This day has been coming for a long time. You and your merry band have grown apart. What started as minor differences in ideals has culminated into outright hostility and arguments. It’s time to kiss this party goodbye.
There’s three of them against one of you, but you’re a seasoned Knight, full of Constitution and Strength. You’re not afraid of a few scrawny magic users. You ready your blade and rush in to cut one down, but, suddenly, she sprouts wings and flies away.
Well that’s new.
You turn to the next player, but he is already summoning a fiendish creature to aide him in battle. It grimaces defiantly at you, but you make short work of it.
“Is that all you’ve got?” You taunt, but the Conjurer smiles as he raises a blood totem over the mess you’ve made. Three other totems appear around you. You hesitate.
That’s when your third party member raises her arms. She looks at you sadly. You think maybe she’s going to ask everyone to stop, or perhaps call for a surrender. Instead, her face tightens in resolve, her eyes grow cold and she screams:
With a roar of wind you feel your entire world tilt and slam around. The trees around you shoot up to enormous heights, your bones and flesh grind together in incredible pain. In a moment, the haze is gone, and you can see the horror the Metamorph has wrought.
You open your new chicken beak to cry out for help, but all that comes out is –
Welcome to Kickstarter Update #35!
You voted for them during the stretch goals and today we’re now ready to introduce the Polymorph and Summoning skill schools!
Swen has more information about our latest additions and, in an effort to help explain the new concepts, has invented an entirely new technique for sharing the changes. We’re calling it: Cooking with Sourcery. By we I mean just two of us in the office.
The good news is that you can check all of this out yourself as we're launching a major patch to Early Access (which is available now on Steam and GOG) today!
Praise the Divine!
The Summoning school uses Incarnates and totems to make life a living hell for opponents. Both Incarnates and Totems take on powers based on the surface they are summoned on, and they can be buffed as well. Every Ability Point in the Summoning combat ability will increase your summons' Vitality, Damage, Magic Armour and Physical Armour. So go nuts!
Incarnates can be further infused with powers that allow it to be a flexible and efficient partner. A small, hairy, creepy little partner. Anyway, for example, you could use Power Infusion on it, which lets your Incarnate cast Warrior skills like Whirlwind and Battering Ram, and it also beefs him up with physical armour. If you’re more interested in ranged attacks and magic armour, go for the Farsight Infusion instead!
On the automatic-home-protection side of things, Totems automatically launch different forms of attacks, buffs and debuffs, making them a useful tool for controlling movement and the tide of battle.
The current skill list for Summoning in the Early Access is:
- Conjure Incarnate – Conjure a personal elemental that matches the ground surface it's summoned onto. Your Incarnate can be buffed with Infusions.
- Elemental Totem – Target a ground surface and conjure a totem of the corresponding element. Each turn, this totem will fire a projectile at enemies in sight.
- Dimensional Bolt – Shoot a volatile bolt that deals damage of a random type, and then creates a corresponding surface.
- Farsight Infusion – Unlock ranged attack for your Incarnate. Buffs Magic Armour.
- Power Infusion – Unlock Whirlwind and Rush for your Incarnate. Buffs Physical Armour.
- Rallying Cry – Target character regenerates Vitality and Magic Armour according to the number of allied characters and totems in their vicinity.
- Supercharger – Target summon deals increased damage during its next turn– then explodes. BIG BADDA BOOM!
We’ve created a new preset class called the Conjurer to take advantage of this new school and we hope you’ll experiment and play around with all of the combinations and possibilities. Especially when you combine these skills with the Polymorph skills!
War! What Is It Good For?
The new skill schools aren’t the only big addition coming with this patch! We’re also letting you deep role-players have even more fun with the addition of the “Make War” option.
“Make War”, much as the name suggests, allows you to turn your former friends into enemies. When you select this option, you will become enemies with your ex-party members and will enter turn-based combat with each other whenever you approach. Whoever runs away or dies loses the battle. Since your character will really die if there is no one around to revive them, maybe don’t choose this option unless you think you’re really not ready to reconcile and just talk things out.
If you don’t plan to fight your old party mates, but just want to do some things behind their backs, be sure to check the option to prevent them from seeing your quest journal. You sneaky sneak you.
But that’s not all!
Oh you thought we were done? This isn’t over yet! Patch v220.127.116.113 is full of other goodies, fixes and adjustments.
- We’ve updated Origin stories and how party members engage with NPCs.
- We’ve updated Examining a character to be more efficient.
- We’ve added a new Arena level: Castle Outskirts.
- Your friend AI 2.0 has been given a slight upgrade. Don’t be too frightened.
- We’ve made some changes to combats in and around Fort Joy.
- We’ve tweaked a few gameplay items such as lockpicking, ladder animation, targeting and more.
- We got out the shoe and destroyed some bugs!
- And tons more!
For the full run-down of changes head to our patch notes and dive into all those bullet points!
This patch was created using your feedback (and some magical analytical spells), so we hope you will continue sharing your thoughts and impressions with us so we can keep making Divinity: Original Sin II better and better.
We’d like to remind you that this patch affects so many areas that previous saved games will no longer be compatible. But don’t panic! If you want to continue playing an old saved game you can still do so by following these instructions:
1. In your Steam library, right click the game Divinity: Original Sin 2 and select Properties
2. In the Properties screen, click on the tab BETAS
3. In BETAS, click the arrow to open the dropdown
4. Choose the branch you would like to play (ea_version_1 – For saves with version 18.104.22.168.341 if you want to play the original launch version of D:OS2, ea_version_2 – For saves with version 22.214.171.1240 to play the first patch, or ea_version_3 – For saves with version 126.96.36.1996 to play the second patch) and click Close.
Now Steam will not update your version, so you will be able to load your old savegames and keep soldiering on.
PAX It Up!
We also spent the past weekend in Boston, Massachusetts for PAX East. Despite the cold weather, there were tons of gamers all in one glorious place!
Our devs and awesome volunteers had a blast talking with fans, explaining the new demo and gathering feedback about the changes. Your energy at these live events really helps to motivate us and to remind us what it’s really all about. We can’t wait for PAX West!
A very special thank you to our volunteers. You all were so helpful and so great at sharing your passion for the game with new fans Thank you for donating your time to our booth and we hope you enjoyed PAX East!
The Future is… Soon
We’re still hard at work finishing Divinity: Original Sin II and there are a few more features you can look forward to in the coming months:
- Skill crafting
- Relationship systems
- The Undead
- The modding tool
- Game Master mode
- And plenty more!
We’re looking forward to getting these features out so we can hear what you think, but we want to make sure we get them right. And a timetable for release is coming soon, thank you for continuing to be patient while we strive to create the best product possible.
Now. It’s time to get back to work.
But before we go, we have some shout outs to share! Sacred Fire deserves your attention and then your cash! It’s an rpg that focuses on the psychology of the characters, as opposed to focusing on weapons or attacks or damage types. The Caledonia setting, along with the idea of engaging in combat with emotions and utilizing your inner strength, as opposed to just physical strength, is really intriguing to us, and we want to play it! So let’s get them to their goal!
Go check out Torment: Tides of Numenera. We haven’t had a chance to play it ourselves yet, but we love the folks over at InXile Entertainment so play it and tell us what you think!
WARTILE is a real time strategy game featuring minis! They’re currently in Early Access and we want to help them get a bigger audience, so check the game out and be sure to share your feedback with the developers after you play!