Senior Gameplay Technical Animator Responsibilities
- Develop, test and maintain complex animation systems together with animators, gameplay programmers and other team members as required
- Provide technical support on the animation tools and editor to the Animation and Cinematics team
- Assist in the design, integration and validation of animation assets
- Work directly with Animation, Code and Design to achieve the look and feel of the desired animations style in-game
- Understand and implement procedural animation systems to reduce workload and improve the visual quality our characters in-game
- Debug animation graphs to solve possible gameplay animation issues
- Participate in and supervise integration of the animation assets into the game engine
- Collaborate to ensure compliance of animation features with technical, aesthetic and gameplay constraints
- Research and and stay up-to-date to the latest developments in animation systems
- Support the Lead of the department in any ad hoc tasks and duties
Requirements
- A minimum of 5 years’ relevant experience.
- Experience in AAA video game development, with a focus on creating and defining high-quality real-time animation systems
- Strong and practical understanding of animation logic: node graphs, IK, animation trees and similar engine editors and technologies;
- Strong character animation skills and understanding of animation principles;
- Experience working with high-fidelity motion capture;
- Good understanding of rigging, skinning and related character technologies;
- Able to document and explain their work clearly and concisely;
- Team oriented and has a strong desire for collaborative participation in a team-based pipeline across different geographic locations
- Able to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlines
- Enthusiastic, methodical and organised approach to work with high quality standards
- Sense of initiative, originality and resourcefulness in problem solving
- Good written and verbal communication skills (English is mandatory)
Nice to Haves
- Strong knowledge of Autodesk Maya preferred, knowledge of Motionbuilder and similar packages is considered a bonus
We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.
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