Divinity Banner
Previous Thread
Next Thread
Print Thread
Page 2 of 3 1 2 3
Re: Patch v1.0.219 [Re: Khaelenmore] #557905
01/11/14 07:51 PM
01/11/14 07:51 PM
Joined: Mar 2003
Posts: 26,006
Canada
Raze Offline

veteran
Raze  Offline

veteran

Joined: Mar 2003
Posts: 26,006
Canada

Khaelenmore;
There is a known issue with Boreas' AI; I'll add your description to the bug report.
I'm not sure if it would be required, but if you email supportdos@larian.com with the report.zip file generated by the D:OS support tool (for the PC version), I'll add that as well. The report will contain system and game information, as well as your saved games. To reduce the file size you can delete most of the saves from the zip, just leaving one before this fight.


zenblack;
Same for the Steam version.

Re: Patch v1.0.219 [Re: delu] #557909
01/11/14 09:24 PM
01/11/14 09:24 PM
Joined: Nov 2014
Posts: 3
S
SuBZ3r0 Offline
stranger
SuBZ3r0  Offline
stranger
S

Joined: Nov 2014
Posts: 3
First let me thank you for the patch, but unfortunately since the patch I'm experiencing the same problem as delu:

Originally Posted By: delu
Since this patch, clicking items on the toolbar (such as to switch weapons or equipment with) now removes the item from the toolbar for me.

Even if I open the Inventory and select "Equip" for an equipment that is on my toolbar, it gets removed from the toolbar and so does the equipped item (that I also have on the toolbar).

Are we the only ones experiencing this? If it's a known issue, please fix it asap as it makes the game unbearably annoying to play!

Re: Patch v1.0.219 [Re: Raze] #557912
01/11/14 09:38 PM
01/11/14 09:38 PM
Joined: Sep 2014
Posts: 23
SmilingSpectre Offline
stranger
SmilingSpectre  Offline
stranger

Joined: Sep 2014
Posts: 23
Originally Posted By: Raze
If that doesn't help, please email supportdos@larian.com, with a description of the problem and the report.zip file generated by the D:OS support tool (for the PC version). The report will contain system and game information, as well as your saved games. To reduce the file size, you can delete all but one save from the zip, since the problem is not directly related saves themselves (unless possibly a new save is fine but an existing save in a recreated profile displays the same symptoms).

Oh, neat idea. I will use it myself, as I feel that my "bug report" post didn't get any attention... smile Thank you!

Re: Patch v1.0.219 [Re: Larian_QA] #557914
01/11/14 09:47 PM
01/11/14 09:47 PM
Joined: Nov 2014
Posts: 14
Z
zenblack Offline
stranger
zenblack  Offline
stranger
Z

Joined: Nov 2014
Posts: 14
Another bug, Madora no longer makes a voice comment after speaking to Thelryon. (There might be more of these, I only really remember Madora's because she's funny as hell)

Re: Patch v1.0.219 [Re: Larian_QA] #557924
02/11/14 05:35 AM
02/11/14 05:35 AM
Joined: Nov 2014
Posts: 3
M
Matermine Offline
stranger
Matermine  Offline
stranger
M

Joined: Nov 2014
Posts: 3
Can you please fix the multiplayer stat loading bug? So frustrating playing with my friend who has 5 min+ load times and more than half of the loads, his stats are all at 5.

Please fix this. The game is unplayable in co-op.

Re: Patch v1.0.219 [Re: Larian_QA] #557927
02/11/14 07:20 AM
02/11/14 07:20 AM
Joined: May 2013
Posts: 280
john carmack Offline
enthusiast
john carmack  Offline
enthusiast

Joined: May 2013
Posts: 280
Hi,
could you please release a patch which fix all missing sounds?


