Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#651748 05/02/19 01:09 AM
Joined: Feb 2019
stranger
OP Offline
stranger
Joined: Feb 2019
DOS will launch up until I select the DE option through the launcher. SE plays absolutely fine, however DE CTDs every time I try to lauch it. Anyone else have the same issue and able to shed some light?

I've tried basically everything I could find on the first page of results after searching with several different phrases but none of them would work.

Joined: Feb 2019
stranger
Offline
stranger
Joined: Feb 2019
Hello,

i have the same problem. I played DE a few months ago and wanted to continue yesterday.
But my game keeps crashing instantly. I tried all the fixes i found for this Problem but none worked.
I have changed nothing on my system expect installing games, windows & nvidia updates.
According to the dump dxig.dll causes the crash but dxdiag runs fine without problems.
Classic works finde btw.

I7 4790
GTX 1080
16 GB Ram
1 TB SSD
Win 10

Core Dump:

Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)
Online Crash Dump Analysis Service
See http://www.osronline.com for more information
Windows 8 Version 17134 MP (8 procs) Free x64
Product: WinNt, suite: SingleUserTS
kernel32.dll version: 10.0.17134.12 (WinBuild.160101.0800)
Machine Name:
Debug session time: Tue Feb 5 06:31:22.000 2019 (UTC - 5:00)
System Uptime: not available
Process Uptime: 0 days 0:00:04.000
Kernel time: 0 days 0:00:02.000
User time: 0 days 0:00:01.000
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2
*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************

*** WARNING: Unable to verify timestamp for gameoverlayrenderer64.dll
*** ERROR: Module load completed but symbols could not be loaded for gameoverlayrenderer64.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for EoCApp.exe
*** ERROR: Module load completed but symbols could not be loaded for EoCApp.exe
*** WARNING: Unable to verify timestamp for SDL2.dll
*** ERROR: Module load completed but symbols could not be loaded for SDL2.dll
*** WARNING: Unable to verify timestamp for msvcp140.dll
*** WARNING: Unable to verify timestamp for nvwgf2umx.dll
*** ERROR: Module load completed but symbols could not be loaded for nvwgf2umx.dll
*** WARNING: Unable to verify timestamp for GeDoSaTo64.dll
*** ERROR: Module load completed but symbols could not be loaded for GeDoSaTo64.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2
GetUrlPageData2 (WinHttp) failed: 12029.
*** The OS name list needs to be updated! Unknown Windows version: 10.0 ***

FAULTING_IP:
dxgi!CDXGIFactory::EnumAdapterImpl+62
00007ffc`e1042b52 488b00 mov rax,qword ptr [rax]

EXCEPTION_RECORD: ffffffffffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00007ffce1042b52 (dxgi!CDXGIFactory::EnumAdapterImpl+0x0000000000000062)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000000
Parameter[1]: 0000000000000000
Attempt to read from address 0000000000000000

DEFAULT_BUCKET_ID: NULL_POINTER_READ

PROCESS_NAME: EoCApp.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 0000000000000000

EXCEPTION_PARAMETER2: 0000000000000000

READ_ADDRESS: 0000000000000000

FOLLOWUP_IP:
dxgi!CDXGIFactory::EnumAdapterImpl+62
00007ffc`e1042b52 488b00 mov rax,qword ptr [rax]

