Senior Generalist Technical Animator Responsibilities
- Efficiently move between multiple areas in the animation pipeline
- Support, communicate and work with multiple development teams, like Animation, Art, Cinematics, etc
- Work on all aspects of tool scripting using Python, rigging and animation blend tree implementation
- Develop and prototype new animation gameplay and cinematic systems or customize/update existing ones according to the changes and evolution of the game
- Integrate a variety of assets into the game and validate these are working properly
- Support animators with the integration of their animations and verify they respect conventions and metrics of the different gameplay systems
- Work closely with programmers to write custom tools and pipeline workflows for either the Animation or Cinematics department
- Rig and skin a variety of characters, creatures, heads, armors, etc and ensure their correct functionality
- Debug and resolve bugs assigned to you in a timely manner while making sure you meet the production deadlines
- Support the Lead of the department in any ad hoc tasks and duties
- Carry out all other related tasks
Requirements
- Highly skilled scripting in Python and similar languages
- Proficient in developing new animation gameplay systems in any node-base system like Unreal or Unity
- Skilled in rigging and skinning in Maya (or any other DCC package), facial rigging skills is highly desired
- Good knowledge of the principles of animation and how to apply them in order to get appealing animation
- Good knowledge of motion capture
- Excellent written and verbal communication skills (English is mandatory)
- Team oriented and has a strong desire for collaborative participation in a team-based pipeline across different geographic locations
- Able to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlines
- Enthusiastic, methodical and organised approach to work with high quality standards
- Sense of initiative, originality and resourcefulness in problem solving
Nice to Haves
- Knowledge in C#, C++ a strong plus
- Knowledge in Motion Builder is a plus, especially working with the Story tool (or equivalent)
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
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