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Hi everybody, I'm the lead Game Designer of Larian Studios and I was wondering with what build you finished Div 2.

I need this in a specific format so I can see how people did during the last couple of hours of the game. To be exact I need to know the following in this order:

Difficulty
Level
Stats
Skills
Armor
Weapons

Thank you very much!

Farhang Namdar

Joined: Oct 2009
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Originally Posted by JihadJoe
Hi everybody, I'm the lead Game Designer of Larian Studios and I was wondering with what build you finished Div 2.

I need this in a specific format so I can see how people did during the last couple of hours of the game. To be exact I need to know the following in this order:

Difficulty
Level
Stats
Skills
Armor
Weapons

Thank you very much!

Difficulty
-hard

Level
-35

Stats
-strength 2
-Dexterity 2
-Intelligence 60
-spirit 54
-Vitality 34

Skills
-Magic missile MAX
-Mana efficiency MAX
-Destruction MAX
-Firewall 10
-Master herbalist MAX
-Summon demon MAX
-Lockpick MAX
-Mindread MAX

-Firebreath MAX
-Fire sphere MAX
-Dragon burst MAX
-Spirit MAX

Armor
-Archmage armor

Weapons
didn"t use


















Farhang Namdar


ENGLISH GRAMMAR IS MY WEAK SIDE
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That's great to know! Thanx for the info, so who's next!?

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The hard drive I was playing Divinity 2 on broke, so I can't look up the exact stats, but here's what I remember.

EDIT: I found some screenshots from just before I went into the point of no return.

Difficulty: Normal

Level: 37 - This is pretty much the only thing which matters, because at level 37, only the enemies in the final boss room can hit you, you're otherwise completely invincible and the game becomes boring (please patch this so that lower-level enemies can hurt you more).

Stats
I maxed Strength and put the rest into Intelligence and Vitality, and I didn't put much at all into Vitality or Spirit.

Health = 430 (technically, because long before this point, enemies stopped doing damage, my health was infinite)
Mana = 604
Vitality = 10 (with bonuses)
Spirit = 13 (with bonuses)
Strength = 100
Dexterity = 17 (probably with bonuses)
Intelligence = 33 (with bonuses)

Weapon Damage = 486-648 + 189-189 (Magic damage)
Melee Resistance = 56.32%
Ranged Resistance = 42.27%
Magic Resistance = 61.29%

Conditioned Body = 75%
Heightened Reflexes = 23%
Indomitable Will = 41%
Skills
I did a Dual-Wielding warrior which focused on Life Leech and Bleed. I put some into Thousand Strikes once I got high enough mana reserves. I had a bunch of leftover skill points as well, which I put into Whirlwind and Rush attack, but only because I had no use for them. I wasn't

Dual-Wielding = 13
Life Leech = 13
Bleed = 13 (12 + 1 bonus)
Thousand Strikes = 5
Battle Rage = 5
Lockpick = 5
Whirlwind = 10
Rush Attack = 5
Evade = 2 (1 bonus)
Mana Leech = 2 (1 bonus)
Healing = 1
Mind Read = 1
Regenerate = (1 bonus)

Dragon Skills
Fire Breath = 5
Fire Sphere = 5
Dragon Spirit = 5
Dragon Shield = 5
Dragon Blast = 5
Summon Friend = 4

Equipment
I don't remember most of it, but I got the complete Ulthring's set. I had a bunch of store-bought jewelery which added health regeneration, I didn't use any Mahachite stones to enchant anything. I had a sword and a hammer as my weapons, probably store-bought from somewhere. My equipment didn't really matter at all though, as I could have stripped down to my skivvies and slowly punched everything except the final boss room to death without taking any damage whatsoever.

Helmet: Ulthring's Helmet
Chest: Ulthring's Cuirass
Legs: Ulthrings' Leggings
Hands: Ulthring's Gloves

Amulet: (Heroic) Archmage's Stone Pendant of Aleroth
+9 to magic Armor rating
+4 to Indomitable Will
+48 to Mana
Healing Aura - 0.275/second

Ring 1: (Magical) Enchanter's Delicate Pewter Ring of the Magic Gods
+8 to magic Armor rating (Base 4 + 4 from Charms)
+1 to Heightened Reflexes
Magic Damage Aura - 13% Chance for 48 damage

Ring 2: (Legendary Mage's Amethyst Ring of the Magic Gods
+33 Health
+48 Mana
+4 Magic Armor Rating
+4 Conditioned Body
Magic Damage Aura - 13% Chance for 48 damage

Weapon 1 (main hand): (Heroic) Ruthless Well-Crafted Light Noble Sword of the Vampire
Melee Damage: 41-69 (7% Crit chance)
+12 to Magic Damage
+29 to Melee Damage
Life Leech - 12% Chance of converting 19% Damage to health

