Kickstarter update 3 – One Million Dollars!



By the Seven! It’s crazy enough that we blasted through our original goal of $500,000 in just 12 hours, but now we’ve hit $1,000,000 on just Day 5? Unbelievable! The support we’ve received from you all has just been amazing. Thank you so much to each and every one of our backers: you’re helping this dream become a reality, and we’re very, very excited to work with you over the coming months to make this game something truly special.

Introducing: Racial Skills

Crossing the seven figure mark means that we will now be introducing Racial Skills to each Origin! Choosing a lizard over a dwarf will no longer be an aesthetic choice: now it will come with a range of skills, talents, and abilities that will reflect each race’s background, strengths, and place in the world. The history of your race will now directly affect how you fight, converse, and move through Rivellon. It’ll change how you deal with NPCs and friends alike, and will add a brand new layer of complexity and tactics to combat and your experience, letting you shape and mould your characters into the people (or lizards) that you want them to be.
Next stop: Undead Origins

Our Ears Are Burning…

We’ve had an amazing time taking Divinity: Original Sin 2 across America, and especially showing it off at PAX; it’s been great to see the reactions from the press and the public alike. Below are just a handful of reactions and first impressions from people that have seen the game.

Click here to check out Gamespot’s first impression of the game, including a 20 minute playthrough with Swen and Thomas!

One of our first stops in America was to visit Angry Joe in Austin. He’s been a long time fan of the series, and we were very excited (and just a little nervous) to see what we thought of Divinity: Original Sin 2:



Don’t have time to watch a video? Don’t worry, just click here to see what the Escapist Magazine thought of the game.

Now that you’ve heard from us…

We want to hear from you! As ever, your feedback is incredibly important to us. Now that you’ve had a chance to see what Divinity: Original Sin 2 has to offer, we want to hear what you’d like to see in the game. If you have any suggestions, or just want to see what others are talking about,please head to our UserVoice page and tell us what you want to see.

Thank you again for helping us hit this amazing milestone; we look forward to crushing a few more stretch goals in the coming weeks!

And now, a final word from Swen: