Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#459424 25/11/12 01:32 AM
Joined: Nov 2012
S
stranger
OP Offline
stranger
S
Joined: Nov 2012
I am at the last boss on beyond divinity and after dying to him and trying to reload my last quicksave the game crashes about 75% of the way through the loading bar. I tried loading one of my other 5 quicksaves but none of them would load! I have no way to finish the game now, is there anything that can be done or another save file at the end I can use?

I am using the steam version of the game

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

You don't have any named saves? Even if they are too old to revert back to, you can at least test if they will load.

Can you start a new game, save it (using a named save, so as not to overwrite any quicksaves), and load it again?

Check if there are files called debug.lst or error.txt in the 'Beyond Divinity' folder.


Windows has been known to decide game files have become corrupt after a crash, even if the game was not involved, and 'fix' the perceived problem. One person had Windows delete all of the inv.b2 files in their Divine Divinity saves when another program crashed 5 minutes after exiting that game (fortunately it is a zero byte file, so was easy to replace). Another had a crash a few minutes after exiting Beyond Divinity, and Windows deleted that same file from the ..\main\startup folder, so it caused a crash starting the game, rather than just when loading specific saves (so not the problem in this case).

In Windows Explorer, browse to the '..\Beyond Divinity\savegames' folder, and check the number of files in the save folders. There should be 22-23 files in a save before entering the BF that act, and 28-30 afterwards.
Depending on the file, missing files might be replaceable with corresponding ones from the next most recent working save (if available); normally that could cause problems, but since you are at the end of the game there is less that could be messed up by mixing files from different saves.

Under Vista/7, depending on how the user accounts are set up, if you install the game to the default Program Files path, Windows can create separate savegame folders for each user, and then map that folder to the game's savegame folder (so it will just see the saves for the relevant user).


If a new game crashes, as well, try deleting the files within the dynamic folders (not the folders themselves, though);
'..\Beyond Divinity\Acts\Act1\Dynamic', '..\Beyond Divinity\Acts\Act2\Dynamic', etc (also possibly mapped to the user folder path in Vista/7).
These folders are used as a cache for the game. Files are created / copied there from the save game folder when you load, and written / copied to those folders when you save a game. The files will be re-created as required the next time you start Beyond Divinity. If there was a corrupt file in those folders, deleting the files should fix the problem.



FYI, below is a list of the files which must/may be in the save folder. The files with an extension of .1 or .x1 are added to the folder after entering the battlefield for a particular act for the first time.

automapgen.000 (after BF, may or may not be present)
data.000
dollinfo.000 (may or may not be present)
extfree.x0
extfree.x1
gender.000
height.x0
height.x1
info.000
inv.b0
inv.b1
inv.b2
inv.i0
inv.i1
inv.i2
items.000
mapflags.000
mapv.0
mapv.1
objects.x0
objects.x1
quickinfo.000
shot.xxx
shroud.x0
shroud.x1
story.000
story.001
telpstates.000
world.x0
world.x1


If all else fails I still have my saves from my first playthrough of the disk version, and could give you a save from before stepping through the final rift to Rivellon (with an archer hero).

Check your messages (click 'My Stuff' in the top menu bar, then 'Messages').

Joined: Nov 2012
S
stranger
OP Offline
stranger
S
Joined: Nov 2012
I do not have any named saves sadly, I did not think they would be necessary as saving and loading had been working fine up until the last part of the game.

I checked to make sure all the files were around and yes, all of them except automapgen were there. I also tried starting a new game, saving, and loading and it worked fine. The number of files seems to be correct as well.

Joined: Jul 2014
T
stranger
Offline
stranger
T
Joined: Jul 2014
Shockingly, I'm getting this exact same bug even today. I tried to quickload during the last boss battle and now attempting to load any of my recent quicksaves crashes the game 75% of the way through the load bar. However, loading the named save I made right at the end of Act 4 (before entering the door to the academy) works, as does the 5th quicksave made a floor below inside one of the test dungeons. Verifying the game files through steam does not fix the issue.

I have a creeping suspicion the game does something very bad when it removes the Death Knight from your party as part of the final battle, and it is unable to rectify something when loading the final level of the academy.


Moderated by  Larian_QA, Lynn, Macbeth 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5