Weapon 2 (off-hand): (Legendary) Ruthless Well-Crafted Heavy Noble Axe of Destruction
Melee Damage: 37-86
+50 to Melee Damage
+13 to Magic Damage
Magical Damage Increased by 27

Belt: (Legendary) Archmage's Brown Leather Belt of Aleroth
+ 62 Mana
+ 12 Magic Armor Rating
+ 3 Strength
0.025 Healing/second

Bracelet: (Legendary) Archmage's Delicate Jewelled Bracelet of Aleroth
+ 105 Mana
+ 7 Spirit
0.25 Healing/second

Earrings: (Magical) Warlocks's sapphire Droplet Earrings of Aleroth
+4 Vitality
+3 Spirit
0.225 Healing/second

All of the Healing/second items were found or bought, I didn't craft any. I had no need to, since I was no longer taking damage.

(You may notice that I've made a point of mentioning that I wasn't taking damage. This is because that's the thing - even more than the ending - which is keeping me from replaying. I don't want the hassle of strategically trying to avoid levelling up so the enemies will still pose a threat.)

Last edited by Stabbey; 22/02/10 11:43 PM. Reason: Found the full details
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Ok that's cool, very useful info guys

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Lemme guess - this info will be used for the sequel, right? ;P
Does... does that mean we will be able to import saves/previous character?

P.S. Can't provide my stats because I deleted the game already, only saves left :<

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Difficulty : Normal
Level : 34
Stats
Experience - 1311042
Health - 1064
mana - 328 (the +1 mana leech i had seemed to negate the need for any sort of mana potion or any need to regen mana at all, it seems slightly overpowered to me?)
Vitality - 90
spirit - 4
strength - 64
Dexterity - 18
Intelligence - 26
Melee Resistance 65.77%
Ranged Resistance - 47.48%
Magical Resistance - 63.49%
Conditioned body - 75%
Hightened reflexes - 23%
Indominable will - 38%

Skills
Rush - 12
Whirlwind - 10
Potion Efficency - 9
Regenerate - 9 + 1
Wisdom - 5
Lockpick - 5
Mana leech - 0 + 1
Health Leech - 0 + 1
Evade - 0 + 1
Summon undead - 0 + 1 (never got used really)

Armor
Ulthrings Armor, Captured from the Various Fortress commanders, Given Divine Charms and Generally level 9 and above enchantments.
Also a set up legendary ear rings and a few various other bits with minor boosts

Weapons
Mages ultimate good sword of the vampire
12-84 Melee damage (38 - 166 after stats)
12-84 Magic damage (20 - 141 after stats)
+ 5 Dex
+ 38 mana
+ 3 vitality
+ 5 strength
+ a further divine charm (and pair of level 6 enchantments if memory serves)

I Would note i essentially had to Drink my way to Success in the final battle, i think i got through about 35 of the largest Health potions there are in the end...
I think i got everything there.

Last edited by osdeath; 23/02/10 01:19 PM. Reason: Added a few other bits
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wow that's amazing dude! Thanx for the info and really 35 potions is a lot :P

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[Linked Image]

Neck: Lovis Pendant
+1 Heighened Reflexes
+5 SPI
+1 Mind Read

Ring1 (magical):
+4 Magic Armour
+5 VIT (charm)
+5 SPI (charm)
+1 Healing
0.15/s Healing rate (Entchantment)

Ring2 (magical)
+30 mana
+3 Magic armour (charm)
+2 Ranged armour (charm)
+1 Potion Efficiency

Weapon1 Hammer, Heroic
+6 INT (+2 charm)
+4 DEX
+4 STR
+24 Magic damage (Entchantment)

Weapon2 Razakel Hammer
+6 VIT (+4 charm)
+5 Magic damage
+1 Death blow
+24 magic damage (entchantment)
Mana leech 11% chance of 8% damage

Belt (magic)
+5 magic armour
+4 SPI
+1 Way ot battlemage
0.225/s healing (Entchantment)

Legendary paladin helm
+8 magic armour
+9 melee armour
+58 HP
+3 VIT
+6 conditioned body
+3 INT (charm)

Unique cuirass (Ba'al)
+6 Melee armour
+6 Ranged armour
+7 DEX (+4 charm)
+9 Heighened reflexes
+7 Indomitable will
+4 INT (charm)
+9 melee armour (E)
+11 magic armour (E)
+10 ranged armour (E)

Gauntlets (magic)
+1 Melee armour
+1 ranged armour
+1 magic armour
+2 INT, +2 DEX, +3 STR (C), +2 magic armour (C)
+10 Ranged armour (E)