Killing shouldn't be the solution for everything!!!
Re: Patch v1.0.219 [Re: Larian_QA] #557931
02/11/14 09:20 AM
02/11/14 09:20 AM
Joined: Sep 2013
Posts: 5
E
Egorro Offline
stranger
Egorro  Offline
stranger
E

Joined: Sep 2013
Posts: 5
Thanks for the patch
Is there any plans to make 1handed/2handed abilities affect tenebrium weapons? For now they don't worth spending points because of becoming absolutely useless for high-level characters

Re: Patch v1.0.219 [Re: Larian_QA] #557932
02/11/14 09:42 AM
02/11/14 09:42 AM
Joined: Jul 2014
Posts: 475
GamezGlitchz Offline
addict
GamezGlitchz  Offline
addict

Joined: Jul 2014
Posts: 475
Divinity Original Sin - Weresheep Armor Changes - Patch Notes 1.0.219 - Weresheep Armor GUIDE/REVIEW
https://www.youtube.com/watch?v=p228xdWYgOI

Re: Patch v1.0.219 [Re: Larian_QA] #557941
02/11/14 07:29 PM
02/11/14 07:29 PM
Joined: Aug 2014
Posts: 206
T
Thorsten Offline
enthusiast
Thorsten  Offline
enthusiast
T

Joined: Aug 2014
Posts: 206
Something is really completely wrong with Boreas fight in the new patch.

I confirm he randomly walks around during players turn. The whole fight: Fire statue crumbles, fight initiates, ranger has first shot, before its second Boreas positions himself directly before the ranger, ranger takes 2nd shot with fire and damages nearby mage, mage teleports Boreas, Boreas glides back into position, mages initiates minor heal, Boreas drops dead.

Rant: Why oh why are too many developers following Microsofts first 20 years - patch 100 things and break 50 things unbroken before ...

Regards,
Thorsten

Re: Patch v1.0.219 [Re: Thorsten] #557943
02/11/14 07:32 PM
02/11/14 07:32 PM
Joined: May 2013
Posts: 528
Prospecting bridges in E-SE Eu...
EinTroll Offline
addict
EinTroll  Offline
addict

Joined: May 2013
Posts: 528
Prospecting bridges in E-SE Eu...
Originally Posted By: Thorsten
Rant: Why oh why are too many developers following Microsofts first 20 years - patch 100 things and break 50 things unbroken before ...


Because every time one fiddles with code this size, one inadvertently creates bugs. It's like a law of the times we live in.


Unless otherwise specified, just an opinion or simple curiosity.
Healing spells & Weapons in shortcut bar [Re: Larian_QA] #557944
02/11/14 08:02 PM
02/11/14 08:02 PM
Joined: Nov 2014
Posts: 2
P
PCDoc Offline
stranger
PCDoc  Offline
stranger
P

Joined: Nov 2014
Posts: 2
Turn based heals are sometimes still not working correctly.

It seems if a hydrosophist casts a second heal during the last turn of a previously cast heal, there is a chance the previously cast heal will get cut short.

Here is how I've been replicating the issue:
Scarlett casts Strong Regenerate on Roderick
Scarlett then casts Minor Heal on herself immediately after
Roderick only receives one heal from Strong Regenerate instead of two.

It almost seems that if the second heal gets cast too close to the last "tick" of an existing heal, then the existing one gets overridden. I'd imagine using Cure Wounds instead of hydro spells would have the same effect but haven't tried it.

I have also noticed that if one has two weapons in their shortcut bar -- say a dagger and a bow -- and clicks one to equip it, the weapon does get equipped but then ALL weapons get cleared out of the bar and are replaced with empty slots.

Last edited by PCDoc; 02/11/14 08:08 PM.
Re: Healing spells & Weapons in shortcut bar [Re: Larian_QA] #557945
02/11/14 08:13 PM
02/11/14 08:13 PM
Joined: Nov 2014
Posts: 2
P
PCDoc Offline
stranger
PCDoc  Offline
stranger
P

Joined: Nov 2014
Posts: 2
Oath of Desecration and Rage are still stacking on both my warriors, too. One has a two-handed sword with 5 points in Man-At-Arms and 4 points in Witchcraft (he casts Oath on the second warrior), the other has a two-handed axe and can use Rage after being buffed with Oath and both the buff icon and damage increase are showing up.

