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Joined: Oct 2018
Vieux Offline OP
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Joined: Oct 2018
Hi everyone,

I'm enjoying the new faces and hair styles you added in game. It's much better for diversity than my previous (crappy) solution : Put two faces, beards or hair styles on the same character.

I created new characters using custom Visual Set Ressource ID. I juste put some of the visuals in one Set and it worked fine. It still works in the engine and for character portrait generation. But as soon as I launch the game to test it the visuals are all wrong. It chooses another one from the list I made for Head,Torso, Arms, Lowerbody. Strangely the hair is right as is the color.

Is it since the character creation pack ?

I noticed I could add as much hair visuals as I wanted, but the same is not true for beards or heads (or anything else).

I have an alternative solution to my problem, but I don't think it's supposed to be like that, so I thought I'd ask.

Last edited by Vieux; 19/03/19 03:38 PM.
Joined: May 2017
Location: Europe (GMT+1)
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Joined: May 2017
Location: Europe (GMT+1)
Yup. It's pretty bad.[Linked Image] I reported it yesterday here: Divinity - Original Sin 2 - Bugs & Technical Problems


My GM Add-ons on Steam.
Joined: Sep 2017
Location: Belgium, Ghent
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Location: Belgium, Ghent
Hi,

we're currently working on an editor update in the hopes to resolve the issues that came up after the latest game update.
This one is among them. We hope to get that update out soon and will keep you updated on this issue smile

Sincerely,
Kevin


CTRL+K the elf

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