Leggings (heroic)
+1 Melee armour
+1 Ranged armour
+1 Magic armour
+5 Heighened Ref
+5 INT (+2 C)
+2 SPI (+2 C)
+8 Magic Armour (E)

Bracelet (legendary)
+9 STR (5 C), +3 VIT +4 SPI +4 INT +5 DEX (C)

Earrings (legendary)
+48 mana
+4 INT, +5 DEX (C), +3 SPI (C)
+3 Heighened Ref
+1 Mana Efficiency

Skills:
Magic missle 13
Mana Efficiency 5
Confusion 5
Magic blast 13
Mana leech 1
Destruction 5
Firewall 12
Healing 2
Way ot battlemage 5
Whirlwind 1
Death blow 1
Potion Efficiency 1
Mind Read 2
Lock pick 5
Dual wield 8

Spare skill points: 4 (lol smile )

Notes:
Difficulty was medium, looking back I should have taken hard, although going up to level 10 was hard indeed hehe After that it was smooth sailing
After being level 28 I had only been killed by enemies once, at the final battle. In the 2nd try of the final battle I didn't have a hard time anymore, didn't drink a single potion. I took the strongest melee enemies out first.
I guess confusion, magic missle, magic blast and firewall are pretty good with decent protection at lvl 35 ^^
Did lots of mindreads.

Thumbs up for the people involved in creating this game, loved every second of it.

Cheers wink

Last edited by wLf`; 27/02/10 02:30 PM.
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Difficulty : Normal (Hard at beginning and at the end)

Level : 34

Stats :

Health - 549
mana - 571
Vitality - 32
spirit - 29
strength - 41
Dexterity - 34
Intelligence - 51
Melee Resistance 52.4%
Ranged Resistance - 48.4%
Magical Resistance - 52.7%
Conditioned body - 59%
Hightened reflexes - 45%
Indominable will - 56%


Skills :

Fireball - 3 (used only at the beginning, become useless fast)
Magic blast 12+1 (not enough lvl for more)
Destruction 0+1
Mana leech - 1 + 2

Rush - 1
Bleed 10
Regenerate - 1 + 1
Lockpick - 5
Death blow 1
Health Leech - 1 + 1
Evade - 1 + 1

Explosive Arrows 11 (not enough lvl for more)
Way of the Ranger 1

Dual wield 12 (not enough lvl for more)


Armor :
Ulthrings set + legendary items

Weapons : 413-453/332-401 (having 2 sorts of dmg and 2 weapons makes finding highest dmg very painful)
Ultimate good Hammer, Myrthos



Lots of skills are useless (almost all Priest and Ranger skills, some Warrior skills), and only a few of the useful ones are worth leveling at max lvl.

Difficulty in this game is really badly balanced. I've started in hard, but had to put normal after starting Broken Valley as enemies were doing way too much dmg.
When doing Orobas Fjords I was easily killed by rangers with explosive arrows, until I had more lvls than them. At the end of the game I was not taking any dmg, even in hard (except with bosses).

Also had to use a lot of potions for the last battle.

Last edited by Gandalf51; 28/02/10 12:33 AM.
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Dudes that's great info, and I understand your comments a lot of those thoughts are shared in the team as well.

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Mage

Difficulty: normal

Level: 34

Stats: VIT 50, SPI 30, STR 50, DEX 25, INT 55; HEALTH 612, MANA 544

Skills: Magic missile 12, Fireball 12, Confusion 4, Destruction 5, Firewall 10, Way of the Battlemage 5, Regenerate 5, 2-handed expertise 5, mindread 5, Lockpick 5, Evade 2

Armour: complete Ulthring set

Weapons: Archmage's scorpion sword of the Firebat

Ranger

Difficulty: normal

Level: 34

Stats: VIT 50, SPI 25, STR 48, DEX 54, INT 32; HEALTH 818; MANA 461

Skills: Ranger Surprise 5, Lockpick 5, Ranger Strength 10, Ranger Stealth 5, Splitting Arrows 8, Regenerate 5, Exploding Arrows 11, Evade 2, 2-handed expertise 3, mindread 2

Armour: complete Ulthring set

Weapon: Eradicating ultimate good bow of the Snake

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Blue color shows my stats when not wearing anything. White color is for a fully equipped protagonist.

Ranger

Difficulty: Normal

Level: 35

Stats

Health = 648 466
Mana = 547 382
Vitality = 38 38
Spirit = 39 26
Strength = 26 14
Dexterity = 68 50
Intelligence = 50 26

Weapon Damage = 101-187 + 82-126
Melee Resistance = 37 7
Ranged Resistance = 38 21
Magic Resistance = 46 12

Conditioned Body = 40 14
Heightened Reflexes = 75 50
Indomitable Will = 56 26

Skills

Ranger Strength 13
Exploding Arrows 12
Evade 11
(the ones below translated by me)
Way of the Ranger 5
Effectiveness of potions 10
Poisonous Arrows 13

Weapon: Eradicating ultimate good bow of the Snake

Armor: I'd have hard time translating all this into English, so I decided to leave it and show you my stats while wearing all my armor (numbers in white above).

