too easy even on tactician
Just curious, when does it get easy on LW? Like A2 I assume?
I tried a LW run on tactician(2 ppl) to try the summoner hype and I really didn't understand what it was all about. Seemed like the only thing you could really do in A1 was bait enemies into coming back to town to get everyone to help on a fight or just keep running while you whittle down 1 guy, because there was no way you could take a group by yourself.. so I quit. Never got the point of that game mode, just seemed like a giant chore or tedious job.
"Easy" is going to vary from player to player. If you know roughly what skills to buy (or steal) and how damage calculation works, Lone Wolf turns Tactician into easy mode from Act 1, level 1.
Damage is calculated as follows:
Damage = (Base Damage) * (1 + Elemental Bonus%) *
(1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses%) * (1 + High Ground Bonus% + Crit Bonus%)
A reddit user called asurreptitiousllama figured this out from testing in GM mode. Warfare is the "physical" Elemental Bonus%.
At any given point in the game, you only need to deliver enough damage per action point so that enemies at equivalent level can't hurt you before you kill them.
Lone Wolf gets double attribute and combat points and +2 action points per turn making their damage potential enormous at every level compared to a party of 4.
You can get the multiplication train going much, much earlier than any single character in a 4 player party.
Assuming you make an effort to complete all quests and discover all locations, a 4 player party is going to be over levelled somewhere around mid to late act 2.
Whats the earliest you can get the multiplication pain train going? This depends on pseudo random loot generation or the player's attempt to manipulate it.
If you tried to do everything in act 1, you will be around level 9 when you start act 2. At this point, over half of your combat points and about one third of your attribute points can come from gear.
In reality, its very unlikely you will have +2 warfare/+1 scoundrel on every gear slot that can roll both mods for your Rogue, but it is possible to manipulate loot generation with save/reload.
So back to Lone Wolf. If you duo Lone Wolf having already played act 1 and 2 before, you know what skills to buy/steal, you know how damage calculation works and you manipulate loot drops via save scumming to bring your stats up as early as possible, the entire game is ez mode on Tactician.
If you go single Lone Wolf or party of 4, blind playthrough, you don't know what skills are good, you don't have thievery or lucky charm, you don't know how damage calculation works and you get terrible loot rng, then sure, you can get wrecked.
The key is knowing what Lone Wolf enables you to do if you can get your damage numbers above a critical threshold where they get multiplied into enormous numbers. Once you figure it out and the most efficient way to deliver that damage via skills, then nothing is difficult.
Like Pillars of Eternity and so many other games of this type, its easy when you know how and difficult if you don't.