Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#597783 02/01/17 05:59 PM
Joined: Jan 2017
T
stranger
OP Offline
stranger
T
Joined: Jan 2017
I using Linux Mint 18.
Radeon R9 290 (proprietary driver amdgpu-pro 16.40)

Code
$ glxinfo | grep -i "OpenGL version"
OpenGL version string: 4.5.13453 Compatibility Profile Context 16.40.5


Please help me to run this game. Is i doing something wrong?

Code
Game update: AppID 373420 "Divinity: Original Sin Enhanced Edition", ProcID 4349, IP 0.0.0.0:0
ERROR: ld.so: object '/home/tatikoma/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 4349 for game ID 373420
ERROR: ld.so: object '/home/tatikoma/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tatikoma/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 4350 for game ID 373420
>>> Adding process 4351 for game ID 373420
>>> Adding process 4352 for game ID 373420
Setting breakpad minidump AppID = 373420
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561198092101241 [API loaded no]
Thread "EoCApp" (3663550400)
received signal 11

Call stack:

(0) /lib/x86_64-linux-gnu/libpthread.so.0 : +0x11390 [0x7f7add30a390]
(1) ./libOGLBinding.so : api::OpenGLRenderer::ApplyConstants()+0x65 [0x7f7ade23e845]
(2) ./libRenderFramework.so : rf::Renderer::Apply(bool)+0x57 [0x7f7addee4437]
(3) ./EoCApp : ig::IggyBinding::Swap(rf::Renderer*)+0xfc [0xed032c]
(4) ./libGameEngine.so : BaseApp::EndDrawGUI(rf::Renderer*)+0x9b [0x7f7ade03efab]
(5) ./libGameEngine.so : BaseApp::MakeFrame()+0x3a4 [0x7f7ade03f4d4]
(6) ./libGameEngine.so : BaseApp::OnIdle()+0xe0 [0x7f7ade03dcb0]
(7) ./EoCApp : main+0x170 [0x6d5180]
(8) /lib/x86_64-linux-gnu/libc.so.6 : __libc_start_main+0xf0 [0x7f7adcf50830]
(9) ./EoCApp : _start+0x29 [0x6d4ef9]



// why [code] tags doesnt work for me?

Last edited by vometia; 02/01/17 06:14 PM. Reason: formatting
Joined: May 2010
Location: Oxford
Duchess of Gorgombert
Offline
Duchess of Gorgombert
Joined: May 2010
Location: Oxford
Originally Posted by Tatikoma
// why [code] tags doesnt work for me?

It's a restriction on new users; I've moved you to the regular users' group so you can now use formatting tags.

I also added spoiler tags as the code block doesn't wrap...


J'aime le fromage.
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

Joined: Jan 2017
T
stranger
OP Offline
stranger
T
Joined: Jan 2017
First link worked for me.

Great thanks.


Moderated by  gbnf, Issh, Kurnster, Larian_QA, LarSeb, Monodon, Raze 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5