Edit: As for the armor, I didn't use any of the sets, that could be found in the game. As far as I know, there was no set for a ranger.
Also I forgot to mention my other skills, like mindreading. But actually I didn't put many points into them. I always thought there were more important skills for improvement.

Last edited by fijau; 06/03/10 12:08 AM.
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Interesting, thanx for the post.

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Warrior
Difficulty: Low (final battle only, otherwise Medium)
Level: 34

Stats (fully equipped)
Vitality: 62
Spirit: 19
Strength: 69 (+20 from potion)
Dexterity: 46 (+19 from potion)
Intelligence: 63 (+29 from potion)

Skills
Whirlwind 12
Rush 6
Mindread 4
Lockpick 5
Dual-Wielding Expertise 12
Sword and Shield Expertise 2
Encumbrance 3
Evade 6
Regenerate 4
Death Blow 2
Firewall 1 (eq bonus, never used)

Armor
Scorpion Set (w/o helmet and sword)
  • Necklace
    • +11 Conditioned Body
    • +4 Conditioned Body
    • +63 to Mana
    • +5 to Indomitable Will
    • Healing Aura (0.125/s)
  • Ring
    • +65 to Hitpoints
    • +3 to Spirit
    • +1 to Firewall
    • Poison Aura: 10% chance, 30 poison, 1 second
  • Belt
    • +11 Melee Armor Rating
    • +7 to Indomitable Will
    • Damage Aura: 12% chance, 1 Shock of 42 magic
  • Cuirass
    • Melee Armor Rating +18
    • +11 to Ranged Armor Rating
    • +3 to Conditioned Body
    • +4 to Ranged Armor Rating
    • Magic Protection + 10
    • Melee Peotection +10
  • Gauntlets
    • +4 Melee Armor Rating
    • +1 Ranged Armor Rating
    • +1 Magic Armor Rating
    • +10% to Strength
    • +13 to Melee Armor Rating
    • +5 to Dexterity
    • Lifeline - Hitpoints + 21
  • Leggings
    • +6 Melee Armor Rating
    • +11 Magic Armor Rating
    • +5 Ranged Armor Rating
    • +5 to Indomitable Will
    • +5 to Vitality
    • Increased Mana +21
    • Magic Protection +10 Magic Armor Rating
  • Bracelet
    • +10% to Spirit
    • +4 to Indomitable Will
    • +6 to Conditioned Body
    • +6 Melee Damage
    • Damage Aura: 12% 1 Shock for 42 magic damage
  • Earrings
    • +11 to Indomitable Will
    • +3 to Vitality
    • +42 to Hitpoints
    • +5 to Spirit
    • Retribution Aura: 20% chance for 35% of damage taken

(Unique) Archmage's Elite Army Helmet of the Gods
  • +4 Melee Armor Rating
  • +4 Ranged Armor Rating
  • +4 to Conditioned Body
  • +7 Ranged Armor Rating
  • +67 to Hitpoints
  • +63 to Mana
  • +12 Melee Armor Rating
  • Ranged Protection +10
  • Magic Protection +5
  • Melee Protection +10

(Legendary) Sage's Amethyst Ring of Static Charge
  • +5 to magic Armor Rating
  • +8 to Intelligence
  • +5 to Conditioned Body
  • +5 to Spirit
  • +2 to Heightened Reflexes
  • Static Charge Aura: 13% chance, 1 shock for 48 magic damage


Weapons
(Legendary) Disintegrating Balanced Heavy Death Sword of the Firebat
  • Melee damage: 25-42
  • Magic damage: 17-28
  • Critical Chance: 9%
  • +3 to Dexterity
  • +4 to Strength
  • +4 to Intelligence
  • +16 to Magic Damage
  • +2 to Vitality
  • Fire Curse: 13% chance on hit of 48 damage for 1 second

(Legendary) Archmage's Balanced Heavy Mithril Axe of Doom
  • Melee damage: 22-50
  • Magic damage: 14-34
  • Critical Chance: 9%
  • +61 to Hitpoints
  • +21 to Melee Damage
  • +4 to Intelligence
  • +27 to Mana
  • Increased Damage: +18


Last edited by RasterOps; 05/03/10 02:35 PM.

