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Joined: Mar 2003
Location: Canada
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Joined: Mar 2003
Location: Canada

AFAIK the 1.03 patch brings earlier releases up to the US version (the last and latest release), but I don't know what that includes for the Spanish version. Does the publisher have the patch listed somewhere with a list of changes?

So far only the German version of FoV has been released. All other language versions of FoV are expected for November, along with DKS (the combined remastered D2:ED + FoV).


Welcome to the forum. wave

Joined: Oct 2010
Location: il
stranger
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Location: il
Im rather suprised to see how high some peoples stats are for the final battle. I had these stats and beat it on easy, seen how many people beat it on hard, and had to try it myself. It was still an absolute cake walk.....don't know why so many people complained.

Easy and Hard

Level 34

Naked stats seem pointless to me since none of us are dumb enough to try the last couple hours with no armor so here are the stats

665 HP
521 Mana
1422756 XP
44 VIT
33 SPI
58 STR
44 DEX
43 INT

173-191 NORM DAM
56-62 MAG DAM
60.87% MEL RES
47.25% RNG RES
53.57% MAG RES
39% BODY
20% REFLEX
20% WILL

SKILLS....

1/5 SUMMON UNDEAD (EQUIPMENT BONUS)
5/5 MANA EFFICIENCY
3/5 MANA LEECH (2 FROM EQPT BONUS)
10/10 WHIRLWIND (ABSOLUTE BEST SKILL FOR WARRIOR)
5/5 FATALITY (NECESSITY TO STOP FULL HEAL SPELLS I THINK)
2/5 RUSH ATTACK (1 FROM EQPT BONUS)
5/5 LIFE LEECH (1 FROM EQPT BONUS)
5/5 BLEED (1 FROM EQPT BONUS)
1/5 REGENERATE (EQPT BONUS)
5/5 POTION EFFICIENCY
5/5 EVADE (1 FROM EQPT BONUS)
5/5 EXPLOSIVE ARROWS (WAY TO NOOBY TO RELY ON; HORRIBLY OVER POWERED)
10/10 MINDREAD (I MINDREAD A LOT OF PEOPLE)
5/5 WISDOM (1 FROM EQPT BONUS; THE LAST POINTS OBTAINED IN HALL OF ECHOS GOT DUMPED HERE)
5/5 LOCKPICK (DUH)
12/13 SWORD AND SHIELD EXPERT (JUST MY PREFERRED WAY OF PLAYING)
1/5 IN ALL OTHER METHODS OF WEAPONRY (UNARMED, TWO HANDED ETC.)

ARMOR.....

HEROIC PALADIN'S HEAVY NOBLE SHIELD OF THE ELF
+6 MELEE ARMOR RATING
+6 MAGIC ARMOR RATING
+39 HP
+4 MELEE ARMOR RATING
+4 CONDITIONED BODY
+5 STRENGTH
DIVINE STRENGTH CHARM: +5 STR
RANGED PROTECTION: +7 RANGED ARMOR RATING

PALADIN'S ULTHRING'S CUIRASS OF HOPE
+13 MELEE ARMOR RATING
+4 MAGIC ARMOR RATING
(SET BONUS)+ 15 MELEE ARMOR RATING
+51 HP
+6 MELEE ARMOR RATING
+6 CONDITIONED BODY
+5 STRENGTH
+5 SPIRIT
+1 REGENERATE
DIVINE STRENGTH CHARM: +5 STRENGTH
DIVINE SPIRIT CHARM: +5 SPIRIT
INCREASED MANA: +24 MANA
LIFE LINE: +27 HP

LEGENDARY THIRSTY OIL-TANNED LEATHER BELT OF THE AVENGER
+5 CONDITIONED BODY
+3 VITALITY
+3 MAGIC ARMOR RATING
+4 RANGED ARMOR RATING
+1 MANA LEECH
+1 RUSH ATTACK
MAJOR MAGIC RESISTANCE CHARM: +3 MAGIC ARMOR RATING
BLESSES RANGED RESISTANCE CHARM: +4 RANGED ARMOR RATING
RETRIBUTION AURA: 25% CHANCE FOR COUNTER ATTACK FOR 44% OF DEALT DAMAGE TO YOU

