this is actually the only example in which it is literally impossible to succeed a persuasion check with a character
for certain characters, it makes sense that certain persuasion check
options would not work. for example, attempting to intimidate a huge troll should fail, as it would be sensible narratively
the forest tiger, however, cannot be persuaded successfully regardless of option chosen, and is (as far as i know) the only example in the game of a persuasion check that cannot be succeeded at any persuasion level. even persuasion instances like the corpse of alice alisceon or
can succeed, though succeeding them makes no difference
i don't really understand the purpose of this; sure, i suppose it's fair that certain npcs cannot be talked out of things, but the game set a precedent with regards to persuasion, in that if there is a persuasion check, there must be some way of succeeding it, whether it require a high persuasion level or simply picking the best fitting option. if this wasn't the case, then having persuasion in the game at all would be pointless. while i'm sure the devs didn't mean anything malicious by including this (i'm certain by this point that it's not a bug, since many have pointed it out), it doesn't strike me as a good design decision to suddenly undermine a game-long precedent and railroad you into a pre-determined outcome regardless of choice. ultimately, the forest tiger doesn't serve any real purpose and there's no tangible consequence, but nevertheless whenever i encounter it i just get kind of irritated that there's absolutely nothing i can do to alter the encounter in any way, especially in a game that generally does a pretty good job of avoiding the 'illusion of choice' trope that is so prevalent in rpgs