We’re almost over our jet lag and settling back to work after an awesome time with you guys at PAX. Thanks a million to those who came to say hi and try the game. Your feedback, enthusiasm, and kind words really fuel our fires! For this who couldn’t make it, here’s what happened and what … Continue reading Kickstarter Update #24: PAX East results — and beyond!
It’s that time of year again! As the footsteps of marathoners fade, Boston welcomes thousands of PAX-goers into its loving arms — us among them! Check out some footage from the Pax East show floor and how Thomas is taking big risks. Quite some time has passed since the last time … Continue reading Kickstarter Update #23: Larian Studios at PAX East!
Before we get into the day’s announcements, we’d like to take a moment to reflect on the recent terror attacks in Brussels, a city not terribly far from our office in Ghent. We are happy to say that everyone at Larian is fine and so are our loved ones, though we were of course … Continue reading Kickstarter Update 22 – VR mode for Divinity: Original Sin – Enhanced Edition released!
Hello everyone! You may have been wondering what we’ve been up to since our last update, but wonder no more! We’re back with a very exciting announcement for you today, so let’s get right to it. Music to your Ears Last year we lost Kirill Pokrovsky, a brilliant composer and dear friend. … Continue reading Kickstarter Update 21 – Divinity: Original Sin 2 Music and Vote for the Second Skill Tier!
That’s a Wrap! After 35 days, 42,713 backers, over 19,000 comments, and a whopping final total of $2,032,434 (plus an estimated $43,000 from Paypal), the Kickstarter campaign for Divinity: Original Sin 2 has come to an end! All of us at Larian Studios have been truly overwhelmed by the level of support that we … Continue reading Kickstarter Update 17 – Thank You!
T-Minus Three Hours! This is it, your very last chance to pledge to the campaign before it ends! If you’ve been holding back until now, then your time has come. Larian is currently a hive of activity spread across four countries as the final hours tick by — we’ll continue livestreaming on Twitch right until the … Continue reading Kickstarter Update 16 – Last Chance!
This is it — we’re into the final 24 hours of what has been an absolutely incredible Kickstarter Campaign. It’s been a wonderful experience for all of us, but we’re not done yet. We’re throwing everything we’ve got into the last 24 hours, so get ready for a day of brainstorms, battles, and brilliant video! … Continue reading Kickstarter Update 15 – The Final Dash Towards GM Mode!
We’re coming up to the end of our Kickstarter, and Swen has just finished his last conference of the campaign. If you were lucky enough to be at TwitchCon, you might have bumped into him and some of our team showing off Divinity: Original Sin 2. We’ve had a lot of fun on Twitch … Continue reading Kickstarter Update 14 – The finish line is in sight!
Hello everybody! We’d like to focus today’s update on Divinity: Original Sin Enhanced Edition. Duringyesterday’s AMA on Reddit many people wanted to know when the Enhanced Edition is shipping, and we can say with mounting confidence that our aim is and remains the end of October 2015, a.k.a. pretty damn soon! For those of … Continue reading Kickstarter Update 12 – Explaining the Enhanced in Enhanced Edition
Où est Swen? Today’s update is brought to you not from our Black Gated home base in Gent, Belgium, but from our brand-new studio in Quebec City, Canada. Thrown straight into the fray from the get-go, the Quebec team took the lead in developing the prototype level for Divinity: Original Sin 2. They soon found … Continue reading Kickstarter Update 11 – Meet the Quebec Team, Our Reddit AMA, TwitchCon, and Single Player!
The Land of the Dead: Unleashed We are very excited to announce that, thanks to your contributions, the legendary Hall of Echoes will be a prominent location in Divinity: Original Sin 2. Below, Swen ventures into the Hall himself in search of a near-forgotten stranger from his past and invites the Larian team to join … Continue reading Kickstarter Update 10 – Into the Hall of Echoes; PayPal launched; reddit AMA next week!
Production on Divinity: Original Sin 2 is chugging merrily along and in particular, we’ve been hard at work developing the world and origin stories of the characters you’ll get to know when you begin your adventure. On that note, we thought: What better time to introduce our team of writers? In this video, Swen takes … Continue reading Kickstarter Update 9 – Meet the Writers and more!
They’re hardy. They’re proud. Their history is long, and their beards are luscious. Except KingArt’s The Dwarves, of course. THEY’RE shrimpy, yellow-bellied milk-sippers with egos bigger than their bullocks! We’re in the midst of a heated #dwarf_off with our so-called friends over at KingArt, and we’re more than ready to finish it! Head over to … Continue reading Kickstarter Update 8 – Day of the Dwarves
A pledge from a mysterious Divine Noble backer has pushed us up to the line for the $1,350,000 stretch goal, so as of today we’ve unlocked the Pick A Skill Tree II stretch goal! That means we’re approaching our last stretch goal, The Hall of Echoes! And that also means we’re running out of … Continue reading Kickstarter Update 7 – New Stretch Goals announced plus visions from the great beyond!
Kickstarter Update 6 – Get the lay of the land, ask the team, and get your add-ons. DevLine tomorrow!
Hello again, fair backers and friends! We come to you today eager to share all kinds of good news and to ask a few questions, too. First, we’ll delve into one of the most important aspects of any game’s development: level design. In the following video, sit down with our art director Joachim who discusses … Continue reading Kickstarter Update 6 – Get the lay of the land, ask the team, and get your add-ons. DevLine tomorrow!
When is Divinity: Original Sin 2 going to be released? We plan to release Divinity: Original Sin 2 in late 2016. Of course, this date may be changed as our plans evolve! Any delays to the game will be announced in a timely manner, but late 2016 is the deadline we’re aiming for. We’re currently … Continue reading Divinity: Original Sin 2 – Kickstarter FAQ
It’s celebration time, so grab a glass of hemlock tea and hie yourself to the nearest graveyard. You smashed through the next stretch goal, and now it’s official: the Undead will be featured as a playable race in D:OS2. In this video, we learn a bit more about what’s in store for the Undead in … Continue reading Kickstarter update 5 – Life after death, unlocked! Devline!
Hey everybody! Thanks for your patience – things have been moving so fast, we can barely keep up, but we’re finally back from PAX and ready to hit you with a series of wild updates. It remains amazing to see that we were funded within 12 hours, and we hit a million dollars in the … Continue reading Kickstarter update 4 – Meet the Lizards
By the Seven! It’s crazy enough that we blasted through our original goal of $500,000 in just 12 hours, but now we’ve hit $1,000,000 on just Day 5? Unbelievable! The support we’ve received from you all has just been amazing. Thank you so much to each and every one of our backers: you’re … Continue reading Kickstarter update 3 – One Million Dollars!
It is that glorious time of the year -or in this case: day!- when our project is fully funded and we can start sharing some exciting new stretch goals with you all. We’ve been giving these a lot of thought, so check out what we have in store for you if these stretch goals … Continue reading Kickstarter update 2 – Stretch Goals! New tiers! Behind the scenes of a PR tour!
Look at that! You are all amazing! Who would’ve predicted that a pitch built around adding extra dialog options & origin stories to a complex RPG would be capable of mobilizing so many people so fast? For RPG developers like us it’s like a dream come true. You are allowing us to create deep complex … Continue reading Kickstarter update 1 – Funded by people with good taste!