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#558508 - 11/12/14 05:47 AM Re: Patch v1.0.219 [Re: katscan]
john carmack Offline
enthusiast

Registered: 05/13/13
Posts: 271
Originally Posted By: katscan
Raze.. You are awesome. Your advice completely worked. The presence of a Main_1_copy.pak file in the directory in addition to the modified Main_1.pak file was crashing the game. With the original in a separate directory, the game works flawlessly for 4 players now. THANKS !!!!


@ Raze
Could you please bring back the missing sounds? I believe they are missing since 1.0.169 ! ! !
_________________________
Killing shouldn't be the solution for everything!!!

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#558604 - 11/14/14 06:04 AM Re: Patch v1.0.219 [Re: Larian_QA]
Van Bastard Offline
stranger

Registered: 11/14/14
Posts: 5
Impressive list of improvements but my GTX260 SP216 still needs:

"defaults write com.larian.dos ShaderBasedClear -bool true" to work under OS X.

You have been fixed few cards but users of GTX285 (MacPro one) have same problem. Without this "magic fix" game stuck on account selection window.

Yosemite 10.10.1 | GTX260 SP216 (posts under osx like GTX285)

PS. Under 10.9.4 without problems on same setup.


Edited by Van Bastard (11/14/14 06:05 AM)

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#558606 - 11/14/14 06:48 AM Re: Patch v1.0.219 [Re: PCDoc]
Vardis Offline
journeyman

Registered: 11/10/14
Posts: 61
Originally Posted By: PCDoc
Turn based heals are sometimes still not working correctly.

It seems if a hydrosophist casts a second heal during the last turn of a previously cast heal, there is a chance the previously cast heal will get cut short.

Here is how I've been replicating the issue:
Scarlett casts Strong Regenerate on Roderick
Scarlett then casts Minor Heal on herself immediately after
Roderick only receives one heal from Strong Regenerate instead of two.

It almost seems that if the second heal gets cast too close to the last "tick" of an existing heal, then the existing one gets overridden. I'd imagine using Cure Wounds instead of hydro spells would have the same effect but haven't tried it.


I've run into the same thing casting minor heal twice in a row. Nice catch on the particulars about how it happens.

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#558664 - 11/15/14 11:45 AM Re: Patch v1.0.219 [Re: Larian_QA]
GregerMoek Offline
stranger

Registered: 11/15/14
Posts: 1
Why are people even asking for Dual Wielding? Because it "looks badass"?

I think this patch was great. Got nothing to add really.

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#558727 - 11/16/14 05:04 PM Re: Patch v1.0.219 [Re: GregerMoek]
Thorsten Offline
enthusiast

Registered: 08/07/14
Posts: 206
Originally Posted By: GregerMoek
I think this patch was great. Got nothing to add really.


Except a few fights are either broken (Boreas) or not working correctly (Hunters Edge) or simply needlessly annoying (Guardian wishing well, without wand).

Nothing game breaking though.

Regards,
Thorsten

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#559587 - 12/06/14 03:21 PM Re: Patch v1.0.219 [Re: Larian_QA]
soldatovaua Offline
stranger

Registered: 12/06/14
Posts: 3
Please tell me, is there any information when it is planned to release the next patch?

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#559589 - 12/06/14 04:47 PM Re: Patch v1.0.219 [Re: Larian_QA]
Raze Offline



Registered: 03/10/03
Posts: 25497
Loc: Canada

No, there is no ETA for the next patch.

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#560745 - 01/02/15 07:13 AM Re: Patch v1.0.219 [Re: Raze]
Zachb34 Offline
apprentice

Registered: 06/30/14
Posts: 46
Originally Posted By: Raze

No, there is no ETA for the next patch.


Raze.

I absolutely LOVE this game, but the combat turns are too slow for me and my friends taste.

To solve this, we all had to download CheatEngine and activate the gamespeed edit, to run the game at 1.5X's speed.

The game feels fabulous at that speed.


However, could you PLEASE add a game speed/combat speed slider to the options so we can avoid having to go to third party programs.


Thanks!

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#560753 - 01/02/15 11:17 AM Re: Patch v1.0.219 [Re: Larian_QA]
Shryke Offline
stranger

Registered: 08/14/14
Posts: 4
I second that - always nice to be able to speed up combat in turn-based games.