Lord John Whorfin: History is-a made at night! Character is what you are in the dark!
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Hi Farhang Namdar,

here are my stats from my first finished hero wink
All data is from right before the finale battle. I play on xbox.
NOTE : a strange thing: I never could charm any kind of bow!!!
Edit: I didn't find the Crystal Skull for Naberius, so I could NOT make use of my Creature before I have my Battle Tower and after that, I didn't use it!

DIFFICULTY -> Low
LEVEL -> 35 with 1 535 831 XP (756 dept) (18 935 needed to level 36)
_ _ _ _ _ _ _
STATS (without any extra potions)
HP: 452 /-/ Mana: 353
Vitalty: 27 /-/ Spirit: 16 /-/ Strength: 58 /-/ Dexerity: 46 /-/ Intelligence: 71
Weapon dam : 57 - 79 + ( 99 - 117) with : Unique Balanced Heavy Noble Sword
Resistances: Melee: 41,52 % ; Ranged: 43,53 % ; Magic: 52,59 %
Conditioned Body: 45 % /-/ Heightened Reflexes: 27 % /-/ Indomitable Will: 49 %

STATS (with all extra potions I can use!)
HP: 531 /-/ Mana: 360
Vitalty: 31 /-/ Spirit: 17 /-/ Strength: 92 /-/ Dexerity: 83 /-/ Intelligence: 99
Weapon dam : 64 - 88 + ( 116 - 137) with : Unique Balanced Heavy Noble Sword
Resistances: Melee: 53,75% ; Ranged: 55,01% ; Magic: 60,96%
Conditioned Body: 74 % - Heightened Reflexes: 56 % - Indomitable Will: 75 %
_ _ _ _ _ _ _
SKILLS
Points left: 18 (or 19, with skillbook I found in final battle area!)
Summon Undead: 1/5 (from Barnabus' Ring) [-] Life Tap:1/5
Fireball: 4/5 [-] Confusion: 4/5 [-] Magic Blast: 6/10 [-] Mana Leech: 2/5 [-] Destruction: 4/5 [-]Firewall: 4/10
Life Leech: 2/5 [-] Regererate: 1/5
Ranger Strength: 4/5 (1 p from Bow) [-] Ranger Stealth: 3/5 [-] Spitting Arrows: 3/5
Mindread: 5/5 [-] Unarmed Expertise: 2/5 [-] Single-Handed Weapon Expertise: 1/5
Dual-Wielding Expertise: 1/5 [-] Sword and Shield Expertise: 5/5 [-] Two-Handed Weapon Expertise: 1/5 [-] Lockpick: 5/5
_ _ _ _ _ _ _

ARMOR

(Legendary) Thaumaturge's Elite Champion Cuirass of Magic Damnation
Armour Rating: Magic +12
+ 7 to Melee Armour Rating
+ 12 to Magic Armour Rating
+ 3 to Intelligence

Over: 3 empty charmslots
Enchantment: Magic Damage Aura 8%

(Uncommon) Ruthless Oil-tanned Leather Belt
+ 4 to Strength

(Legendary) Divine's Elite Nightbringer Leggings of Hope
Amrour Rating: Ranged +2 ; Magic +2
+ 15 to Cond Body
+ 3 to Strnegth
+ 4 to Ranged Arm Rating (charm)
+2 to Melee Arm Rating (charm)

Enchantment : Life Line, incr HP by 3

(Legendary) Archmage's Elite Nightbringer Helmet of the Elf
Armour Rating: Ranged + 4 ; Magic +4
+ 41 to Mana
+ 6 to Magic Arm Rating
+ 5 to Indom Will
+ 7 to Ranged Arm Rating
+ 4 Melee Arm Rating (charm)

Enchantment : Ranged Protection incr. this with 6

(Magical) Thaumaturge's Elite Noble Gauntlets of the Elf
Armour Rating: Melee +2 ; Magic +2
+ 8 to Magic Arm Rating
+ 4 to Vitality

Enchantment: Ranged Prot. incr this with 6

(Legendary) Paladin's Polished Bangle of Eternal Burning - Brancelet
+ 8 to Strength (5 from charm)
+ 60 to HP
+ 4 to intelligence
+ 3 to Indom Will

Enchantment: Spontaneous Combustion 5%

(Magical) assassin's Oriental Gold Earrings of Aleroth
+ 3 to Vitality
+ 3 to Dexerity
+ 2 to Heig Reflex (charm)

Enchantment: Healing Aura 0.15 per sec

Deadly Barnabus' Ring of the Avenger
+ 3 to Strengh
+ 2 to vitality
+ Skill: 1 to Summon Undead

Over: 2 empty Enchantmentslots

(Heroic) Warlock's Pewter Ridged Ring of Eternal Burning
+ 4 to Vitality
+ 3 to Intelligence
+ 3 to Spirit
+ 2 to Magic Arm Rating (charm)

