up the game a bit, but it would be worth it to see your character in all it's glory. I'd love to see my Warrior with the magical Lion's Fork he found last night!

You will get more NPCs (so the interview says). You can also summon "dolls" which you can dress in armour and weapons to fight by your side. All magical enchantments on these items pass onto the doll.

With the requirements, I think the main one concerning graphics cards is that it must be DirectX 9 compatable.

Final note: this game isn't D&D, it's Divine Divinity. It all stems from the same source but the rules are different for good reasons. This is the gameplay us Diviners enjoy!

You've got good ideas. Welcome to the forums, and have fun!

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DEATHATTHEDOOR, can you please change your font colour. I can't read it.

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DEATHATTHEDOOR, can you please change your font colour. I can't read it.


Well, you can always highlight it, it will show white on black, but just read what HandEFoot said, it will give you the general idea of my answer <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/alien.gif" alt="" />


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