Career
Senior Technical Artist - Pipeline
Technical Art / Full -time- Location:Barcelona
- team: Technical Art
- position: Full -time
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With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Senior Technical Artist to join the team and help us in crafting the high calibre games our fans have come to expect.
Senior Technical Artist - Pipeline
Responsibilities
- Provide technical follow-up to the art team in regards to performance and guidelines.
- Design and develop new art pipeline tools with a strong focus on usability and efficiency, enforcing established code standards and fostering a culture of best practices within the team.
- Analyze the creative process to identify and implement opportunities for tool enhancements and workflow optimization.
- Initiate and follow up on research and development as well as the technical pipeline development.
- Create and maintain technical art documentation to support tools, workflows, and processes.
- Act as interlocutor between the art and the programming team.
- Provide mentorship to junior and intermediate team members, fostering their growth and professional development.
Requirements
- Extensive experience (5+ years) in high-level coding languages (Python, C#, etc.)
- Strong understanding of code architecture to develop maintainable tools, streamline workflows, and enhance pipeline efficiency.
- A solid understanding of a digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level building).
- Team oriented and a strong desire for collaborative participation in a team-based pipeline across different geographic locations.
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to Have
- Experience with Maya, Houdini, Substance Designer and Painter.
- Knowledgeable on the latest advances in (procedural) content creation.
- Grasp of mathematics, including trigonometry and linear algebra, with the ability to apply them effectively.
- Experience in shader development, including HLSL, and a solid understanding of the Physically Based Rendering (PBR) pipeline.
- At least 1 shipped project as a Technical Artist
What we offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with likeminded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback