There was a mock someone made up prior to DOS's release. The UI in general is at best average and from what I've read it perhaps isn't even equal to the EE version and took a step back to this point.
The mock to me was right on the money.
Think of the action bar.
Say slot one you can put one of your class skills in there, say fighter skills placard.
If you want to do a fighters skill, you click that and immediately it displays from there-up vertically all your fighter skills. You now click which one of those you have to use.
Now in slot 2 you can put the Arrow placard there, you click that and then again vertically it shows all the arrow options you have and you can click which one to use.
Also be able to create some customs ones, perhaps Favs for example and you can choose which skills/inventory items show there.
So you still have one bar 10-12, but you click the category you want to display and it vertically shows you all that you have that match. Being able to display like 100 choices in two clicks always.
Oh well.
Last edited by Horrorscope; 10/05/17 04:26 AM.