Hi guys! Loving the beta so far, especially after the patch, and just wanted to share a few thoughts on the card system when playing a campaign.
I think the cards add a great and interesting dynamic to the TBS aspect of the game; they provide unique options to hurt your opponent outside of battle, both directly and indirectly. The problem with them, however, is that by the middle/end of a campaign when most units have been upgraded and skills researched, I usually have a deck full of useless cards. Now, I don't mean useless as in the cards aren't valuable; I mean useless as in the upgrades or skills they provide are ones I already have.
That being said, I don't think anything should be done to change the way the cards are drawn (repeat cards and previously researched skill cards should remain draw possibilities just like in a physical deck of cards), but I do think another use for these "useless" cards should be implemented. For instance, if I receive a Dragon Skill Card but I already have that skill researched, it doesn't do me much good to keep that card in my deck. So, just like we can buy cards, we should be able to sell them, or at the very least trade them at something like a 2:1 ratio or based on their individual value. Not only would this help players better organize their cards by keeping and trading for the ones they want/need, it would add another layer of strategy for players to utilize.
Another small quip is the card interface; some sorting options would be nice in order to help find particular cards before battles. And, maybe I'm just a little slow, but there seems to be no way to undo a card selection just before starting a battle. Sometimes I accidentally click on the wrong card and end up having to play it unnecessarily.
Anyone else have any thoughts on the card system in Dragon Commander?