ARCHMAGE'S ULTHRING'S LEGGINGS OF SPIRITUAL POWER
+6 MELEE ARMOR RATING
(SET BONUS) +12% VITALITY
+46 MANA
+3 VITALITY
+1 EVADE
MELEE PROTECTION: +8 MELEE ARMOR RATING
INCREASED MANA: +24 MANA

LEGENDARY ULTHRING'S HELMET OF THE DEVOTE
+9 MELEE ARMOR RATING
+2 MAGIC ARMOR RATING
(SET BONUS) +15 RANGED ARMOR RATING
+4 INDOMITABLE WILL
+5 HEIGHTENED REFLEXES
+4 DEXTERITY
+1 MANA LEECH
BLESSED DEXTERITY CHARM: +4 DEXTERITY
MELEE PROTECTION: +8 MELEE ARMOR RATING
RANGED PROTECTION: +10 RANGED ARMOR RATING
MAGIC PROTECTION: +10 MAGIC ARMOR RATING

SORCERER'S ULTHRING'S GAUNTLETS OF THE GUARDIAN
+4 MELEE ARMOR RATING
+1 RANGED ARMOR RATING
+1 MAGIC ARMOR RATING
(SET BONUS) +15 MAGIC ARMOR RATING
+3 INTELLIGENCE
+16 MAGIC ARMOR RATING
+4 INDOMITABLE WILL
+1 LIFE LEECH
BLESSED INDOMITABLE WILL CHARM: +4 INDOMITABLE WILL
RANGED PROTECTION: +10 RANGED ARMOR RATING
MELEE PROTECTION: +8 MELEE ARMOR RATING

MAGICAL WIZARD'S DELICATE JEWELLED BRACELET OF THE SNAKE GODS.......FFS
+4 MAGIC ARMOR RATING
+2 INDOMITABLE WILL
+10 MELEE DAMAGE
DIVINE DAMAGE CHARM: +10 MELEE DAMAGE
POISON AURA: CLOSE ENEMIES HAVE 7% CHANCE OF 12 POISON DAMAGE OVER 1 SECOND.....WOOPIE

LEGENDARY PALADIN'S PLAIN PEWTER BAND OF THE WARRIOR GODS
+44 HP
+3 HEIGHTENED REFLEXES
+3 STRENGTH
+4 VITALITY
DAMAGE AURA: ENEMIES THAT HARM YOU WITH WEAPONS HAVE 5% CHANCE OF 1 SHOCK OF 2 MAGIC DAMAGE.....WOW

LEGENDARY WISDOM'S PLAIN RING OF THE AVENGER
+2 INDOMITABLE WILL
+2 INTELLIGENCE
+3 MAGIC ARMOR RATING
+4 MELEE DAMAGE
+2 SPIRIT
+1 WISDOM
MINOR DAMAGE CHARM: +4 MELEE DAMAGE
MINOR SPIRIT CHARM: +2 SPIRIT
RETRIBUTION AURA: 12% CHANCE FOR COUNTER ATTACK OF 23% OF DAMAGE DEALT TO YOU

DEADLY BARNABUS' RING OF THE WARRIOR GODS
+3 STRENGTH
+2 VITALITY
+1 SUMMON UNDEAD
POISON AURA: CLOSE ENEMIES HAVE 10% CHANCE 30 POISON DAMAGE OVER 1 SECOND
DAMAGE AURA: ENEMIES THAT HARM YOU WITH WEAPONS HAVE 13% CHANCE OF 1 SHOCK OF 48 MAGIC DAMAGE

LEGENDARY RUTHLESS STONE PENDANT OF THE SNAKE GODS.....WHY ARE THE JEWELLRY NAMES SO LONG? LOL
+3 STRENGTH
+6 HEIGHTENED REFLEXES
+4 CONDITIONED BODY
+3 INDOMITABLE WILL
+4 SPIRIT
BLESSED SPIRIT CHARM: +4 SPIRIT
POISON AURA: CLOSE ENEMIES HAVE 5% CHANCE OF 2 POISON DAMAGE OVER 1 SECOND.....WHATS THE POINT?

