For all of you following this forum, I'm pretty sure by now you've guessed that Project D = Dragon Commander, but just in case you were wondering, it's hereby confirmed. We'll be talking a lot of Dragon Commander in the coming days, specifically at GamesCom and given that we'll be there, we won't be here, so I figured I might as well spill some of the details on the forum already.
The following text comes from an internal pitch doc and should give you already a pretty good idea of what we're trying to do with Dragon Commander - at the very least it should tell you more than the press release that Lynn is pumping out now
Disclaimer - we don't really talk the way it's written down here, it's just what seems to happen once we start writing pitch textsDragon Commander
Play Dragon Commander and become a mighty Dragon Knight who takes to the skies to wage all-out war. Burn your enemies and lead your armies, then plan your next moves on the highly interactive, tactical campaign map. Yours is the power of the dragon and yours will be the empire!
Be the Dragon
Take control of a great dragon equipped with powerful technology and obliterate all that stands in your way. Use magic, skill and cunning to win the day.
Build vast armies and lead them into spectacular real-time combat. Conquer the vast world of the Divinity universe, and see your dominion spread over the tactical map.
Become the Emperor
Forge alliances; seek out arcane magic; fund military technology; woo powerful princesses; torture innocent imps. Will you be remembered as Sergei the Cruel, or Swen the Wise?
Campaign against your friends and show them you are the only one who’s worthy of the title of Dragon Commander!
Or in other words - plenty of strange people & creatures to talk to with plenty of choices to make, a big turn-based strategy map with all kinds of fancy units to move around and countries to invade, researching of technology & spells & dragon boosting equipment, the story of the first Dragon Knights (from the time Maxos was a very common word), and massive dragon combat featuring a combat system that's shaping up to be way cooler than anything we've ever managed on that front, way way cooler. It has Steampunk, it has fantasy, huge areas to do the dragon combat in and lots, and I mean lots, of enemies to destroy. It obviously also has a single-player storyline, but there will be options to play multiplayer campaigns against one another which should be quite a lot of fun.
We'll show a lot more in the coming months, and we're still learning a lot about the game ourselves, but the one thing I can tell you is that we're having quite a lot of fun making it, a lot more fun actually than we had when we were making Divinity II, so I hope that'll translate itself into something you'll feel when playing it.
I need to prep for GamesCom now, drilling the presentation we'll do so we can survive the stare of the one man we all fear in the office and whose pictures are starting at us under the motto - do well with him, you'll do well with everybody. But god, does he look scary