Enchantment: Spont Comb 8 %

(Heroic) Sorcerer's Jade Sun Necklage of Static Charge - Amulet
+ 5 to Indom Will
+ 4 to Magic Arm Rating
+ 5 to Heigh Reflex
+ 5 to Cond Body (charm)

Enchantment: Static Charge Aura 8 %

_ _ _ _ _ _ _

WEAPONS
Sword : (Unique) Master assassin's Balanced Heavy Noble Sword of Destruction
Melee dam: 57 - 79 /-/ Magic Dam: (99 - 117) [-] Cc: 5%
+ 6 Magic Dam
+ 8 to Dexerity
+ 4 to Vitality
+ 22 to Mel Dam (10 from charm)
+ 4 to Spirit (charm)

Enchantments: Fire Curse 9% [-] Poison 15% [-] Increased Magical dam by 18

Shield : (Legendary) Warrior's Heavy Army Shield of the Guardian
Armour Rating: Melee +5 /-/ Ranged +5
+ 4 to Indom Will
+ 4 Height Reflex
+ 51 to Hitpoints
+ 2 to Intelligence

Over: 1 empty charmslot
Enchantment: Increased Melee Arm Rating with 6

Bow : Lich's Bow of Tiberius of the Vampire
Ranged dam: 20 - 87 /-/ Mag dam: (29 - 74) [-] Cc: 8%
+ 3 to intelligence
+ 3 to Spirit
+ 9 to Ranged Dam
Skill: 1 to Ranger Strength

Over: 1 empty charmslot
Enchantments: Increased Mag Dam by 21 - Life Leech 9%
_ _ _ _ _ _ _ _ _ _ _ _ _ _

DRAGON
HP: 1260 - Mana: 900 [-] XP: 1 535 831
Offence: 35 [-] Defence; 49
Skills: Points left: 3
Fire Breath 4 + 1(from Claws), Dragon Burst 4, Fire Sphere 5,
Dragon Shield 4 + 1(from Plate), Dragon Spirit 4 + 1(from Helmet)
Equipment:
Bone Dragon Cuirass (+40 to HP) [-] Plate Dragon Tail Piece [-]
Crystal Dragon Leggings (+40 to defence) [-] Crystal Dragon Claws Piece [-] Bone Dragon Helmet.

Last edited by Joram; 08/03/10 09:46 AM.

On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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Good point, I'm not sure if we have bows with charms. I'll have to check that :P

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I'm very sure there are bows with charms. smile
For example the bow I used from Tiberius: it has 1 charmslot! And I found more than one bow that has a charmslot.

See following thread with my question and the answer from Larian_QA:
Can't Charm any kind of a Bow!

wink


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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Ok so another thing that's very important for me to know is the player stats without any gear on and skills without any skill boosts from equipment.

This data is really useful, I would just like to let you guys know that I really appreciate this!

Joined: Mar 2003
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Difficulty - Normal

Level - 36.8

Stats

There were several pieces of equipment I used from level 9-13 up to level 35, eventually keeping 'better' versions to switch to if I started running into trouble.

On level 36 after I sorted through loot found or purchased the last couple of levels, I ended up with lots of strength bonuses. Earlier in the game I would take dexterity or vitality bonuses just as readily, everything else being equal; it was chance that strength ended up predominant on my final equipment.

Below are my stats with and without equipment, at the end of the game (level 36). I've also added my stats in the Aleroth Ministry (level 35), one of the last things I did before turning in a bunch of quests, unlearning/relearning skills and sorting through equipment before heading to the hall of echoes. Stats without equipment would pretty much be the same as on level 36, so I did not include them (also, I didn't have enough room for another column on the piece of paper I wrote this down on biggrin ).
I put the summary in multiple code boxes so the text table would line up, without scrolling required, since apparently the forum no longer allows html tables (tried here and in a BD forum I had previously posted a table in).

I wasn't deliberately keeping Intelligence and Dexterity the same. I boosted Intelligence some to help with the magic armour rating and mana refill rate, then later used the Potion of Wisdom. Dexterity was always less that Strength, but before the end game I had several extra points due to equipment bonuses. I boosted Vitality to around 20 and was going to stop, but trying to take out the level 27 guards in the quarry building before getting the battle tower, I figured extra hit points would help, and put the spare 10 stat points I had into Vitality.