AND FINALLY.....WEAPONS

LEGENDARY PALADIN'S NORMAL HEAVY CHAMPIONS'S BOW OF THE FIREBAT...ACTUALLY SAY THAT OUT LOUD
RANGED DAMAGE: 27-81
CRITICAL CHANCE: 16%
+4 STRENGTH
+115 HP
FIRE CURSE: UPON SUCCESSFUL HIT, 9% CHANCE OF IGNITING ENEMY FOR 24 DAMAGE OVER ONE SECOND

LOL THE BOW WAS ONLY THERE FOR LOOKS AND THE OCCASIONAL EXSPLOSIVE ARROW USAGE....MY MELEE WEAPON IS THE KEY TO THE WHOLE LINEUP

ERADICATING BARNABUS' MACE OF BUTCHERY
MELEE DAMAGE: 41-51
MAGIC DAMAGE: 12-15
CRITICAL CHANCE: 17%
+15 MELEE DAMAGE
+3 DEXTERITY
+9 MAGIC DAMAGE
+1 BLEED
INCREASED DAMAGE: +27 NORMAL DAMAGE
BUTCHER: +8 CRITICAL HIT DAMAGE

So there you have it: my lineup for my last three hours or so. Just so no one asks, the ring and mace of Barnabus is obtained during the A Hunting We Shall Go Again quest. I killed him and looted the body and thought they were to nice to part with. I'm 100% positive there is better out there but they beat the game for me on hard at lvl. 34, hitting lvl. 35 after the second paladin fall's (free full life and mana heal there). I do apoligize for the length of the post.

Joined: Oct 2010
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Joined: Oct 2010
Level 35
Dificulty: It varied as the game progressed. Usually medium and easy, but I did do hard for the Hall of Echoes.

Note: numbers in parenteses are without equipment.

Stats:
Vitality 54(30)
Spirit 42(33)
Strength 52(35)
Dexterity 42(31)
Intellegence 42(39)

Skills:
Magic Blase (13)
Dual Weilding (13), (1) in all other weapon styles
Mind Read (2)
Whirlwind (1)
Wisdom 10(8)
Lockpick (5)
Potion Effeciancy (5)
Mana Effeciancy (3)
Healing (1)
Mana Leech 2(1)
Life Leech (5)
Regeneration 2(1)
Destruction (5)
Fatality (1)
Bleed (4)
Death Blow (1)
Evade 2(1)
Reflect (1)
Explosive Arrows (5)
Encubarance (1)
Summon Undead 1(0)

Misc Stats:
Hit Points 731
Mana 655
(damage numbers are for melee weapons, the bow is only used for Explosive Arrow once I had that skill)
Weapon Damage 420 to 503
Magic Damage 248 to 273
Melee Armor 50.51%
Ranged Armor 47.71%
Magic Armor 51.24%
Conditioned Body 63%
Reflex 48%
Will 47%

Equipment:
Legendary Ulthring's Helmet of the Elf
+9 Melee Armor, +2 Magic Armor
+4 Will, +5 Reflex, +1 Mana Leech
+15 Range Armor from set
+11 Range Armor (level 10 enchant)
1 open cham slot, 2 enchant slots.

Paladin's Ulthring's Curass of the Elf
+13 Melee Armor, +4 Magic Armor
+51 Hit Points, +6 Melee Armor, +6 Conditioned Body, +1 Regenerate
+15 Melee Armor from set
+11 Range Armor (level 10 enchant)
2 open cham slot, 2 enchant slots.

Sorceror's Ulthring's Gauntlets of the Gaurdian
+4 Melee Armor, +1 Ranged Armor, +1 Magic Armor
+3 Intelligence, +6 Magic Armor Rating, +1 Life Leech (which was maxed anyways)
+15 Magic Armor from set
1 open cham slot, 2 enchant slots.

