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#572322 - 10/27/15 10:55 PM EE pak extractor
Draba Offline
apprentice

Registered: 10/27/15
Posts: 47
Is there any official word about the new pak files? Is their content supposed to be accessible/what format do they use?

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#572510 - 10/28/15 11:29 AM Re: EE pak extractor [Re: Draba]
SniperHF Offline

old hand

Registered: 06/29/13
Posts: 853
I have no idea and unfortunately this kinda stuff is over my head. Hopefully one of the people who worked on this in the past are still interested.

I do know that none of the old stuff works as it looks like they changed something under the hood.

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#572568 - 10/28/15 04:21 PM Re: EE pak extractor [Re: Draba]
Norbyte Offline
addict

Registered: 04/14/13
Posts: 454
An experimental version is available, no guarantees that it'll work though smile
https://s3.eu-central-1.amazonaws.com/nb-stor/dos/ExportTool-v1.7.2.zip

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#572577 - 10/28/15 04:54 PM Re: EE pak extractor [Re: Draba]
SniperHF Offline

old hand

Registered: 06/29/13
Posts: 853
Many thanks.

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#572582 - 10/28/15 05:19 PM Re: EE pak extractor [Re: Draba]
Draba Offline
apprentice

Registered: 10/27/15
Posts: 47
Extraction works like a charm, deleting the pak and replacing it with the raw(and edited) contents worked without an issue so far.
That was fast, thanks!

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#572594 - 10/28/15 05:50 PM Re: EE pak extractor [Re: Draba]
bigironvault Offline
apprentice

Registered: 03/07/14
Posts: 40
Now we need 4 players! pretty please!

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#572670 - 10/29/15 01:51 AM Re: EE pak extractor [Re: Draba]
Aenra Offline
enthusiast

Registered: 12/24/13
Posts: 245
Norbyte you are amazing! Thank you very much man smile
_________________________
Pride, honour and purity

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#572712 - 10/29/15 04:49 AM Re: EE pak extractor [Re: Draba]
Luckmann Offline
enthusiast

Registered: 03/04/15
Posts: 246
Loc: Swedonia
Absolutely wonderful! Will try out immediately! laugh

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#572812 - 10/29/15 12:47 PM Re: EE pak extractor [Re: Draba]
Norbyte Offline
addict

Registered: 04/14/13
Posts: 454
UPDATE: v1.0.1 released; this version can properly read and write D:OS EE model and animation (GR2) files.

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#572858 - 10/29/15 03:57 PM Re: EE pak extractor [Re: Draba]
Parkan Offline
stranger

Registered: 10/29/15
Posts: 14
greeting to all.I have few question regardless extractor and editing game files.

1.Downloaded extractor,in this program i chose main.pak to extract.Extracted files,then i copy them to Data folder of Divinity EE.Delete main.pak,laucnh game.All work fine.If i try to edit something like this:In folder data\mods\main\charactercreation\properties.lsx i change this lines:
<attribute id="NumStartingAbilityPoints" value="5" type="4" />
<attribute id="NumStartingAttributePoints" value="5" type="4" />
<attribute id="NumStartingTalentPoints" value="2" type="4" />

The game after lauch say about error,but loading fine and without any changes.

Is anyone can help me to find few things:How edit start ability,talent,stat points of characters and ability of increasing party to at least 4-6 members?

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#572870 - 10/29/15 04:41 PM Re: EE pak extractor [Re: Draba]
Aenra Offline
enthusiast

Registered: 12/24/13
Posts: 245
Thanks again Norbyte smile
_________________________
Pride, honour and purity

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#572886 - 10/29/15 05:09 PM Re: EE pak extractor [Re: Draba]
bigironvault Offline
apprentice

Registered: 03/07/14
Posts: 40
Does this allow for 4 custom characters or just for connectivity?

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#572979 - 10/30/15 02:18 AM Re: EE pak extractor [Re: Parkan]
pscz Offline
stranger

Registered: 10/30/15
Posts: 2
Originally Posted By: Parkan
greeting to all.I have few question regardless extractor and editing game files.

