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Working at Larian Studios


We're an independent RPG developer founded in 1996 in Gent, Belgium. Our latest game, Divinity: Original Sin 2, won over 150 awards and nominations including a BAFTA in the Multiplayer category, and now we're cooking up several follow-up projects.

Who are we looking for? Talented, passionate RPG enthusiasts who prefer action and dynamism over bureaucracy and routine. We embrace people who see things differently, can teach us something new, and are ready to break the rules (in a healthy and productive manner). We tend to stick with highly self-motivated people who require little supervision and are not afraid to experiment. Fresh ideas are our signature, and we're looking for folks with a few of their own.

Job opportunities

We are looking for level designers, writers, scripters, animators and artists. For more information about each opportunity, please have a look at the details below.

Unsolicited application: if you are interested in working at Larian Studios, but you cannot find a position in the list below, feel free to send in your curriculum along with a short introduction and a demo reel, source code, sample levels or portfolio to Please include a short motivation letter (including your favorite games). Curriculums will be kept on file and reviewed when positions arise. All enquiries will be treated in the strictest confidence.

All documents should be written in English.
Recruitment agencies need not apply.

International PR Manager

Dublin | Publishing
  • Create public relations (PR) strategies and manage their execution through pre-launch, launch, and post-launch phases
  • Handle all incoming media requests
  • Write and edit press releases and online materials about Larian games

Web Developer

Dublin | Publishing
  • Participate in the design and implementation of PHP websites, applications, and services
  • Maintain and improve legacy code
  • Implementation and maintenance of back-end systems

Junior Animator

Art | Quebec | Saint Petersburg
  • Work in a creative environment
  • Partner up with level designers in their needs to create an emotionally engaging world.
  • Understand the requirements of the game and maintain the animation style of the production title

Senior Animator

Art | Quebec
  • Mentorship:
  • Communicate with team leadership and production:
  • Work in a creative environment:

Cinematic Director

Art | Dublin
  • Recruit your own talented cinematic team
  • Set up the cinematic production pipeline:
  • Communicate your artistic vision across all departments:

Tools Programmer

Programming | Saint Petersburg
  • Developing gaming tools for Win 64 system using .NET Platform, WPF and WinForms technologies
  • Changing of the game engine using C++, taking into account changes in the tools
  • 2-3 years of C# experience

VFX Programmer

Programming | Saint Petersburg
  • To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, vertex animation, runtime rendering).
  • Debug and optimize code to hit quality and performance targets.
  • Document code features.

Trainee QA (June — August 2018)

Quality Assurance | Saint Petersburg
  • Test and help improve Divinity: Original Sin 2
  • Follow priorities given by QA Lead to ensure current team-wide goals are met
  • Report bugs, validate bug correction

Gameplay Scripter / Scripteur Gameplay

Programming | Quebec
  • Analyse and implement quest outlines given to you by quest designers
  • Work with the design team to solve and implement solutions to quest design problems, be it in quest logic, flow and/or pacing
  • Implement character behaviours to make the game world to come alive

Lead Audio

Audio | Quebec
  • Sound task management in the team (description, distribution, supervision)
  • Maintain a high-level planning of the sound production
  • Evaluate, prioritize and dispatch reported issues inside the team

Gameplay/UI Programmer

Programming | Saint Petersburg
  • Work on all aspects of gameplay systems of the RPG: designing, developing and support
  • You are responsible for implementing and testing all in-game UIs
  • You will analyze and distill existing game UI and make propositions on where to improve. A strong will to iterate is highly advised

Senior Graphic Designer

Dublin | Publishing
  • Create a variety of marketing assets and layouts
  • Create and maintain brand guidelines
  • Work collaboratively with the Publishing team