Archmage's Ulthring's Leggings of the Elf
+6 Melee Armor
+46 Mana, +3 Vitality, +1 Evade
+12% vitality from set
1 open enchant slots.

Primary Hand* (Unique) Paladin's Well Crafted Death Sword of Destruction
46 to 77
Melee & Magic Enchants (10), and Fire Curse (10).
+10 Strength, +55 Mana, +60 Hit Points.
1 Charm slot.

Off Hand* (Unique) Master Assasin's Balanced Heavy Noble Sword of the Snake
27 to 45 (18 to 30)
Melee & Magic Enchants, and Poison (10).
+8 Dexterity, +32 Melee Damage, +4 Strength
1 Charm slot.

* With dual weilding the off hand is better than the primary.

Hermit's Talisman of the North of the Magic Gods (Aquired from the statue in the derelict tunnels)
+6 Spirit, +1 Will, +1 Reflex, +2 Wisdom
+5 Spirit from a charm.
3 open encantment slots.

Deadly Barnabus Ring of the Avenger
+3 Strength, +2 Vitality, +1 Summon Undead
2 open enchant slots.

(Magical) Hero's Ring of the Magic Gods
+3 Dexterity, +4 Vitality
1 open charm slot.
It came with magic aura damage of 6% chance and 6 damage that I never bothered to replace.

(Legendary) Sorceror's Star Belt of the Avenger
+15 Magic Armor, +4 Vitality, +3 Spirit
2 open charm slots.
Retribution Aura, 16% chance & 29% reflection

(Legendary) Archmages's Engraved Bronze Bangel of the Warrior Gods
+60 Mana, +6 Magic Armor, +5 Conditioned Body, +3 Vitality
1 open charm slot.
It came with damage aura damage of 7% chance and 12 damage that I never bothered to replace.

Paladin's Scorpion Earrings of the Avenger
+3 Vitality, +42 Hit Points
1 open charm slot.
Retribution Aura, 14% chance & 26% reflection

Items of Note:
A +10 melee damage charm.
2 Malachite (Spelling?) Gems

Dragon Form:
5 in all skills except polymorph and wyrven. Polymorph has 2 ranks, Wyrven 1. (these numbers are without dragon armor)
Wearing Plate Mail dragon armor for all slots except the curass which is the bone armor.

Notes:
The charm in the amulet is the only one I used. All others I found are in the chest at the battle tower.
I meant to put more points in explosive arrow and fewer in potion effeciancy, but I forgot. I will be redoing the Hall of Echos (saved before entering) before Flames of Vengeance. I also think I forgot to read someone's mind there.
I selected the warrior path in Farglow.
I did not use the skill trainer to remove skill points.
I can beat the final encounter on hard with these stats & equipment, and I did not summon the creature. Very few healing potions were needed, less than 8.

Last edited by Gwenio; 18/10/10 12:26 AM. Reason: Added damage numbers for weapons.
Joined: Feb 2011
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Joined: Feb 2011
Where are you find that weapons and armors?

Joined: Mar 2003
Location: Canada
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Location: Canada

In D2:ED the best consistent place to check for equipment (other than the 4 sets) would probably be the 2 merchants in Aleroth. Once you have access you can visit each time you level up to look for upgrades.


Welcome to the forum. wave

Joined: Feb 2011
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Joined: Feb 2011
Difficulty: Easy (I played the xbox 360 version) i like to start a easier difficulty first.
Level 35 Mage

Stats:

Hitpoints: 596
Mana: 647
Experience (debt): 1487575 (7097)

Vitality: 45
Spirt: 50
Strength: 54
Dexterity: 42
Intelligence: 56

Weapons Damage: 66-260 + (87-87)
Malee Resistance: 39.25%
Range Resistance: 26.35%
Magic Resistance: 45.58%

Conditioned Body: 63%
Heightened Reflexes: 60%
Indomitable Will: 68%

Skills:

Priest:

Summon Ghost: 0/5 (+1)

Mage:

Magic Missile: 13/15
Fireball: 13/15 (+1)
Mana Efficiency: 5/5
Destruction: 5/5
Firewall: 12/15 (+1)

