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#572322 28/10/15 03:55 AM
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Is there any official word about the new pak files? Is their content supposed to be accessible/what format do they use?

Draba #572510 28/10/15 04:29 PM
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I have no idea and unfortunately this kinda stuff is over my head. Hopefully one of the people who worked on this in the past are still interested.

I do know that none of the old stuff works as it looks like they changed something under the hood.

Draba #572568 28/10/15 09:21 PM
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An experimental version is available, no guarantees that it'll work though smile
https://s3.eu-central-1.amazonaws.com/nb-stor/dos/ExportTool-v1.7.2.zip

Draba #572577 28/10/15 09:54 PM
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Many thanks.

Draba #572582 28/10/15 10:19 PM
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Extraction works like a charm, deleting the pak and replacing it with the raw(and edited) contents worked without an issue so far.
That was fast, thanks!

Draba #572594 28/10/15 10:50 PM
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Now we need 4 players! pretty please!

Draba #572670 29/10/15 06:51 AM
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Norbyte you are amazing! Thank you very much man smile


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Draba #572712 29/10/15 09:49 AM
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Absolutely wonderful! Will try out immediately! laugh

Draba #572812 29/10/15 05:47 PM
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UPDATE: v1.0.1 released; this version can properly read and write D:OS EE model and animation (GR2) files.

Draba #572858 29/10/15 08:57 PM
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greeting to all.I have few question regardless extractor and editing game files.

1.Downloaded extractor,in this program i chose main.pak to extract.Extracted files,then i copy them to Data folder of Divinity EE.Delete main.pak,laucnh game.All work fine.If i try to edit something like this:In folder data\mods\main\charactercreation\properties.lsx i change this lines:
<attribute id="NumStartingAbilityPoints" value="5" type="4" />
<attribute id="NumStartingAttributePoints" value="5" type="4" />
<attribute id="NumStartingTalentPoints" value="2" type="4" />

The game after lauch say about error,but loading fine and without any changes.

Is anyone can help me to find few things:How edit start ability,talent,stat points of characters and ability of increasing party to at least 4-6 members?

Draba #572870 29/10/15 09:41 PM
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Thanks again Norbyte smile


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Draba #572886 29/10/15 10:09 PM
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Does this allow for 4 custom characters or just for connectivity?

Parkan #572979 30/10/15 07:18 AM
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Originally Posted by Parkan
greeting to all.I have few question regardless extractor and editing game files.

1.Downloaded extractor,in this program i chose main.pak to extract.Extracted files,then i copy them to Data folder of Divinity EE.Delete main.pak,laucnh game.All work fine.If i try to edit something like this:In folder data\mods\main\charactercreation\properties.lsx i change this lines:
<attribute id="NumStartingAbilityPoints" value="5" type="4" />
<attribute id="NumStartingAttributePoints" value="5" type="4" />
<attribute id="NumStartingTalentPoints" value="2" type="4" />

The game after lauch say about error,but loading fine and without any changes.

Is anyone can help me to find few things:How edit start ability,talent,stat points of characters and ability of increasing party to at least 4-6 members?


I've done pretty much the same thing, with the same result.
I've also tried to change HenchMen and ClassPresets, to no avail.

It seems the game engine just doesn't care about the .LSX files. Just to make sure it wasn't still loading old files, I deleted the original .PAK files after extracting them. The game starts fine, but my changes are still ignored. Has anyone been able to figure out why this happens?

As a side note, you can make the game shut up about the invalid files by clearing the "MD5" value in the meta.lsx file,
which I suppose immediately invalidates my previous claim about the game engine not caring about the .LSX files.

I guess the CharacterCreation stuff is handled differently than the other .LSX files...

Has anyone been able to figure out if there is some way to get the game to accept your modified files?

Last edited by Vometia; 30/10/15 09:29 AM. Reason: formatting
pscz #573096 30/10/15 08:36 PM
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EE has new MainLSF.pak that contains henchmen files and many other that overwrites all your changes. This is Larians way to say have fun modding.

Draba #573212 31/10/15 09:58 AM
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I have the same problem - when I inserting Localization / English.pak
When i translated into another language, is still loading English texts (I do not know where) - do not take it new file .pak.

Please, solve this problem...

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Originally Posted by PredatorV
I have the same problem - when I inserting Localization / English.pak
When i translated into another language, is still loading English texts (I do not know where) - do not take it new file .pak.

Please, solve this problem...


I've updated the tool today to fix some packaging problems:
(v1.0.2)
* Fix some incompatibilities in the handling of deflate streams
* Fix CRC calculation on compressed files
* Add CRC verification when decompressing
* Save file compression flags properly

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Same link as before?

Draba #573327 31/10/15 09:21 PM
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Yep

Draba #573561 02/11/15 12:34 AM
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can someone help me? when I try to use the editor I get this error

http://imgur.com/Cx8lQfs

Draba #573613 02/11/15 06:09 AM
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Redownload the extractor again, should be OK now

... scratch that, it should be working fine.
The app is targeting .NET 4.5, and the "BinaryReader(Stream,&#8194;Encoding,&#8194;Boolean)" ctor was added in v4.5, yet yours is missing it. A mystery ...

Can you redownload this: http://www.microsoft.com/en-us/download/details.aspx?id=30653 and try again?

Last edited by Norbyte; 02/11/15 06:23 AM. Reason: more info
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