1.Downloaded extractor,in this program i chose main.pak to extract.Extracted files,then i copy them to Data folder of Divinity EE.Delete main.pak,laucnh game.All work fine.If i try to edit something like this:In folder data\mods\main\charactercreation\properties.lsx i change this lines:
<attribute id="NumStartingAbilityPoints" value="5" type="4" />
<attribute id="NumStartingAttributePoints" value="5" type="4" />
<attribute id="NumStartingTalentPoints" value="2" type="4" />

The game after lauch say about error,but loading fine and without any changes.

Is anyone can help me to find few things:How edit start ability,talent,stat points of characters and ability of increasing party to at least 4-6 members?


I've done pretty much the same thing, with the same result.
I've also tried to change HenchMen and ClassPresets, to no avail.

It seems the game engine just doesn't care about the .LSX files. Just to make sure it wasn't still loading old files, I deleted the original .PAK files after extracting them. The game starts fine, but my changes are still ignored. Has anyone been able to figure out why this happens?

As a side note, you can make the game shut up about the invalid files by clearing the "MD5" value in the meta.lsx file,
which I suppose immediately invalidates my previous claim about the game engine not caring about the .LSX files.

I guess the CharacterCreation stuff is handled differently than the other .LSX files...

Has anyone been able to figure out if there is some way to get the game to accept your modified files?


Edited by Vometia (10/30/15 04:29 AM)
Edit Reason: formatting

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#573096 - 10/30/15 03:36 PM Re: EE pak extractor [Re: pscz]
Nii Offline
stranger

Registered: 10/28/15
Posts: 12
EE has new MainLSF.pak that contains henchmen files and many other that overwrites all your changes. This is Larians way to say have fun modding.

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#573212 - 10/31/15 04:58 AM Re: EE pak extractor [Re: Draba]
PredatorV Offline

apprentice

Registered: 07/21/14
Posts: 29
I have the same problem - when I inserting Localization / English.pak
When i translated into another language, is still loading English texts (I do not know where) - do not take it new file .pak.

Please, solve this problem...

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#573241 - 10/31/15 09:20 AM Re: EE pak extractor [Re: PredatorV]
Norbyte Offline
addict

Registered: 04/14/13
Posts: 454
Originally Posted By: PredatorV
I have the same problem - when I inserting Localization / English.pak
When i translated into another language, is still loading English texts (I do not know where) - do not take it new file .pak.

Please, solve this problem...


I've updated the tool today to fix some packaging problems:
(v1.0.2)
* Fix some incompatibilities in the handling of deflate streams
* Fix CRC calculation on compressed files
* Add CRC verification when decompressing
* Save file compression flags properly

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#573282 - 10/31/15 12:47 PM Re: EE pak extractor [Re: Norbyte]
pscz Offline
stranger

Registered: 10/30/15
Posts: 2
Same link as before?

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#573327 - 10/31/15 04:21 PM Re: EE pak extractor [Re: Draba]
Norbyte Offline
addict

Registered: 04/14/13
Posts: 454
Yep

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#573561 - 11/01/15 06:34 PM Re: EE pak extractor [Re: Draba]
pakhelp Offline
stranger

Registered: 11/01/15
Posts: 5
can someone help me? when I try to use the editor I get this error

http://imgur.com/Cx8lQfs

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#573613 - 11/02/15 12:09 AM Re: EE pak extractor [Re: Draba]
Norbyte Offline
addict

Registered: 04/14/13
Posts: 454
Redownload the extractor again, should be OK now

... scratch that, it should be working fine.
The app is targeting .NET 4.5, and the "BinaryReader(Stream,&#8194;Encoding,&#8194;Boolean)" ctor was added in v4.5, yet yours is missing it. A mystery ...

Can you redownload this: http://www.microsoft.com/en-us/download/details.aspx?id=30653 and try again?


Edited by Norbyte (11/02/15 12:23 AM)
Edit Reason: more info

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