I was recently playing a game called "Eador: Masters of a Broken World".. Its a very combat heavy, turn-based game, revolving around capturing lands, building settlements, and upgrading your troops, etc. Since its so combat based, i was pleased to see that i could speed up the enemy turn.. They would still play out their animations, but at a speed of 3 times normal.. After many scenarios that are basically the same, its nice to not have to 'skip' the scene entirely, so you can see what each enemy does, and get back to your turn faster..
It not only had a sliding scale for combat speed.. from slow, to so fast that the enemy turn ends immediately, but when you hit spacebar, it would fast forward the enemy turn in real time.. Meaning you dont have to go into the options menu, and change the sliding scale.. So you have the sliding scale to set the overall combat speed, AND you can fast foward enemy turns.. Id like to see something like this, or at the very least, be able to fast forward the enemy animations.. Waiting for as many as a dozen enemies to go, sometimes 3,4, or 5 actions each, can be a real pain.. Especially when so many of them seem to hiccup, and wait for 10seconds or so, before ending the turn..