FAULTING_THREAD: 000000000000192c

PRIMARY_PROBLEM_CLASS: NULL_POINTER_READ

BUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READ

LAST_CONTROL_TRANSFER: from 00007ffce108dfbe to 00007ffce1042b52

STACK_TEXT:
00000019`92efeaa0 00007ffc`e108dfbe : 00000000`00000000 00000148`656cfb20 00000000`00000001 00007ffc`e103b120 : dxgi!CDXGIFactory::EnumAdapterImpl+0x62
00000019`92efeb30 00007ffc`e105cef6 : 00000148`65544840 00007ffc`e10a5948 00000000`00000000 00007ffc`8cc68559 : dxgi!GetContainedOutputHwnd+0x8e
00000019`92efec80 00007ffc`e10680a7 : 00440049`00000001 00000148`656cfc18 0072006f`00460065 00000000`00000000 : dxgi!CDXGISwapChain::GetContainingOutputImpl+0xab4e
00000019`92efecf0 00007ffc`e1044938 : 00007ffc`e10a8678 00007ffc`e103ae41 00000148`656cfc18 00007ffc`e10a66b8 : dxgi!CDXGISwapChain::GetDirectFlipAddRefedOutput+0x343ab
00000019`92efede0 00007ffc`e104428b : 00000148`656cfc18 00000148`656cfc18 00000148`656cfc40 00000148`656cfb20 : dxgi!CDXGISwapChain::InitDirectFlip+0xb0
00000019`92efee90 00007ffc`e1032ec2 : 00000019`92eff220 00000148`65544840 00000019`92eff220 00000001`00000000 : dxgi!CDXGISwapChain::InitializeSwapChainState+0x70f
00000019`92eff0d0 00007ffc`e1032dbf : 00000148`656cfb20 00000148`656cfb20 00000148`65503070 00000148`65544840 : dxgi!CMTUseCountedObject::CMTUseCountedObject+0xde
00000019`92eff140 00007ffc`e1041bdd : 00000000`00000000 00000019`92eff400 00000148`656cfb20 00000148`656cfb20 : dxgi!CMTUseCountedObject::CreateInstance+0x83
00000019`92eff1b0 00007ffc`e108519c : 00000148`65544840 00000148`65543ba0 00000019`92eff458 00000148`65544840 : dxgi!CDXGIFactory::CreateSwapChainImpl+0x161
00000019`92eff2f0 00007ffc`e1084e6f : 00000148`65543ba0 00000019`92eff5d0 00000148`64e8d540 00000000`0014078e : dxgi!CDXGIFactory::CreateSwapChainForHwndImpl+0x2b0
00000019`92eff380 00007ffc`b033ad85 : 00007ffc`b03aab20 00000148`65543ba0 00000000`0014078e 00000019`92eff5d0 : dxgi!CDXGIFactory::CreateSwapChainForHwnd+0xff
00000019`92eff520 00007ffc`b03aab20 : 00000148`65543ba0 00000000`0014078e 00000019`92eff5d0 00000019`92eff600 : gameoverlayrenderer64+0x8ad85
00000019`92eff528 00000148`65543ba0 : 00000000`0014078e 00000019`92eff5d0 00000019`92eff600 00000000`00000000 : gameoverlayrenderer64+0xfab20
00000019`92eff530 00000000`0014078e : 00000019`92eff5d0 00000019`92eff600 00000000`00000000 00000019`92eff5b0 : 0x148`65543ba0
00000019`92eff538 00000019`92eff5d0 : 00000019`92eff600 00000000`00000000 00000019`92eff5b0 00007ff4`310d4640 : 0x14078e
00000019`92eff540 00000019`92eff600 : 00000000`00000000 00000019`92eff5b0 00007ff4`310d4640 00000000`000005a0 : 0x19`92eff5d0
00000019`92eff548 00000000`00000000 : 00000019`92eff5b0 00007ff4`310d4640 00000000`000005a0 00007ff6`4db8c77b : 0x19`92eff600


STACK_COMMAND: ~0s; .ecxr ; kb

SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: dxgi!CDXGIFactory::EnumAdapterImpl+62

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: dxgi

IMAGE_NAME: dxgi.dll

DEBUG_FLR_IMAGE_TIMESTAMP: 0

FAILURE_BUCKET_ID: NULL_POINTER_READ_c0000005_dxgi.dll!CDXGIFactory::EnumAdapterImpl

BUCKET_ID: X64_APPLICATION_FAULT_NULL_POINTER_READ_dxgi!CDXGIFactory::EnumAdapterImpl+62

WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOn...ba86c88/c0000005/00012b52.htm?Retriage=1

Followup: MachineOwner

---------

Last edited by vometia; 06/02/19 11:07 AM. Reason: Spoiler tags for brevity
Joined: Feb 2019
stranger
Offline
stranger
Joined: Feb 2019
Originally Posted by HobbitForHire
DOS will launch up until I select the DE option through the launcher. SE plays absolutely fine, however DE CTDs every time I try to lauch it. Anyone else have the same issue and able to shed some light?

