As Voldemort once said: "There is no Good and Evil - there is only power, and those too weak to strive for it." And with regards to DKS, that seems to be the case, because although you pursue the main quest with good intentions, not only do you recklessly cause a lot of collateral damage in doing so, but some quests even reward you more when you're a straight-up douche
.
I thought we might just quickly collect those quests here where it's of more personal benefit to you, with regard to experience / skill points / gold and equipment, to be a total a**-hole.
I'm talking about both Ego Draconis and Flames of Vengeance here, so this will contain spoilers for both.
Broken Valley
- Richard and the Goblin Hearts:
I guess this is a quest almost everyone accepts, because otherwise it's a lot of perfectly good gold you're throwing away. There's no better start to a game than become a bounty hunter, if not to say goblin hitman, right away! Fortunately, most goblins attack you anyway, thereby easing your conscience, but eh - you're still killing for money
!
- The tavern:
Covering up the mess the seekers caused, rather than reporting them to the lieutenant so they can get their just punishment, could be considered "good" because you save them from a deadly mission in the end. But of course, they also set you up to become a thief, and you have to lie for them. And you do this before you know that the penalty mission will result in their death.
- Similarly, becoming friends with Martis, entering the bandit camp and accepting quests for them, i.e. becoming an actual bandit for a certain amount of time, is of much more use in total than simply mindreading Martis and telling the bandit camp position to Louis right away.
- Locke, Kunrath, and the bunny:
Even though it seems to be pretty obvious that Locke is lying, blackmailing poor Kunrath is the wiser choice, because it makes Locke lower his prices, and you can still find out the password for his cart by mindreading the cart itself.
- David:
Blackmailing him is definitely worth something; either you get his gauntlets, or you make him run away by threatening to report him to Richard, and then you can mindread him later on.
- Farmer Karl:
If you kill him rather than just turning him over to the guard, that will yield you more experience points, obviously. Gotta love some vigilante justice!
- Father Roman:
Giving him the artifact he requested from Lovis's tower results in his death - but it's an additional quest. So if you give it to him knowingly, does this count?
- Eugen, the dude near the bandit camp with dissociative personality disorder:
I think Clyde's ring is more useful most of the time than the axe of the savage, but in order to get it, you have to kill the good guy and let the barbarian loose to wreak havoc in Aleroth.
- The ambush:
If you side with the bandits and kill the travelling merchants, that is actually part of a quest. I remember saving the merchants the first time I got there (but then again, I had already sent the seekers to the bandit camp anyway), and I remember they reward you as well, but not in the context of a quest, as far as I know.
- and of course: The Killer Bunny!
Being animal-friendly just isn't worth it. If you spare the bunnies, you're missing out on one of the most powerful - and therefore most rewarding experience-wise - enemies of the game!
- killing the guy who's soulbonded to a chicken however is of very little use - you only get an achievement for it. But I guess that still kinda counts?
Sentinel Island
- Turgoyn and Ulfmar's ship:
Not sure if it counts as "evil", but being selfish and reading the book should give you more experience than giving the book to Turgoyn. Then again, you could argue how this is even selfish on our part; after all, Turgoyn just wants to show off in Aleroth with his knowledge, and feels entitled to our services. So in this case, forfeiting the quest actually seems to be the wiser choice, rather than being "bad" just to complete a quest.
Orobas Fjords
- Bellegar's cavern:
Whatever you do here, go hard or go home! But if you go hard on the good side, you will have to make quite a number of sacrifices (healing potions, experience points, etc.) When you go hard on the evil side, you have to do some pretty nasty stuff, but do you have to sacrifice anything? And aren't the ultimate weapons of evil that you find at the end just as powerful as the ultimate weapons of good?
- Saul:
Better kill Saul
. Even though he's completely innocent. But that's what you need to do to complete the quest, and there's no redemption if you save him.
Aleroth (Flames of Vengeance):
- Alsbetha:
Blackmailing her is more effective than turning her over, because she lowers her prices as a result.
- The necromancer (forgot his name):
There's this necromancer guy who wants three pieces of jewelry from recently deceased people to make them his spirit slaves. If you complete that quest, it will give you more experience than the three single quests which are in competition with it.
Anything else I forgot?
Wouldn't be surprised if DKS provided even more incentives to come over to the dark side...