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#429337 - 11/28/10 12:09 AM Re: New patch [Re: Astara]
Rain Koor Offline
apprentice

Registered: 09/20/09
Posts: 48
 Originally Posted By: Astara

having to move the mouse up and down to select dialog choices is tedious and slow.

Number keys already allow you to select different dialogue choices. It would be nice though, if mindread could be moved with the other options or at least hotkeyed.

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#429399 - 11/28/10 11:16 AM Re: New patch [Re: Rain Koor]
Lostsheep Offline
member

Registered: 01/12/05
Posts: 189
If we already have the "overpowered equipments and enchantments" on our equipment and have learned the formulas,will the patch break the game or will we simply find that the enchantments are less after the patch?

If the latter,I'm all in favour but I don't want to start again because the patch has broken my game.

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#429422 - 11/28/10 02:32 PM Re: New patch [Re: Libertarian]
Gareth Offline
stranger

Registered: 11/28/10
Posts: 2
Dont know if this is the right place to put this, not game breaking but...

During "Method & Madness" mission after giving Eugene the potion then Mind reading him he still has two voices in his head

Noticed that Gardners door says Thomas doors Mind read and not its own in the "Prancing Seahorse" in Aleroth...

Mind reading "Willy" in aleroth Behrihn states hes thinking of a trick Player fell for, though i never took him up on his offer (thus never got tricked)



Edited by Gareth (11/28/10 04:48 PM)

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#429500 - 11/29/10 10:12 AM Re: New patch [Re: Gareth]
Greever Offline
member

Registered: 08/19/08
Posts: 140
To answer some questions:
-Yes, the 'take all' keyboard shortcut is in now.

-As for the overpowered enchantments. No enchantments will be removed, the value of the boosts have just been tweaked. The damage boost of lower levels of +normal damage and +magical damage enchantments have been reduced. The higher levels still give awesome boosts.

-As for the invisible enemies and one-shotting bosses: Bug will be fixed in patch but your old savegames may still have these issues. Send them to support to have them fixed if you are noticing one of these issues.

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#429513 - 11/29/10 11:35 AM Re: New patch [Re: Greever]
Lostsheep Offline
member

Registered: 01/12/05
Posts: 189
Thanks for the reply,Greever,it seems like the patch won't break my game then?

As for your third point,if I patch before the areas where "the invisible enemies and one-shotting bosses" occur,it is likely I won't get these problems?

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#429550 - 11/29/10 04:18 PM Re: New patch [Re: Lostsheep]
ForkTong Offline



Registered: 12/21/03
Posts: 832
Loc: Krynn
No, the bug may already be in your savegame.
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Tweeting @forktong

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#429560 - 11/29/10 05:10 PM Re: New patch [Re: ForkTong]
Lostsheep Offline
member

Registered: 01/12/05
Posts: 189
OK,thanks for that,I'll just have to hope for the best.

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#429588 - 11/29/10 07:43 PM Re: New patch [Re: Rain Koor]
masa2009 Offline
apprentice

Registered: 10/15/10
Posts: 26
 Originally Posted By: Rain Koor
 Originally Posted By: Astara

having to move the mouse up and down to select dialog choices is tedious and slow.

Number keys already allow you to select different dialogue choices. It would be nice though, if mindread could be moved with the other options or at least hotkeyed.


Can't you simply use the same keys you use in-game to move your character forwards/backwards, to scroll up and down between dialogue options, similar to the console version?

Looks like the most intuitive layout. If it's not already there, sounds simple enough to patch in.

