Hello. I just started playing Beyond Divinity a day or two ago, so far I do like the game even though it has a slightly different feel to it compared to Divine Divinity. If they were exactly the same it would probably be a bore though, no? Anyways, I have been scanning through the BD forum now that I have a little play time in and have a question or two to start off with. There might be more, I hope you don't mind. (and yes, I have looked through previous posts to try to get the answers I've looked for - I've found some but not all)
Lockpicking. Oh yes.
Most of the posts I've read were from when it was broken. Seeing it isn't now due to the latest patching I am simply wondering, is it worth using skill points for this ability? I've only seen a few barrels that were locked
thus far. Are there enough barrels and doors that makes lockpicking worthwhile in BD? I honestly went most of the game in DD without using the skill, set the containers aside and when I had extra points towards the end I opened them. Wasn't all that worthwhile, maybe for a few of the doors here and there though. Also, I am new to this skill points system. How many points can be put into lockpicking? In DD there were 5 max, in this game is it 10, or I've seen as many as 20 for the wisdom skill that is.
In DD the 2-hand sword was definitely the way to go, or at least I thought so. What about this game? Is it more diverse, or somewhat similar? I have my hero as the warrior, and the DK as the Wizard. From reading the boards it seemed as though that was the way to go and I definitely wanted that setup with a little survivor mixed in here and there. Would it be worthwhile to put some archery points into my Wizard seeing the hero will be the tank for the most part anyways? Or just keep the DK with a melee weapon as well?
Summoning dolls. I haven't gotten one yet, and was just wondering how helpful they are in the game overall? Is it worth using points to buff them up, or are they a mere distraction? With my warrior/wizard selection, would it be wise to make the doll an archer or melee?
Alchemy. I would like to thank Raze for one of his posts I read back in my early days of DD. By nature, I am not really into the "tradeskills" genre. That's the term I picked up in EverQuest that was used for making potions, smithing, crafting and etc. However, he pointed out how mixing red and blue potions in DD made restoration potions that were much more efficient. I actually spent time (which wasn't much) using this skill in DD because it just seemed as though I was buying a lot of potions. With all those mushrooms around, I actually spent less time with the alchemy skill compared to going to this guy and that guy. Anyways, is it worth using this skill in BD? I understand you don't need bottles anymore, and you just mix the herbs after putting points into the skill. Are there enough herbs around that this is convenient? I am playing on hardcore or whatnot and have noticed that potions are precious at least thus far in the game. I just used the key to the battlefield and saw some mushrooms, are they just for looks in this game? I hope my post isn't too cluttered. I woke up early before work to get some game time in. Thanks in advance for any help you can offer, and sorry about the long post.
Thanks for your time,