About the game
Divinity: Original Sin 2 is the sequel to the critically acclaimed Divinity: Original Sin, winner of over 150 Game of the Year awards and nominations. Winner of GameSpot’s “PC Game of The Year 2014”.
Divinity: Original Sin 2 is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom. It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.
The theme of Divinity: Original Sin 2 is how your origins affect who you are and what chances you get in life.
- Divinity: Original Sin 2 has huge story campaign with over 80 hours of gameplay. It can be played both in single-player and in co-op with up to 4 players.
- For the first time in co-operative RPG players will have different goals and will be able also to compete.
- You’ll be able to select your race and origin, and that will affect the entire course of the game
- The story experience will be much deeper than in Divinity: Original Sin thanks to a darker narrative, extended lore and origin stories.
- It’s coming to PC when it’s done. Other platforms have not been announced at the moment.
Our aim is to create the world that reacts naturally to your character, and we want your characters to be unique, alive, and important to you. Most importantly, we want you to feel the consequences of your choices.
This sequel has some wild new ideas and ambitions far beyond the scope of the already-impressive first game.
I can't help but think that another Kickstarter success could help make Divinity: Original Sin 2 one of the most engaging RPGs to date.
— PC Gamer
Larian know how to construct compelling situations that make use of their existing design and if they can master these new narrative systems as well, Original Sin 2 will be another triumph.
Divinity: Original Sin 2 is already shaping up to be a fascinating game.
If successful Original Sin II is poised to shake up not just isometric RPGs but the whole RPG genre.
— PC World
A game of such complexity is ambitious for sure, and, if successful, could really make waves in the RPG genre.
Divinity: Original Sin 2 already looks like the best kind of sequel; everything looks bigger, better, and deeper. At this point, waiting a whole year until I get to play it in full is going to be torture.
We’re almost over our jet lag and settling back to work after an awesome time with you guys at PAX. Thanks a million to those who came to say hi and try the game. Your feedback, enthusiasm, and kind words really fuel our fires! For this who couldn’t make it, here’s what happened and what … Continue reading Kickstarter Update #24: PAX East results — and beyond!
It’s that time of year again! As the footsteps of marathoners fade, Boston welcomes thousands of PAX-goers into its loving arms — us among them! Check out some footage from the Pax East show floor and how Thomas is taking big risks. Quite some time has passed since the last time … Continue reading Kickstarter Update #23: Larian Studios at PAX East!
Having worked on Planescape: Torment; Star Wars: Knights of the Old Republic 2, Neverwinter Nights 2, Fallout 2 and New Vegas, Pillars of Eternity, FTL Advanced Edition, and many more wonderful games, Chris has been involved in making some of our very favourite RPGs, and we’re very excited to have him joining the team. He … Continue reading We’re VERY excited to announce that the superb Chris Avellone will be joining our writing team!
It’s celebration time, so grab a glass of hemlock tea and hie yourself to the nearest graveyard. You smashed through the next stretch goal, and now it’s official: the Undead will be featured as a playable race in D:OS2. In this video, we learn a bit more about what’s in store for the Undead in … Continue reading Kickstarter update 5 – Life after death, unlocked! Devline!
When is Divinity: Original Sin 2 going to be released?
We plan to release Divinity: Original Sin 2 in late 2016. Of course, this date may be changed as our plans evolve! Any delays to the game will be announced in a timely manner, but late 2016 is the deadline we’re aiming for. We’re currently about 2 years into development, having started work on it right after the release of Divinity: Original Sin.
For which platforms will Divinity: Original Sin 2 be available?
Right now, we're focusing on Windows only. We may announce additional platforms in the future.
In which languages will Divinity: Original Sin 2 be available?
We plan to release in English, with French, German, and Russian subtitles. We may be announcing extra languages later in the development process.
Will Divinity: Original Sin 2 have couch co-op and split screen support?
Yes, the game will work seamlessly with two players in split screen. In addition, the game will support online play via Steam and GOG Galaxy, as well as LAN play. It will also support multiple range of controllers.
How will character creation work in Divinity: Original Sin 2?
Character creation is still something of a work in progress, but essentially you will choose your origin story, and then build your character based on that. You'll be able to choose your race, appearance, stats, and more! The number of available characters from which you'll be able to choose is still under discussion, but we're hoping to give you a wide range of origin stories to work with, so that each journey through the game will be very different, depending on your choice of characters for your party, and the choices you then make within the game.
Considering the work that is being put into co-operative play, how will this affect the single-player experience?
At the start of a single-player game, you pick one character and determine your starting stats, race, and origin story. You'll also be able to choose up to three companions, each of whom is just as detailed as the character you're playing, with their own origin story and motivations. In terms of the narrative development for the companions, in single-player that will depend on the actions of the main character. In multi-player, the other players decide that.
We've found that the emphasis on competitive questing in Divinity: Original Sin 2 makes the single-player experience much better than its predecessor. We're focusing on making the narrative even more engaging - and that translates directly into a really fantastic single-player experience. You might not spend your time stabbing your friends in the back, but all of the content and freedom that makes the multiplayer experience so strong is still present when you're playing on your own.
Do you plan to release a physical copy of Divinity: Original Sin 2?
No, all versions of the game available in Kickstarter will be digital, and the finished version should be the same. We're trying to avoid physical DVDs, as it makes patching the game an awful lot harder. Not shipping a physical disc means that we can update the game easily, which means more developer time spent on features, allowing us to make a better game.