Ranger:

Potion Efficiency: 3/5
Evade: 5/5

Dragon Slayer:

Mindread: 1/5
Wisdom: 7/13 (+1)
Encumbrance: 1/5
Unarmed Expertise: 1/5
Single-Handed Weapon Expertise: 1/5
Dual-Wielding Expertise: 1/5
Sword and Shield Expertise: 1/5
Two-Handed Weapon Expertise: 13/13

Armor:

(Legendary) Priest's Heavy Army Curass Of Spiritual Power
Malee Armor Rating: +5
Range Armor Rating: +5
+27 Mana
+4 Heightened Reflexes
+2 Vitality
+3 Dexterity
+2 Melee Resistance
+4 Magic Resistance
Minor Melee Resistance +2
Blessed Magic Resistance +4
Increased Mana - Increased your mana by 15

(Heroic) Soldier's Power Belt of the Warrior Gods
+4 Heightened Reflexes
+41 Hitpoints
+2 Indomitable Will
+2 Dexterity
Minor Dexterity Charm +2
Damage Aura - Enemies that harm you with weapons have a 10% chance of suffering 1 shock(s) of 30 magic damage

(Legendary) Thaumaturge's Elite Noble Leggings of the Guardian
Melee Armor Rating +2
Ranged Armor Rating +2
+5 Heightened Reflexes
+15 Magic Armor Rating
+6 Conditioned Body
+3 Intelligence
+5 Dexterity
Major Intelligence Charm +3
Divine Dexterity Charm +5
Melee Protection - Increases your melee armor rating with 2

(Legendary) Super Strong Regular Nightbringer Helment of the Devote
Ranged Armor Rating +2
Magic Armor Rating +2
+1 Heightened Reflexes
+5 Melee Armor Rating
+4 Magic Armor Rating
+3 Strength
+2 Intelligence
Major Strength Charm +3
Minor Intelligence Charm +2
Magic Protection - Increase your magic armor rating with 4

(Legendary) Sorcerer's Elite Guard Gauntlets of Hope
Melee Armor Rating +3
+3 Dexterity
+5 Magic Armor Rating
+6 Melee Armor Rating
+4 Spirit
+2 Intelligence
Minor Intelligence Charm +2
Life Line - Increases your hitpoints by 18

Golden Wishing Well Exquisite Bracelet of the Warrior Gods
+2 Vitality
+2 Strength
+2 Intelligence
+1 Wisdom
Minor Intelligence Charm +2
Poison Aura - Enemies that approach have a 8% chance of suffering 18 poison damage over 1 second(s)
Damage Aura - Enemies that harm you with weapons have 6% chance of suffering 1 shock(s) of 6 magic damage

(Legendary) Sorcerer's Plain Pewter Band of Static Charge
+4 Magic Armor Rating
+4 Strength
+3 Dexterity
+4 Indomitable Will
+5 Intelligence
Divine Intelligence Charm +5
Static Charge Aura - Enemies that harm you with weapons or magic have a 12% chance of suffering 1 shock(s) of 42 magic damage

(Heroic) Paladin's Amethyst Ring of Aleroth
+4 Strength
+4 Spirit
+22 Hitpoints
+5 Vitality
Divine Vitality Charm +5
Healing Aura - Heals you slowly with 0.125 per second

(Heroic) Fiery Delicate Pewter Ring of the Magic Gods
+3 Conditioned Body
+4 Heightened Reflexes
+3 Strength
+1 Firewall
Major Strength Charm +3
Magic Damage Aura - Enemies that harm you with magic have 11% chance of suffering 1 shock(s) of 36 magic damage

(Legendary) Ruthless Golden Amulet of the Avenger
+4 Strength
+6 Indomitable Will
+4 Spirit
+1 Fireball
+1 Summon Ghost
Blessed Spirit Charm +4
Retribution Aura - 25% chance of automatic retaliations against those that harm you for 44% of the damage done to you

Weapons:

(Legendary) Lich's Normal Heavy Royal Sword of Destruction
Melee Damage: 19-131
Critical Chance: 5%
+19 Melee Damage
+14 Magic Damage
+4 Dexterity
+55 Mana
+5 Strength
+5 Intelligence
Divine Strength Charm +5
Divine Intelligence Charm +5
Increased Magical Damage - Increases your magical damage by 27



Joined: Apr 2011
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Joined: Apr 2011
This is right before I went to the Hall of Echos. Numbers in red are without anything on. I was playing on the XBox.

