Career
Sound Designer
Audio / Fixed term employment- Location:Guildford
- team: Audio
- position: Fixed term employment
- Apply for this job
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Sound Designer to join the team on a 12 month fixed-term contract and help us in crafting the high calibre games our fans have come to expect.
Sound Designer
Responsibilities
- Execute and bring to life the Creative Sound Design Vision of the Audio Director
- Support and train of our more junior Sound Designers
- Report and support the Audio Producer by estimating tasks and working and communicating properly in Jira
- Communicate with Stakeholders, Feature Teams and the rest of the Audio Department
- Report issues and needs to the Technical Audio team
Requirements
- Full project lifecycle experience as a Sound Designer on a AAA title
- Strong ability to deliver a cohesive Sound Design vision
- Deep understanding of the game audio pipeline—from asset creation to full in-game soundscapes
- Extensive knowledge of audio production, including asset creation, mixing, and mastering
- Strong proficiency in the craft of creative sound design and techniques such as synthesis, field recording and foley.
- Experienced in library asset curation and management
- Strong proficiency with Wwise and its integration into game engines
Nice to haves
- Worked on an RPG
- Basic scripting skills
What we offer
- An international team of over 450 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with likeminded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback