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EE pak extractor #572322
28/10/15 03:55 AM
28/10/15 03:55 AM
Joined: Oct 2015
Posts: 47
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Draba Offline OP
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Draba  Offline OP
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Is there any official word about the new pak files? Is their content supposed to be accessible/what format do they use?

Re: EE pak extractor [Re: Draba] #572510
28/10/15 04:29 PM
28/10/15 04:29 PM
Joined: Jun 2013
Posts: 853
SniperHF Offline

old hand
SniperHF  Offline

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Joined: Jun 2013
Posts: 853
I have no idea and unfortunately this kinda stuff is over my head. Hopefully one of the people who worked on this in the past are still interested.

I do know that none of the old stuff works as it looks like they changed something under the hood.

Re: EE pak extractor [Re: Draba] #572568
28/10/15 09:21 PM
28/10/15 09:21 PM
Joined: Apr 2013
Posts: 457
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Norbyte Offline
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An experimental version is available, no guarantees that it'll work though smile
https://s3.eu-central-1.amazonaws.com/nb-stor/dos/ExportTool-v1.7.2.zip

Re: EE pak extractor [Re: Draba] #572577
28/10/15 09:54 PM
28/10/15 09:54 PM
Joined: Jun 2013
Posts: 853
SniperHF Offline

old hand
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Posts: 853
Many thanks.

Re: EE pak extractor [Re: Draba] #572582
28/10/15 10:19 PM
28/10/15 10:19 PM
Joined: Oct 2015
Posts: 47
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Draba Offline OP
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Extraction works like a charm, deleting the pak and replacing it with the raw(and edited) contents worked without an issue so far.
That was fast, thanks!

Re: EE pak extractor [Re: Draba] #572594
28/10/15 10:50 PM
28/10/15 10:50 PM
Joined: Mar 2014
Posts: 40
bigironvault Offline
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Posts: 40
Now we need 4 players! pretty please!

Re: EE pak extractor [Re: Draba] #572670
29/10/15 06:51 AM
29/10/15 06:51 AM
Joined: Dec 2013
Posts: 245
Aenra Offline
enthusiast
Aenra  Offline
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Joined: Dec 2013
Posts: 245
Norbyte you are amazing! Thank you very much man smile


Pride, honour and purity
Re: EE pak extractor [Re: Draba] #572712
29/10/15 09:49 AM
29/10/15 09:49 AM
Joined: Mar 2015
Posts: 246
Swedonia
Luckmann Offline
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Swedonia
Absolutely wonderful! Will try out immediately! laugh

Re: EE pak extractor [Re: Draba] #572812
29/10/15 05:47 PM
29/10/15 05:47 PM
Joined: Apr 2013
Posts: 457
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Norbyte Offline
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UPDATE: v1.0.1 released; this version can properly read and write D:OS EE model and animation (GR2) files.

Re: EE pak extractor [Re: Draba] #572858
29/10/15 08:57 PM
29/10/15 08:57 PM
Joined: Oct 2015
Posts: 14
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Parkan Offline
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Posts: 14
greeting to all.I have few question regardless extractor and editing game files.

1.Downloaded extractor,in this program i chose main.pak to extract.Extracted files,then i copy them to Data folder of Divinity EE.Delete main.pak,laucnh game.All work fine.If i try to edit something like this:In folder data\mods\main\charactercreation\properties.lsx i change this lines:
<attribute id="NumStartingAbilityPoints" value="5" type="4" />
<attribute id="NumStartingAttributePoints" value="5" type="4" />
<attribute id="NumStartingTalentPoints" value="2" type="4" />

The game after lauch say about error,but loading fine and without any changes.

Is anyone can help me to find few things:How edit start ability,talent,stat points of characters and ability of increasing party to at least 4-6 members?

Re: EE pak extractor [Re: Draba] #572870
29/10/15 09:41 PM
29/10/15 09:41 PM
Joined: Dec 2013
Posts: 245
Aenra Offline
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Aenra  Offline
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Joined: Dec 2013
Posts: 245
Thanks again Norbyte smile


Pride, honour and purity
Re: EE pak extractor [Re: Draba] #572886
29/10/15 10:09 PM
29/10/15 10:09 PM
Joined: Mar 2014
Posts: 40
bigironvault Offline
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bigironvault  Offline
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Joined: Mar 2014
Posts: 40
Does this allow for 4 custom characters or just for connectivity?

Re: EE pak extractor [Re: Parkan] #572979
30/10/15 07:18 AM
30/10/15 07:18 AM
Joined: Oct 2015
Posts: 2
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pscz Offline
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pscz  Offline
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Joined: Oct 2015
Posts: 2
Originally Posted By: Parkan
greeting to all.I have few question regardless extractor and editing game files.