Code
                       level 36       level 35
equipment            with  without      with

unused stat           39      39          35

hit points          1735     421        1356
mana                 359     239         362

Code
vitality              37      31          39
spirit                 5       5           6
strength              67      47          54
dexterity             25      25          25
intelligence          25      25          25

Code
damage              657-734             597-667
magic damage        181-181             173-173
melee resistance      38.8    20.7        36.0
ranged resistance     19.1    12.2        19.1
magic resistance      37.9    12.2        39.5

conditioned body      75      47          60
heightened reflexes   30      25          33
indomitable will      40      25          39


Skills

I unlearned my skills after getting the battle tower, and again before heading to the hall of echoes (the re-skill at level 36 gave me 76 free skill points). In the Aleroth Ministry (level 35) I had 13 unused skill points; at the end of the game I had 34.

Mana Efficiency - 5 (maxed after getting battle tower)
Mana Leech - 1
Healing - 1
Regenerate - 0 (2 before hall of echoes)
Life Leech - 1 (2 before hall of echoes)
Bleed - 10
Potion Efficiency - 0 (1 before battle tower, 5 after)
Evade - 1
Wisdom - 13 (before the hall of echoes it was 9 or 10, with 4 or 5 of that from equipment bonuses. since I was 3/4 of the way to level 37, the highest I had seen mentioned (without using respawns excessively), I maxed Wisdom to see if I could get to level 38 in the sure to be flying fortress sized area of the hall of echoes)

Dual Wielding - 13
Battle Rage - 0 (1 before getting the battle tower, but I only used it a few times)
Lockpick - 0 (5 before the hall of echoes; I maxed this as soon as possible)
Whirlwind - 1 (2 before battle tower)
Rush Attack - 1 (4 before battle tower)

Life Tap - 0 (1 before the hall of echoes; immediately before getting the battle tower I tried this, and thought it would come in handy, but after the battle tower and learning Mana Efficiency, I never used it)


Armor

For most of the game I only checked merchants when I needed to sell stuff (every 2 to 4 levels, or so), and only rarely purchased equipment to use (other than at the very beginning and end of the game). At level 31 when I went to Aleroth, I checked the 2 merchants just at the stairs leading to the Ministry. The equipment dealer gave me an upgrade sword and gauntlets IIRC at level 31 and 32, respectively, but after that a handful of reloads didn't produce anything better than what I had, so I stopped checking him. I tried to get a ring to replace an ok one I had been using for quite awhile, but the jewelry merchant kept offering me bracelets, necklaces and belts, so I don't think I got a ring until level 34 (wasn't going to keep reloading if I had a decent upgrade, even if it wasn't what I was after).

At the end of the game I had 8 blessed charms and 8 divine, but didn't use any (there wasn't really any need to).

I had 22 malachite gems before the hall of echoes, after giving 2 to the blind philosopher and using 4 for level 10 healing aura enchantments. I reloaded at malachite veins and got 2 gems from the first, 3 from the rest, except for the last one (the semi hidden one in the waterfall cave) where I got 4 (I would have stopped at 3, if I had gotten that first).
At level 12 or 13 I put 3 healing auras on equipment I thought I would be using awhile (2 listed below, plus a belt). Quite awhile later (10 levels, give or take) I found a better belt, and switched to it. I figured it had taken so long to get a better belt I'd probably be using that one for awhile, as well, so added a healing aura enchantment. A couple levels later I found a better belt, but waited awhile before switching, as I didn't want to 'waste' the enchantment without getting some use out of it.
I put 2 healing auras on jewelry before entering the hall of echoes (having replaced the pieces that originally had one), because I didn't want to get stuck somewhere with no way back, having used up all 50 something of my ultimate healing potions and 20 odd ultimate restoration potions. Better safe than sorry...


cuirass: (Legendary) Paladin's Elite Army Cuirass of the Devote
I got this in the mid twenties, or so, for character level, possibly in Stone' fortress, or that of my namesake; it was quite awhile before I began seeing magic armour rating bonuses on jewelry, anyway. I started off putting a Magic Protection 5 or 6 enchantment on it, which I later upgraded.
  • armour rating: melee +6, magic +6
  • +127 Hit Points
  • +5 Heightened Reflexes
  • +4 Indomitable Will
  • charm slot
  • enchantment slot (Magic Protection 9)

belt: (Legendary) Paladin's Brown Leather Belt of the Magic Gods
  • +129 Hit Points
  • +38 mana
  • +9 magic armour rating
  • 2 charm slots
  • enchantment slot (Magic Damage Aura 7)

leggings: (Heroic) Paladin's Elite Battle Leggings of Hope
  • armour rating: melee +2, range +1, magic +1
  • +113 Hit Points
  • +27 mana
  • charm slot
  • enchantment slot (Life Line 9)