I'm not complaining though.

Re: Healing spells & Weapons in shortcut bar [Re: Larian_QA] #557978
03/11/14 05:10 PM
03/11/14 05:10 PM
Joined: Aug 2014
Posts: 22
pereiraswe Offline
stranger
pereiraswe  Offline
stranger

Joined: Aug 2014
Posts: 22
Lone Wolf 60%?
in talent shows one thing and another in the vitality

Last edited by pereiraswe; 03/11/14 05:16 PM.
Re: Patch v1.0.219 [Re: Raze] #557979
03/11/14 05:52 PM
03/11/14 05:52 PM
Joined: Aug 2013
Posts: 2
Russia
K
Khaelenmore Offline
stranger
Khaelenmore  Offline
stranger
K

Joined: Aug 2013
Posts: 2
Russia
Raze;
I'll send the report as soon as I have access to my gaming PC (on Wednesday, no sooner).
Thank you for your response.

Re: Patch v1.0.219 [Re: Larian_QA] #558017
04/11/14 06:58 PM
04/11/14 06:58 PM
Joined: Nov 2014
Posts: 8
K
katscan Offline
stranger
katscan  Offline
stranger
K

Joined: Nov 2014
Posts: 8

Larian, what does:
"4Player Mod crash fix"

refer to ?

4 player was working fine (changing in main_1.pak) until this newest patch, now the game crashes if I try to change it from "2" to "4"... what happened and how can I get 4 players working again ?

Re: Patch v1.0.219 [Re: Larian_QA] #558043
05/11/14 06:55 AM
05/11/14 06:55 AM
Joined: Nov 2014
Posts: 14
Z
zenblack Offline
stranger
zenblack  Offline
stranger
Z

Joined: Nov 2014
Posts: 14
Is there any chance for a patch/hotfix in the near future? These regressions are widespread, the sounds in particular.

Re: Patch v1.0.219 [Re: Larian_QA] #558103
06/11/14 11:27 AM
06/11/14 11:27 AM
Joined: May 2013
Posts: 280
john carmack Offline
enthusiast
john carmack  Offline
enthusiast

Joined: May 2013
Posts: 280
.....some issues are addressed in the next patch - Larian have no ETA on when that patch will arrive.

I hope a few days before Christmas - including Dual Wielding and a new herder Difficultly Level wave

Last edited by john carmack; 06/11/14 11:28 AM.

Killing shouldn't be the solution for everything!!!
Re: Patch v1.0.219 [Re: Larian_QA] #558167
07/11/14 04:16 PM
07/11/14 04:16 PM
Joined: Nov 2014
Posts: 8
K
katscan Offline
stranger
katscan  Offline
stranger
K

Joined: Nov 2014
Posts: 8

Still no info on what this refers to in the patch notes:
"4Player Mod crash fix" ?

Re: Patch v1.0.219 [Re: katscan] #558194
08/11/14 06:26 AM
08/11/14 06:26 AM
Joined: Mar 2003
Posts: 26,006
Canada
Raze Offline

veteran
Raze  Offline

veteran

Joined: Mar 2003
Posts: 26,006
Canada

After the 1.0.169/1.0.177 updates some people experienced crashes in multiplayer with the 4 player mods active (in one case the person joining the game on a particular system crashes whenever opening a character's inventory; a different system had IIRC random crashes). Presumably 1.0.219 doesn't have such issues.

Re: Patch v1.0.219 [Re: Larian_QA] #558442
11/11/14 03:01 PM
11/11/14 03:01 PM
Joined: Nov 2014
Posts: 8
K
katscan Offline
stranger
katscan  Offline
stranger
K

Joined: Nov 2014
Posts: 8
Raze.. You are awesome. Your advice completely worked. The presence of a Main_1_copy.pak file in the directory in addition to the modified Main_1.pak file was crashing the game. With the original in a separate directory, the game works flawlessly for 4 players now. THANKS !!!!

Page 2 of 3 1 2 3

Powered by UBB.threads™ PHP Forum Software 7.6.2