1.Downloaded extractor,in this program i chose main.pak to extract.Extracted files,then i copy them to Data folder of Divinity EE.Delete main.pak,laucnh game.All work fine.If i try to edit something like this:In folder data\mods\main\charactercreation\properties.lsx i change this lines:
<attribute id="NumStartingAbilityPoints" value="5" type="4" />
<attribute id="NumStartingAttributePoints" value="5" type="4" />
<attribute id="NumStartingTalentPoints" value="2" type="4" />

The game after lauch say about error,but loading fine and without any changes.

Is anyone can help me to find few things:How edit start ability,talent,stat points of characters and ability of increasing party to at least 4-6 members?


I've done pretty much the same thing, with the same result.
I've also tried to change HenchMen and ClassPresets, to no avail.

It seems the game engine just doesn't care about the .LSX files. Just to make sure it wasn't still loading old files, I deleted the original .PAK files after extracting them. The game starts fine, but my changes are still ignored. Has anyone been able to figure out why this happens?

As a side note, you can make the game shut up about the invalid files by clearing the "MD5" value in the meta.lsx file,
which I suppose immediately invalidates my previous claim about the game engine not caring about the .LSX files.

I guess the CharacterCreation stuff is handled differently than the other .LSX files...

Has anyone been able to figure out if there is some way to get the game to accept your modified files?

Last edited by Vometia; 30/10/15 09:29 AM. Reason: formatting
Re: EE pak extractor [Re: pscz] #573096
30/10/15 08:36 PM
30/10/15 08:36 PM
Joined: Oct 2015
Posts: 12
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Nii Offline
stranger
Nii  Offline
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Joined: Oct 2015
Posts: 12
EE has new MainLSF.pak that contains henchmen files and many other that overwrites all your changes. This is Larians way to say have fun modding.

Re: EE pak extractor [Re: Draba] #573212
31/10/15 09:58 AM
31/10/15 09:58 AM
Joined: Jul 2014
Posts: 29
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PredatorV Offline

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Posts: 29
I have the same problem - when I inserting Localization / English.pak
When i translated into another language, is still loading English texts (I do not know where) - do not take it new file .pak.

Please, solve this problem...

Re: EE pak extractor [Re: PredatorV] #573241
31/10/15 02:20 PM
31/10/15 02:20 PM
Joined: Apr 2013
Posts: 457
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Norbyte Offline
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Norbyte  Offline
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Joined: Apr 2013
Posts: 457
Originally Posted By: PredatorV
I have the same problem - when I inserting Localization / English.pak
When i translated into another language, is still loading English texts (I do not know where) - do not take it new file .pak.

Please, solve this problem...


I've updated the tool today to fix some packaging problems:
(v1.0.2)
* Fix some incompatibilities in the handling of deflate streams
* Fix CRC calculation on compressed files
* Add CRC verification when decompressing
* Save file compression flags properly

Re: EE pak extractor [Re: Norbyte] #573282
31/10/15 05:47 PM
31/10/15 05:47 PM
Joined: Oct 2015
Posts: 2
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pscz Offline
stranger
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Joined: Oct 2015
Posts: 2
Same link as before?

Re: EE pak extractor [Re: Draba] #573327
31/10/15 09:21 PM
31/10/15 09:21 PM
Joined: Apr 2013
Posts: 457
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Norbyte Offline
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Norbyte  Offline
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Posts: 457
Yep

Re: EE pak extractor [Re: Draba] #573561
02/11/15 12:34 AM
02/11/15 12:34 AM
Joined: Nov 2015
Posts: 5
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pakhelp Offline
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Joined: Nov 2015
Posts: 5
can someone help me? when I try to use the editor I get this error

http://imgur.com/Cx8lQfs

Re: EE pak extractor [Re: Draba] #573613
02/11/15 06:09 AM
02/11/15 06:09 AM
Joined: Apr 2013
Posts: 457
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Norbyte Offline
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Norbyte  Offline
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Joined: Apr 2013
Posts: 457
Redownload the extractor again, should be OK now

... scratch that, it should be working fine.
The app is targeting .NET 4.5, and the "BinaryReader(Stream,&#8194;Encoding,&#8194;Boolean)" ctor was added in v4.5, yet yours is missing it. A mystery ...

Can you redownload this: http://www.microsoft.com/en-us/download/details.aspx?id=30653 and try again?

Last edited by Norbyte; 02/11/15 06:23 AM. Reason: more info
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