I have a question regarding Divinity: Original Sin 2: In the dungeon of Fort Joy's Magister Castle, why were those monsters by the sewer grate exit in cages if the only thing they attack is the player characters? On paper, I get it. They would have overwhelmed the player characters otherwise, but I feel like it doesn't make much sense for them to be in cages if they're under the bad guys' control.
I tried teleporting monks and magisters into their intact cages to be eaten, but the abominations must have decided that my scaly ass was more tantalizingly delicious because they put aside any possible feud with their wardens to take a swing at me instead.