Lead Performance Director

Animation / Full -time
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Performance Director to join the team and help us in crafting the high caliber games our fans have come to expect.
Lead Performance Director


  • Leading and mentoring the Motion Capture Team and other Performance Directors under the leadership of the Director of Animation and in coordination with the Voice Director
  • Develop and improve upon our motion capture tools and techniques and best practices to build upon our ability to deliver story and action moments
  • Communicate and coordinate with the stakeholders in Voice, Story, Cinematic Art, Design and Animation
  • Craft a consistent and comprehensive approach and direction for the physicality of Larian characters
  • Work alongside VO direction with our performers to craft and deliver the personality and physicality of NPC dialogue interactions
  • Schedule, plan and efficiently direct motion capture action and cinematic shoots


  • Extensive experience in working with motion capture technology and data
  • Experience directing actors and a solid understanding of what makes a successful performance
  • Clear communication skills and a background in leading teams

Nice to haves

  • Knowledge of game engines, maya, motion builder, Shotgrid, editing software
  • Experience with voice direction
  • Understanding of storyboarding, cinematography, body mechanics

What we offer

  • An international team of over 400 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback