1.1.0.0 - Patch 1
New Content:
Pet Pal is now supported!
New NPC Inka is looking for medical test subjects!
Added event where a guardian heals Alfwin later
Alternate ending added to the Shana ghost event
Added an alternate resolution to the Ghost Guardian Fight
Added extra flavor dialog to some NPCs
Added a new money making opportunity to the cow pen
Ghosts are now in the Ruins to help tell the story
Map Tweaks:
Added Penny Bun Mushrooms
Added some medium potions to vendors
Added some props to the Crypt
Added decor to the Church
Item Tweaks:
Reworked Echoes of Duna
Vrogir's Horns damaged reduced.
Slightly reduced damage of the Blade of Pure Heart
Increased average damage of Sacrificial Dagger
Added some Amulet drop points
Clarified Vrogir's Horn skill description
Reduced damage of Zorl-Stissa's Reach
Reduced starting gold by 100
Added missing skillbooks to vendors in Parsonage
Corrected bonus on Rhalic's Eyes Crossbow
Stat Tweaks:
Changed Skeleton fire resist to -15 ( was -25)
Added 25 Crush resist to zombies (was 0)
Changed zombie fire resist to -40 (was -50)
Increased Scala's physical resists to +10
Added Knockdown Immunity to Scala
Added 1 Speed to Scala (was 6)
Increased Scala's Initiative
Increased Potion Vendor's Hearing/Sight
Created special stat class for named NPCs
Increased CON of various skeletons
Reduced SPD,STR,Resists of the friendly Guardians
Combat Tweaks:
Added backstab talent to a few enemies
Added to several Cave/Crypt/PAR Enemies -
Helping Hand
Fire Resist Potion
Immune to Burning
Tactician Only Tweaks:
Added Leadership Bonus to a few mobs
Added healing potions to a few enemies
Increased experience reward for Machinist Thief
Skill Tweaks:
All Level 6 requirement skills reduced to Level 5
All Level 9 requirement skills reduced to Level 6
Increased cost of skill books to compensate
Most summons reduced in effectiveness
Reduced effectiveness of:
Burning Touch
FireFly
Fireball
Improved Resist Bonus of Self Immolation skill.
Bugs Fixed:
Corrected unintended systemic behavior of skeletons in RA
Several typo corrections
Deleted the Inn camera lock
Reduced lockpick difficulty on blacksmith shop
The Blacksmith now properly takes the weapon crate
Fixed item purchases so you can buy with party gold
Fixed certain enemies appearing out of thin air
Removed exploit that could circumvent status effects
Fixed a bug which set the minimum attribute as 6
Fixed Sounds in caves.
Fixed a bug which gave too many Ability point rewards
Fixed Scala losing health when he equips his weapon.
Fixed beam effects not stopping in some situations
Other Improvements:
Added status effect to Alfwin to emphasize his injury
Added animation to Machinist Thief
Lowered price of an item for the gem quest
Additional dialog added to Alfiwn for clarity
Scala now gives better directions and a journal entry
Improved systemic nature of Crypt Guardians encounter
Improved systemic reactions of the Necromancer
Improved systemic behavior of the Potion Vendor
Made the final dialog bring in both players if alive.
Talent Changes:
ANC starts at level 3 which means by default you get 3 talents to start the game. For progression reasons I have changed it to 2 talents and you gain a 3rd talent on level 4.
In A Necromancer's Crusade, Lonewolf does different things since there are no party followers. You lose 2 points to SPD and CON, but still gain the 70% base health and +2 AP. At the 4th level you gain 1 extra attribute point. Also you lose the ability to gain future talent points. Lonewolf also no longer gives you an extra ability on level up.