STATS

Lvl 35
Hitpoints 473 769
Mana 277 406
XP 1442299
Vitality 39 55
Spirit 11 16
Strength 43 55
Dexterity 48 64
Intelligence 18 30
Melee Damage 67-82 Normal Damage:655-839 Magic Damage:490-531
Melee Resistance 19.26% 31.39%
Magic Resistance 9.08% 32.67%
Ranged Weapon Damage 0 Normal Damage:212-289 Magic Damage:95-112
Ranged Resistance 21.02% 48.97%
Critical Chance 9% 29% with the bow 32% with swords

SKILLS

Magic Missile 8
Regenerate 1
Ranger Strength 3
Explosive Arrows 12 13
Mindread 15
Wisdom 8
Pickpocket 5
Dual Weilding 13

WEAPONS

Hunter Bow: Divine Dexterity Charm, Major Dexterity Charm, Lvl 9 Increased Normal Damage, Lvl 9 Increased Magic Damage
Blade of Hypnerotomachia: Blessed Damage Charm, Major Melee Resistance Charm, Lvl 9 Increased Normal Damage, Lvl 9 Increased Magic Damage
Brightblade(in the off hand): Minor Damage Charm, Lvl 9 Increased Normal Damage, Lvl 9 Increased Magic Damage

ARMOR

I used the Hunter Set.

Hunter Cuirass: Blessed Vitality Charm, Lvl 9 Life Line
Hunter Leggings: Lvl 9 Life line
Hunter Gauntlets: Lvl 9 Life line
Hunter Helmet: Lvl 9 Life line (I didn't really like the look of the helmet, but, used it anyway)

JEWELRY

Hunter Necklace: Lvl 8 Static Charge
Hunter Belt: Lvl 8 Static Charge
Hunter Bracelets: Lvl 8 Static Charge
Hunter Earrings: Lvl 8 Static Charge
Hunter Ring: Lvl 8 Static Charge
Bronze Ridged Ring: Lvl 7 Healing Aura



Difficulty I started out on normal. After the enemies got a bit easier I went to hard. I dropped it back to casual on the Bug thing in the well, after dieing a few times. Went back to hard after that. I got to Lvl 15 Mindread as soon as I could so I wouldn't go in debt mindreading. Gotta love spending 0xp to read minds, especially since it is kind of needed throughout the game.




Last edited by ShadowTiger; 12/05/11 01:39 AM.
Joined: Jun 2011
Location: punjab india
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Joined: Jun 2011
Location: punjab india
HI,
will U pls tell me .how 2 enter HALL OF SCHOES
& how 2 entr champion harbour champion fight room

Joined: Jan 2012
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D
Joined: Jan 2012
Level - 44
HP: 1315
HP Regen: 2.07%
MP: 1010
MP Regen: 0.91%
Damage: 910-1438
Magic Damage: 460-560
Critical Rate: 82.50%
Weapon Resistance: 61.04%
Ranged Resistance: 55.24%
Magic Resistance: 64.14%
Vitality: 100
Spirit: 35
Strength: 100
Dexterity: 100
Intelligence: 85
Conditioned Body: 75%
Heightened Reflexes: 75%
Indomitable Will: 75%

Skills
Master Herbalist: 5/5
Mana Leech: 0/5 +5
Whirlwind: 1/5
Jump Attack: 0/5 +5
Fatality: 0/5 +5
Battle Rage: 15/15
Life Leech: 8/13 +5
Bleed: 12/15 +3
Regenerate: 15/15
Thousand Strikes: 15/15
Death Blow: 15/15
Reflect: 0/5 +5
Potion Efficiency: 7/10 +3
Evade: 0/5 +3
Mindread: 1/5 +3
Wisdom: 0/10 +5
Encumbrance: 1/5
Unarmed Expertise: 1/5
Single-Handed Weapon Expertise: 1/5
Dual-Wielding Expertise: 13/13
Sword and Shield Expertise: 1/5
Two-Handed Weapon Expertise: 1/5