helmet: (Heroic) Paladin's Elite Champion Helmet of Hope
This was a random drop in Kali's fortress, from one of the regular opponents, shortly after getting crappy loot from a couple of large chests. It replaced the ugly heavy noble helmet I had been using for some time (+74 HP, +4 Int...).
  • armour rating: magic +8
  • +109 Hit Points
  • +5 Indomitable Will
  • charm slot
  • enchantment slot (Life Line 9)

gauntlets: (Legendary) Paladin's Heavy Gauntlets of Hope
  • armour rating: melee +2, magic +2
  • +120 Hit Points
  • +55 mana
  • +9 melee armour rating
  • charm slot
  • enchantment slot (Life Line 9)

bracelet: (Legendary) Paladin's Engraved bronze Bangle of Eternal Burning
Before heading to the hall of echoes I stopped by the jeweler in Aleroth just to sell a bunch of stuff, and he happened to have a better bracelet than the one I had reloaded for a few levels earlier and didn't end up even using.
  • +167 Hit Points
  • +4 magic armour rating
  • charm slot
  • enchantment slot (Spontaneous Combustion 10)

earring: (Legendary) Paladin's Sapphire Droplet Earrings of Aleroth
  • +96 Hit Points
  • +8 Strength
  • 2 charm slots
  • enchantment slot (Healing Aura 10)

ring: (Legendary) Paladin's Plain Ring of Aleroth
  • +97 Hit Points
  • +3 Vitality
  • +6 Conditioned Body
  • charm slot
  • enchantment slot (Healing Aura 10)

ring: (Legendary) Paladin's Bronze Ridged Ring of Static Charge
  • +65 Hit Points
  • +4 Strength
  • +3 Conditioned Body
  • +6 Indomitable Will
  • 2 charm slots
  • enchantment slot (Static Charge 8)

necklace: (Legendary) Paladin's Pewter Locket of Eternal Burning
  • +146 Hit Points
  • +4 Strength
  • 2 charm slots
  • enchantment slot (Spontaneous Combustion 6)


Before heading to the hall of echoes, I used the following equipment (through most of the game) for the Wisdom bonuses, keeping 'better' items on hand in case I ran into trouble (though they all started off at least half decent for when I got them).


bracelet: Bear's Wishing Well Exquisite Bracelet of Aleroth
Used from level 13, when I got it, to just before the hall of echoes.
  • +31 Hit Points
  • +1 Wisdom
  • 2 charm slots
  • 2 enchantment slots (Healing Aura 10 / Static Charge Aura 3)

earrings: (Heroic) Wisdom's Kundan Ruby Earrings of the Avenger
This was a quest reward from the archeologist in Broken Valley, and I think the only time I took an item rather than extra experience when given a choice.
  • +2 Vitality
  • +2 Heightened Reflexes
  • +1 Wisdom
  • charm slot
  • enchantment slot (Retribution Aura 4)

necklace: Hermit's Talisman of the North
I got this at level 9 or 10, and may have started using it right away; it wasn't enchanted until level 12 or 13.
  • +1 Spirit
  • +1 Heightened Reflexes
  • +1 Indomitable Will
  • +2 Wisdom
  • charm slot
  • 3 enchantment slots (Healing Aura 10)


Weapons

I used dual axes for much of the time before the battle tower, as they had the best damage (swords or mixed for the first few levels). After the battle tower I used Barnabus' mace and a couple different hammers for quite awhile.

(Legendary) Disintegrating Normal Heavy Noble Sword of Doom
  • damage: 44-73
  • +39 melee damage
  • +29 magic damage
  • 1 charm slot
  • 1 enchantment slot (Increased Damage 9)

(Unique) Paladin's Well Crafted Heavy Noble Hammer of the Snake
Dropped by Ba'al in the mine; too bad I didn't go back to Broken Valley until the fjords were almost cleared.
  • damage: 61-75
  • +39 melee damage
  • +31 Hit Points
  • +3 Vitality
  • +4 Strength
  • 2 charm slots
  • 3 enchantment slots (Increased Damage 9 / Increased Magical Damage 9 / Poison 9)

(Heroic) Paladin's Normal Heavy Noble Bow of Doom
I found a bow very helpful early in the game, handy mid game, and just used to break crates (etc) late in the game. I had Rothman's bow equipped for some time, and made sure to switch to it before turning in quests.
  • ranged damage: 29-87
  • +16 ranged damage
  • +11 magical damage
  • +44 Hit Points
  • charm slot
  • enchantment slot (Increased Damage 9)



For the dragon form I removed all equipment except for the Bone Dragon Cuirass (+40% hit points) and Bone Dragon Leggings (+40% offense) once I could max Firebreath, Fire Sphere, Dragon Spirit and Dragon Burst without the need for equipment spell bonuses. I didn't use Dragon Burst that much (came in handy a couple times), and never tried the summon, shield or polymorph spells.

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