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#561258 - 01/12/15 11:58 AM Re: Patch v1.0.219 [Re: Larian_QA]
4725794 Offline
stranger

Registered: 01/12/15
Posts: 1
Thanks

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#561475 - 01/16/15 01:12 PM Re: Patch v1.0.219 [Re: Larian_QA]
Joram Offline

veteran

Registered: 04/02/05
Posts: 3053
Loc: Between Belgium and Rivellon ....
I wonder ... when the (big) new patch becomes reality ...
Do I've to start a "New Game" to have access to all the changes in this patch ?

Or can I go further on with my current playround (now level 12) ?
_________________________
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !

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#561715 - 01/23/15 01:25 AM Re: Patch v1.0.219 [Re: Larian_QA]
Joram Offline

veteran

Registered: 04/02/05
Posts: 3053
Loc: Between Belgium and Rivellon ....
Nobody can answer this question ?
_________________________
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !

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#561716 - 01/23/15 01:39 AM Re: Patch v1.0.219 [Re: Larian_QA]
Raze Offline



Registered: 03/10/03
Posts: 25497
Loc: Canada

I would guess the harder difficulty mode would only be available in a new game. I don't know about the new skills, etc; significant changes could cause issues with existing saves. It would probably be safer to require a new game, technically and for those people who built their characters around exploits that are nerfed, etc.

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#561723 - 01/23/15 03:52 AM Re: Patch v1.0.219 [Re: Larian_QA]
PredatorV Offline

apprentice

Registered: 07/21/14
Posts: 29
What about the new patch?
I wanted to try the beta test on Steam, but there is no beta version for DOS ... it's over?
Or is it private with the need to code? It makes no sense ...

So, what's the status?


Edited by PredatorV (01/23/15 03:52 AM)

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#561725 - 01/23/15 04:06 AM Re: Patch v1.0.219 [Re: PredatorV]
Raze Offline



Registered: 03/10/03
Posts: 25497
Loc: Canada

If the beta was made completely open there could have been some people trying it without understanding that it was possible there would be changes that could make saved games incompatible with the released update.
As it turns out only relatively minor tweaks were made to the beta changes, so beta saves may continue to be compatible after the release of the next update (which contain a couple other things in addition to what is in the beta).

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#561731 - 01/23/15 05:13 AM Re: Patch v1.0.219 [Re: Larian_QA]
Joram Offline

veteran

Registered: 04/02/05
Posts: 3053
Loc: Between Belgium and Rivellon ....
When should the "patches with BIG changes" stop ?

I know D:OS can use improvements here and there,
but I really Hope the Team of Larian Studios DO NOT edit D:OS till there're unwholesome amounts of patches ... a PERFECT GAME will never possible and even if you think it's perfect,
there'll be always people "complaining about ... " :hihi:







_________________________
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !

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#561735 - 01/23/15 06:16 AM Re: Patch v1.0.219 [Re: Joram]
Raze Offline



Registered: 03/10/03
Posts: 25497
Loc: Canada

I think just the things already being worked on are it for big changes.

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#561740 - 01/23/15 09:31 AM Re: Patch v1.0.219 [Re: Larian_QA]
PredatorV Offline

apprentice

Registered: 07/21/14
Posts: 29
Such a slightly inquiring question:
When in a new patch has add up much more news... there will be another new Steam achievements?

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#561741 - 01/23/15 09:50 AM Re: Patch v1.0.219 [Re: Raze]
zenblack Offline
stranger

Registered: 11/01/14
Posts: 14
RRRRRRRRRRRRRRRRRRRRRRRRRRRRRReeeeeeeeeeeeeeelsease the KRAKEN! Rarglebargle! Is there a more complete change log available? Also there are mentions of changes the editor, any specifics there?

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#561742 - 01/23/15 10:36 AM Re: Patch v1.0.219 [Re: Larian_QA]
Raze Offline



Registered: 03/10/03
Posts: 25497
Loc: Canada

No, there isn't a more detailed change log. The only thing mentioned about the editor for the next update is the inclusion of exporters to allow people to create their own content.

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