0x00007ffff48467e0 <+0>: push r15
0x00007ffff48467e2 <+2>: push r14
0x00007ffff48467e4 <+4>: push r12
0x00007ffff48467e6 <+6>: push rbx
0x00007ffff48467e7 <+7>: push rax
0x00007ffff48467e8 <+8>: mov r14,rdi
0x00007ffff48467eb <+11>: mov eax,DWORD PTR [r14+0x6f8]
0x00007ffff48467f2 <+18>: mov rcx,QWORD PTR [rip+0xd297] # 0x7ffff4853a90
0x00007ffff48467f9 <+25>: cmp eax,DWORD PTR [rcx]
0x00007ffff48467fb <+27>: je 0x7ffff4846959 <_ZN3api14OpenGLRenderer14ApplyConstantsEv+377>
0x00007ffff4846801 <+33>: xor r15d,r15d
0x00007ffff4846804 <+36>: test eax,0x3ff0000
0x00007ffff4846809 <+41>: je 0x7ffff4846845 <_ZN3api14OpenGLRenderer14ApplyConstantsEv+101>
0x00007ffff484680b <+43>: movzx ecx,ax
0x00007ffff484680e <+46>: mov edx,DWORD PTR [r14+0xc4]
0x00007ffff4846815 <+53>: xor r15d,r15d
0x00007ffff4846818 <+56>: cmp rcx,rdx
0x00007ffff484681b <+59>: jae 0x7ffff4846845 <_ZN3api14OpenGLRenderer14ApplyConstantsEv+101>
0x00007ffff484681d <+61>: shr eax,0x10
0x00007ffff4846820 <+64>: mov rdx,QWORD PTR [r14+0xe0]
0x00007ffff4846827 <+71>: xor r15d,r15d
0x00007ffff484682a <+74>: movzx edx,WORD PTR [rdx+rcx*2]
0x00007ffff484682e <+78>: and eax,0x3ff
0x00007ffff4846833 <+83>: cmp eax,edx
0x00007ffff4846835 <+85>: jne 0x7ffff4846845 <_ZN3api14OpenGLRenderer14ApplyConstantsEv+101>
0x00007ffff4846837 <+87>: imul r15,rcx,0x110
0x00007ffff484683e <+94>: add r15,QWORD PTR [r14+0xb8]
=> 0x00007ffff4846845 <+101>: mov rcx,QWORD PTR [r15+0x10]
......