I've tried basically everything I could find on the first page of results after searching with several different phrases but none of them would work.


This sounds very much like the issue a few are having, including myself, related to audio.

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=651702#Post651702

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

Are you shutting down all non-essential programs (especially anti-virus) before starting the game? Firewalls can cause conflicts (generally on startup or loading screens) and overlays from graphics tweaking/monitoring programs or chat programs can also caused issues.

Try exiting out of the Steam client, and starting the game directly from the '..\SteamApps\common\Divinity Original Sin 2\DefEd\bin\EoCApp.exe' program file, by right clicking and running as administrator (or '..\Divinity Original Sin 2\Classic\EoCApp.exe' for the original release).

Try verifying local files: in the Steam library, right click on the game and select Properties, switch to the Local Files tab and then click on the 'Verify Integrity of Game Cache...' button.
With the GOG version, in the (optional) Galaxy client, select Divinity: Original Sin 2 in the left column, then click on the More button, and in the Manage menu select 'Verify / Repair'.

Try doing a clean boot and then test the game. Click Start, or hit WinKey-R, type in msconfig and hit enter; in the General tab, click Selective Startup, uncheck Load startup items (if required) and leave Load system services and Use original boot configuration options checked. Next, click on the Services tab, check the box to Hide all Microsoft services, then click the Disable All button (maybe make a note of which are currently enabled/disabled), then click OK and reboot the computer.
Run msconfig again to switch back to the normal boot configuration.


Try browsing to the '..\Documents\Larian Studios' folder and rename or delete the 'Divinity Original Sin 2 Definitive Edition' folder.
This folder contains the saved games, configuration files and a level cache folder. If the game was working before and you have saves, rename the folder, otherwise if you don't have any saved games, you can delete it.
Next, extract this replacement folder into your '..\Documents\Larian Studios' folder, and see if that will let you start the game.

The graphicSettings.lsx file is set to 1280x720 Windowed mode, Very Low quality preset and low audio quality, which you can change in the options (manually, or hit autodetect) if this gets the game to start. This also contains an extra option not set in the download in the support topics (which I still need to update), which can help for a particular issue if the DE crashes but Classic is ok.


If that doesn't help, please email supportdos2@larian.com with a dxdiag report (WinKey-R, type in dxdiag and hit enter, then when it finishes loading click on the 'Save All Information...' button and save the report somewhere handy). Also check the '..\Divinity Original Sin 2\DefEd\bin' folder for the gold.log file, and if any 'CrashDump' files are being created, zip a few together to include.

Joined: Feb 2019
stranger
Offline
stranger
Joined: Feb 2019
Hello Raze,

i tried everything u wrote before i went to this forum and nothing helped.
I also tried the stuff with the sound devices but that didnt work either.
So today i reinstalled windows ( it was 5 years ald so it was overdue ) and after installing steam and adding my steamlibs i tried the game again.
But sadly it crashed again only with the dump pointing at the game exe instead of the dxgi.dll.
After that i uninstalled the game, deleted all folders from it and ten reinstalled the game to a DIFFERENT SSD ( my new SSD where i installed windows ).
Before it was on a different SSD then my OS.
After doing that the game works just fine.
So i dont know if it was just the reinstalling to a different SSD or if it was the combination with a new windows install or that the game is on the OS SSD.
I tried moving the game before but that didnt work but then i could not move it to my OS SSD.

If there is someone else with this problem and you tried all the other solutions without working try to uninstall the game and reinstall it on a different drive.

Last edited by Alaine; 11/02/19 11:38 PM.

Moderated by  gbnf, Monodon 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5