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#429636 - 11/30/10 04:46 AM Re: New patch [Re: Libertarian]
chautemoc Offline
stranger

Registered: 11/08/10
Posts: 16
Hooray for Nightmare difficulty. \:\)

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#429654 - 11/30/10 07:51 AM Re: New patch [Re: chautemoc]
Virc Offline
member

Registered: 01/12/09
Posts: 100
Loc: Belgium
Lets see if you are still as happy when the training goblins teach you that you are not so hot afterall :p

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#429669 - 11/30/10 10:06 AM Re: New patch [Re: Virc]
Joram Offline

veteran

Registered: 04/02/05
Posts: 3053
Loc: Between Belgium and Rivellon ....
 Originally Posted By: Virc
Lets see if you are still as happy when the training goblins teach you that you are not so hot afterall :p




I Hope with this new extra difficulty mode the DKS will increase in difficulty

I hope now there's "Nightmare mode", the game's difficulty increases from the start to the finish ! And not vice versa ;\) !
So IF my hero DON't make the effort to search always for the most strongest weapons/gear, the game is almost impossible to survive and finallty finish

That will be a great thrilling exciting adventure for hardcore players
_________________________
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !

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#429680 - 11/30/10 10:44 AM Re: New patch [Re: Joram]
Kein Offline
veteran

Registered: 08/29/09
Posts: 2033
Loc: Soviet Empire
When Summon Mastery will be fixed at last?

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#429686 - 11/30/10 11:29 AM Re: New patch [Re: Ivy20]
apoc_reg Offline
apprentice

Registered: 11/29/10
Posts: 37
Loc: Cambs, UK
 Originally Posted By: Ivy20
Out of the box support of the Xbox 360 controller would be nice for the PC version. Also, make the middle mouse button functional.


That would be awesome!

Could the xbox UI not be imported somehow to make that easy? (easy being all relative of course!!)
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GTX 480, i7 920, 6GB Dominator, Win7 x64
Steam: apoc_reg, Live: apoc reg, PSN: apoc_reg

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#429700 - 11/30/10 12:52 PM Re: New patch [Re: Greever]
UnSilence Offline
stranger

Registered: 11/27/10
Posts: 5
Is it possible to release a tool to let us fix the old save games ourselves?

Sending them to you may take some days and put extra workload on support personals.

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#429716 - 11/30/10 02:59 PM Re: New patch [Re: UnSilence]
Paris Offline
member

Registered: 11/01/10
Posts: 177
Loc: UK
I hear that nightmare mode is going to be so difficult, you will even be starting of with holes in your boots and unpolished armour.
_________________________
D2ED + More D2ED + A happy ending = A winner

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#429717 - 11/30/10 03:02 PM Re: New patch [Re: Paris]
Greever Offline
member

Registered: 08/19/08
Posts: 140
Actually it's holes in your backpack. Every 10 steps you lose an item. :P

Just kidding of course.

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#429719 - 11/30/10 03:08 PM Re: New patch [Re: Greever]
virumor Offline
old hand

Registered: 08/14/09
Posts: 806
In nightmare mode, the training goblins should be replaced by Killer Bunnies.

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#429731 - 11/30/10 03:41 PM Re: New patch [Re: Greever]
Joram Offline

veteran

Registered: 04/02/05
Posts: 3053
Loc: Between Belgium and Rivellon ....
 Originally Posted By: Greever
Actually it's holes in your backpack. Every 10 steps you lose an item. :P

Just kidding of course.




Good idea for a next game ... make a "maze" so the hero must drop for example Goldcoints if he wish to find his way back out of that maze !! \:-p
_________________________
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !

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#429744 - 11/30/10 04:59 PM Re: New patch [Re: Greever]
Paris Offline
member

Registered: 11/01/10
Posts: 177
Loc: UK
 Originally Posted By: Greever
Actually it's holes in your backpack. Every 10 steps you lose an item. :P

Just kidding of course.


Being as my backpack is magical, and is actually suspended between the land of never-never, and the land that time forgot, I would very much doubt that anything may become misplaced. But, you know best I suppose. ;\)
_________________________
D2ED + More D2ED + A happy ending = A winner

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#429745 - 11/30/10 05:06 PM Re: New patch [Re: Paris]
Lar_q Offline



Registered: 12/07/06
Posts: 749
Quick update: We've finished testing the content of the patches and are now in the process of building the installers, which is the last phase. We then need to test the installers and if that works out immediately, we should be able to release the patches tomorrow, latest on thursday.

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