That about covers it. Would've been a LOT higher if I got the level 10 enchantments for increased weapon damage, critical rate, life line, and healing aura. If I got my hands on a few charms that'd take my spirit to 100, and I'd have some leftover charm slots for Spirit, which means if I got to 60, I'd be able to get to 100 in everything... but seeing how miniscule the spawn of enemies is, and how long it takes to level, I don't see that happening. xD

Joined: Sep 2012
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Joined: Sep 2012
Note This is the end of the original game, begining of FoV. I haven't done anything since it ended.

Difficulty: Normal
Lvl: 35
xp: 1530249
HP: 995
HP Regen: .11%
MP: 910
MP Regen: 0.19%
Damage: 141-162
Magic Damage: 574-74-
Critical Rate: 30%
Weapon Resistance: 57.51%
Ranged Resistance: 59.83%
Magic Resistance: 58.82%
Vitality: 70
Spirit: 70
Strength: 14
Dexterity: 16
Intelligence: 100
Conditioned Body: 22%
Heightened Reflexes: 36%
Indomitable Will: 75%

Skills
Fear: 0/5(+3) 3
Summon Mastery: 1/10(+2)3
Summon Demon: 11/13
Fireball: 13/13
Mana Eff: 6/10
Polymorph: 0/5(+3)3
Magic Blast: 10/10
Mana Leech: 5/10(+1)6
Destruction: 5/5
Heal: 10/10
Firewall: 0/5(+3)3
Regenerate: 0/5(+1)1
Life Leech: 0/5(+1)1
Mind Read: 1/5
Unarmed: 1/5
Dual Wield: 1/5
Sword and shield: 5/10(+2)7
2 hand: 1/5
Encumbrance: 1/5
Lockpick: 5/5
Evade: 0/5(+1)1

Last edited by Twistedsoul; 16/09/12 01:59 AM.
Joined: Sep 2012
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Joined: Sep 2012
This is for FoV.

Did this all on Nightmare and I swear I thought it was still on normal.... Note I didn't use any tricks, such as using runner to sell diamonds for gold. I sold EVERY piece of armor/weapon I got and didn't use. It was hard to find enough merchants because I never sold anything in the start of the game, not untill FoV.

Difficulty: Nightmare
Gold: 206924

Lvl: 46
xp: 3268361
HP: 1159
HP Regen: 1.32%
MP: 1155
MP Regen: 1%
Damage: 734-834
Magic Damage: 1822-3037
Critical Rate: 52%
Weapon Resistance: 57.95%
Ranged Resistance: 53.08%
Magic Resistance: 63.41%
Vitality: 84
Spirit: 92
Strength: 36
Dexterity: 24
Intelligence: 100
Conditioned Body: 63%
Heightened Reflexes: 57%
Indomitable Will: 75%

Skills
Fireball: 15/15
Magic Blast: 12/15(+3)
Mana Leech: 13/13
Life Leech: 13/13
Healing: 15/15
Way of the Battle Mage: 10/15(+5)
Evade: 15/15
Mind read: 15/15
Dual Wield: 13/13
Lockpick: 7/7
Regenerate: 6/15

Joined: Jan 2013
M
stranger
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Joined: Jan 2013
Difficulty: Normal
Level 45

STATS

XP 3070937
Vit : 66
Spi : 37
Str: :40
Dex: :96
Int :86

Melee resistance 66 %
Ranged resistance 62.15 %
Magic resistance 66 %

Conditioned Body 64%
Heightened reflexes 75%
Indominitable Will 75%

850 HP
584 Mana

SKILLS

Mana efficiency 10 Mana Leech 10

Whirlwind 5 Rush Attack 5 Life Leech 6 Bleed 10 Regenerate 15 Reflect 5

Posion Arrow 1 ranger Strength 15 Stun Arrow 5 Ranger Stealth 5 Potion Efficiency 10 Split Arrows 10 Explosive Arrows 15 Way of the Ranger 15

Lockpick 7 Sword & Shield 5

ARMOR

Deep Dweller Helm
Dragon Bane Cuirass
Shadow Archer Bracers
Waste Land Leggings

(Epic) Legendary Engraved Pewtered Bangle of the Avenger
(Unique) Saint's Kundan Ruby earrings of the Snake Gods

(Epic) Saint's Golden Amulet of the Snake Gods
(Epic) Forbidden Delicate Pewter Ring of Aleroth
(Epic) Archmage's Amethyst Ring of Aleroth
(Epic) Paladin's Brown Leather Belt of thw Warrior Gods

WEAPONS

Longbow of the Leopard : 73-564 + (58-81) damage equipped

secondary : Axe of Titus : 98-315 + (397-515) damage equipped
offhand : (Epic) Hero's Elite Battle Shield of the Guardian

I enchanted the sword and Shield so that when they were equipped my HP was 978 and my mana was 640.

I was way overpowered on the Flying Fortresses and was pretty much one shotting the ordinary grunts and taking down the various generals in 3 or 4 hits.

However come Endgame it was a decent last fight and I used maybe 4 or 5 healing potions while I dealt with the Adds then just point and shoot on the 2 main bosses.




Last edited by Monkeydude40; 16/01/13 03:40 AM.
Joined: Jun 2014
Location: alabama
stranger
Offline
stranger
Joined: Jun 2014
Location: alabama
normal
level 45
hp 833
mana 409
vit 68
spirit 15
strength 100
dex 64
int 27
wep damage 1143-1270/692-1202 dual wield
melee resist 66.00
ranged resist 49.47
magic resist 57.46
conditioned body 75 %
heightened reflexes 75%
indomitable will 37%
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dual weps 13
lock-pick 7
exp booster max
mind-reading max
potion eff max
evade 7 of 13
life-steal max
bleed 5 of 13
Regen 4 of 10
the skill where i hit them back for there own damage 3 of 13
summon demon max
potion making max 5/5
manasteal 1
rush max at 13/13
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named pieces
ulthring full
order of the viper belt
all rest accessories are no name
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the mocking maul ravens talon and invisible death for the bow
the weps have lv 10 life steal and magic and physical damage enchants with full divine damage charms the bow has the Dex divine with no purposely put enchants on accessories but i did put resist charms on them for physical and ranged and magic for both the armors and the accessories


mocking maul

req lv 38
melee damage 53-99
magic damage 36-207
crit chance 10 %
indomitable will +6
magic damage +10
critical +5
melee damage + 30
destruction +4
divine damage charm + 10 to melee damage
divine damage charm + 10 to melee damage
divine damage charm + 10 to melee damage
life leech-15% chance of converting 25% of damage done into hitpoints
increased damage -increase your normal damage by 100
increased magical damage -increase your magical normal damage by 100


raven's talon
req lv 35
melee damage 45-67
magic damage 32-221
crit chance 15 %
hitpoints +58
melee damage +7
critical +5
strength +23
divine strength charm +5 to strength
divine strength charm +5 to strength
divine strength charm +5 to strength
life leech-15% chance of converting 25% of damage done into hitpoints
increased damage -increase your normal damage by 100
increased magical damage -increase your magical normal damage by 100




on normal once i get good damage and dual wep and life steal on weps and skill life steal and rush i don't need pots any more and i run through the game 1 to 3 hitting any thing but endgame bosses my attack so high i go half the game without even hot-keying pots or pets
loves rush so much a long dungeon is short work when ya can jump to the full distance that ya can even see an enemy at

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seriously one of the only rpgs in the last 20 years was ever this good skyrim divinity 2 dragon sagas fallout 3 and new Vegas final fantasy any a must have for any one who likes rpgs and any one call-en themselves a true gamer

Last edited by kritters; 23/06/14 02:54 AM.
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